mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-29 18:32:55 +08:00
198 lines
5.8 KiB
C#
198 lines
5.8 KiB
C#
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using CodeWalker.GameFiles;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CodeWalker.Forms
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{
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public partial class FxcForm : Form
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{
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private FxcFile Fxc;
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private string fileName;
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public string FileName
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{
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get { return fileName; }
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set
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{
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fileName = value;
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UpdateFormTitle();
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}
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}
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public string FilePath { get; set; }
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public FxcForm()
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{
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InitializeComponent();
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}
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private void UpdateFormTitle()
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{
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Text = fileName + " - FXC Viewer - CodeWalker by dexyfex";
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}
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public void LoadFxc(FxcFile fxc)
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{
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Fxc = fxc;
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fileName = fxc?.Name;
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if (string.IsNullOrEmpty(fileName))
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{
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fileName = fxc?.FileEntry?.Name;
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}
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UpdateFormTitle();
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DetailsPropertyGrid.SelectedObject = fxc;
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ShadersListView.Items.Clear();
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TechniquesListView.Items.Clear();
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if ((fxc == null) || (fxc.Shaders == null)) return;
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foreach (var shader in fxc.Shaders)
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{
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var item = ShadersListView.Items.Add(shader.Name);
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item.Tag = shader;
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}
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if (fxc.Techniques != null)
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{
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foreach (var technique in fxc.Techniques)
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{
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var item = TechniquesListView.Items.Add(technique.ToString());
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item.Tag = technique;
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}
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}
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if (!string.IsNullOrEmpty(fxc.LastError))
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{
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StatusLabel.Text = fxc.LastError;
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}
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else
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{
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StatusLabel.Text = (fxc.Shaders?.Length??0).ToString() + " shaders, " + (fxc.Techniques?.Length??0).ToString() + " techniques";
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}
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}
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private void LoadShader(FxcShader s)
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{
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if (s == null)
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{
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ShaderPanel.Enabled = false;
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ShaderTextBox.Text = string.Empty;
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}
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else
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{
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ShaderPanel.Enabled = true;
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if (!string.IsNullOrEmpty(s.LastError))
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("Error: ");
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sb.AppendLine(s.LastError);
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sb.AppendLine();
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sb.AppendLine(s.Disassembly);
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ShaderTextBox.Text = sb.ToString();
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}
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else
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{
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ShaderTextBox.Text = s.Disassembly;
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}
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}
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}
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private void LoadTechnique(FxcTechnique t)
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{
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if (t == null)
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{
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TechniquePanel.Enabled = false;
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TechniqueTextBox.Text = string.Empty;
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}
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else
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{
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TechniquePanel.Enabled = true;
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("technique " + t.Name);
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sb.AppendLine("{");
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if (t.Passes != null)
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{
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for (int i = 0; i < t.Passes.Length; i++)
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{
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var pass = t.Passes[i];
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sb.AppendLine(" pass p" + i.ToString());// + pass.ToString());
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sb.AppendLine(" {");
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var vs = Fxc?.GetVS(pass.VS);
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var ps = Fxc?.GetPS(pass.PS);
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var cs = Fxc?.GetCS(pass.CS);
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var ds = Fxc?.GetDS(pass.DS);
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var gs = Fxc?.GetGS(pass.GS);
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var hs = Fxc?.GetHS(pass.HS);
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if (vs != null) sb.AppendLine(" vertexShader = " + vs.Name + "();");
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if (ps != null) sb.AppendLine(" pixelShader = " + ps.Name + "();");
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if (cs != null) sb.AppendLine(" computeShader = " + cs.Name + "();");
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if (ds != null) sb.AppendLine(" domainShader = " + ds.Name + "();");
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if (gs != null) sb.AppendLine(" geometryShader = " + gs.Name + "();");
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if (hs != null) sb.AppendLine(" hullShader = " + hs.Name + "();");
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if ((pass.Params != null) && (pass.Params.Length > 0))
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{
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//TODO: properly display the params (what are they all? cbuffers etc)
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//sb.AppendLine();
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//foreach (var param in pass.Params)
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//{
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// sb.AppendLine(" " + param.ToString());
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//}
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}
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sb.AppendLine(" }");
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}
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}
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sb.AppendLine("}");
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TechniqueTextBox.Text = sb.ToString();
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}
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}
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private void ShadersListView_SelectedIndexChanged(object sender, EventArgs e)
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{
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FxcShader s = null;
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if (ShadersListView.SelectedItems.Count == 1)
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{
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s = ShadersListView.SelectedItems[0].Tag as FxcShader;
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}
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LoadShader(s);
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}
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private void TechniquesListView_SelectedIndexChanged(object sender, EventArgs e)
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{
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FxcTechnique t = null;
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if (TechniquesListView.SelectedItems.Count == 1)
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{
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t = TechniquesListView.SelectedItems[0].Tag as FxcTechnique;
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}
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LoadTechnique(t);
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}
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}
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}
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