mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 23:12:59 +08:00
64 lines
1.4 KiB
HLSL
64 lines
1.4 KiB
HLSL
|
|
||
|
|
||
|
cbuffer SceneVars : register(b0)
|
||
|
{
|
||
|
float4x4 ViewProj;
|
||
|
uint Mode; //0=Vertices, 1=Arc
|
||
|
float Size; //world units
|
||
|
float SegScale; //arc angle / number of segments
|
||
|
float SegOffset; //angle offset of arc
|
||
|
float3 CamRel; //center position
|
||
|
uint CullBack; //culls pixels behind 0,0,0
|
||
|
float4 Colour; //colour for arc
|
||
|
float3 Axis1; //axis 1 of arc
|
||
|
float WidgetPad2;
|
||
|
float3 Axis2; //axis 2 of arc
|
||
|
float WidgetPad3;
|
||
|
}
|
||
|
|
||
|
struct WidgetShaderVertex
|
||
|
{
|
||
|
float4 Position;
|
||
|
float4 Colour;
|
||
|
};
|
||
|
|
||
|
StructuredBuffer<WidgetShaderVertex> Vertices : register(t0);
|
||
|
|
||
|
struct VS_OUTPUT
|
||
|
{
|
||
|
float4 Position : SV_POSITION;
|
||
|
float4 Colour : COLOR0;
|
||
|
float CullValue : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
VS_OUTPUT main(uint id : SV_VertexID)
|
||
|
{
|
||
|
float3 ipos;
|
||
|
float4 colour;
|
||
|
float cull;
|
||
|
if (Mode == 0) //Vertices
|
||
|
{
|
||
|
ipos = CamRel + Vertices[id].Position.xyz;
|
||
|
colour = Vertices[id].Colour;
|
||
|
cull = 1;
|
||
|
}
|
||
|
else //(Mode == 1) //Arc
|
||
|
{
|
||
|
float a = SegOffset + (id * SegScale);
|
||
|
float3 a1 = Axis1 * sin(a);
|
||
|
float3 a2 = Axis2 * cos(a);
|
||
|
ipos = CamRel + (a1 + a2) * Size;
|
||
|
colour = Colour;
|
||
|
cull = (CullBack == 1) ? ((length(CamRel) - length(ipos)) / Size) : 1;
|
||
|
}
|
||
|
|
||
|
float4 opos = mul(float4(ipos, 1), ViewProj);
|
||
|
|
||
|
VS_OUTPUT output;
|
||
|
output.Position = opos;
|
||
|
output.Colour = colour;
|
||
|
output.CullValue = cull;
|
||
|
return output;
|
||
|
}
|
||
|
|