CodeWalker/GameFiles/Resources/VertexType.cs

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C#
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using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public enum VertexType : uint
{
Default = 89, //PNCT
DefaultEx = 16473, //PNCTX
PNCCT = 121,
PNCCTTTT = 1017,
PCCNCCTTX = 16639,
PCCNCCT = 127,
PNCTTTX = 16857,
PNCTTX = 16601,
PNCTTTX_2 = 19545,
PNCTTTX_3 = 17113,
PNCCTTX = 16633,
PNCCTTX_2 = 17017,
PNCCTTTX = 17145,
PCCNCCTX = 16511,
PCCNCTX = 16479,
PCCNCT = 95,
PNCCTT = 249,
PNCCTX = 16505,
PCT = 81,
PT = 65,
PTT = 193,
PNC = 25,
PC = 17,
PCC = 7,
PCCH2H4 = 2147500121, //0x80004059 (16473 + 0x80000000) DefaultEx Cloth?
PNCH2 = 2147483737, //0x80000059 (89 + 0x80000000) Default Cloth?
PNCTTTTX = 19673, //normal_spec_detail_dpm_vertdecal_tnt
PNCTTTT = 985,
PCCNCCTT = 255,
PCTT = 209,
PCCCCT = 119,
PCCNC = 31,
PCCNCTT = 223,
PCCNCTTX = 16607,
PCCNCTTT = 479,
PNCTT = 217,
PNCTTT = 473,
}
//vertex data to be used by the editor. TODO: maybe move somewhere else.
public struct EditorVertex
{
public Vector3 Position;
public uint Colour;
}
}