CodeWalker/Project/Panels/EditYtypArchetypePanel.cs

428 lines
16 KiB
C#
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Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
using System;
using System.Globalization;
using System.Windows.Forms;
using CodeWalker.GameFiles;
using SharpDX;
namespace CodeWalker.Project.Panels
{
public partial class EditYtypArchetypePanel : ProjectPanel
{
public ProjectForm ProjectForm;
private bool populatingui;
public EditYtypArchetypePanel(ProjectForm owner)
{
InitializeComponent();
ProjectForm = owner;
}
public Archetype CurrentArchetype { get; set; }
private void EditYtypArchetypePanel_Load(object sender, EventArgs e)
{
AssetTypeComboBox.Items.AddRange(Enum.GetNames(typeof(rage__fwArchetypeDef__eAssetType)));
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
public void SetArchetype(Archetype archetype)
{
CurrentArchetype = archetype;
Tag = archetype;
UpdateFormTitle();
UpdateControls();
}
private void UpdateFormTitle()
{
Text = CurrentArchetype?.Name ?? "Edit Archetype";
}
private void UpdateControls()
{
if (CurrentArchetype != null)
{
ArchetypeDeleteButton.Enabled = ProjectForm.YtypExistsInProject(CurrentArchetype.Ytyp);
ArchetypeNameTextBox.Text = CurrentArchetype.Name;
AssetNameTextBox.Text = CurrentArchetype.AssetName;
LodDistNumericUpDown.Value = (decimal)CurrentArchetype._BaseArchetypeDef.lodDist;
HDTextureDistNumericUpDown.Value = (decimal)CurrentArchetype._BaseArchetypeDef.hdTextureDist;
SpecialAttributeNumericUpDown.Value = CurrentArchetype._BaseArchetypeDef.specialAttribute;
ArchetypeFlagsTextBox.Text = CurrentArchetype._BaseArchetypeDef.flags.ToString();
TextureDictTextBox.Text = CurrentArchetype._BaseArchetypeDef.textureDictionary.ToCleanString();
ClipDictionaryTextBox.Text = CurrentArchetype._BaseArchetypeDef.clipDictionary.ToCleanString();
PhysicsDictionaryTextBox.Text = CurrentArchetype._BaseArchetypeDef.physicsDictionary.ToCleanString();
AssetTypeComboBox.Text = CurrentArchetype._BaseArchetypeDef.assetType.ToString();
BBMinTextBox.Text = FloatUtil.GetVector3String(CurrentArchetype._BaseArchetypeDef.bbMin);
BBMaxTextBox.Text = FloatUtil.GetVector3String(CurrentArchetype._BaseArchetypeDef.bbMax);
BSCenterTextBox.Text = FloatUtil.GetVector3String(CurrentArchetype._BaseArchetypeDef.bsCentre);
BSRadiusTextBox.Text = CurrentArchetype._BaseArchetypeDef.bsRadius.ToString(CultureInfo.InvariantCulture);
if (CurrentArchetype is MloArchetype MloArchetype)
{
if (!TabControl.TabPages.Contains(MloArchetypeTabPage))
{
TabControl.TabPages.Add(MloArchetypeTabPage);
}
//MloInstanceData mloinstance = ProjectForm.TryGetMloInstance(MloArchetype);
//nothing to see here right now
}
else TabControl.TabPages.Remove(MloArchetypeTabPage);
if (CurrentArchetype is TimeArchetype TimeArchetype)
{
if (!TabControl.TabPages.Contains(TimeArchetypeTabPage))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
TabControl.TabPages.Add(TimeArchetypeTabPage);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
TimeFlagsTextBox.Text = TimeArchetype.TimeFlags.ToString();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
else TabControl.TabPages.Remove(TimeArchetypeTabPage);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
private void ArchetypeFlagsTextBox_TextChanged(object sender, EventArgs e)
{
if (populatingui) return;
if (CurrentArchetype == null) return;
uint flags = 0;
uint.TryParse(ArchetypeFlagsTextBox.Text, out flags);
populatingui = true;
for (int i = 0; i < EntityFlagsCheckedListBox.Items.Count; i++)
{
var c = ((flags & (1u << i)) > 0);
EntityFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
}
populatingui = false;
lock (ProjectForm.ProjectSyncRoot)
{
if (CurrentArchetype._BaseArchetypeDef.flags != flags)
{
CurrentArchetype._BaseArchetypeDef.flags = flags;
ProjectForm.SetYtypHasChanged(true);
}
}
}
private void ArchetypeFlagsCheckedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
{
if (populatingui) return;
if (CurrentArchetype == null) return;
uint flags = 0;
for (int i = 0; i < EntityFlagsCheckedListBox.Items.Count; i++)
{
if (e.Index == i)
{
if (e.NewValue == CheckState.Checked)
{
flags += (uint)(1 << i);
}
}
else
{
if (EntityFlagsCheckedListBox.GetItemChecked(i))
{
flags += (uint)(1 << i);
}
}
}
populatingui = true;
ArchetypeFlagsTextBox.Text = flags.ToString();
populatingui = false;
lock (ProjectForm.ProjectSyncRoot)
{
if (CurrentArchetype._BaseArchetypeDef.flags != flags)
{
CurrentArchetype._BaseArchetypeDef.flags = flags;
ProjectForm.SetYtypHasChanged(true);
}
}
}
private void TextureDictTextBox_TextChanged(object sender, EventArgs e)
{
// Check that the form is not null before locking...
if (ProjectForm == null)
return;
lock (ProjectForm.ProjectSyncRoot)
{
// Embedded...
if (TextureDictTextBox.Text == ArchetypeNameTextBox.Text)
{
TextureDictHashLabel.Text = "Embedded";
CurrentArchetype._BaseArchetypeDef.textureDictionary = CurrentArchetype._BaseArchetypeDef.name;
return;
}
var hash = 0u;
if (!uint.TryParse(TextureDictTextBox.Text, out hash))//don't re-hash hashes
{
hash = JenkHash.GenHash(TextureDictTextBox.Text);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentArchetype._BaseArchetypeDef.textureDictionary != hash)
{
var ytd = ProjectForm.GameFileCache.GetYtd(hash);
if (ytd == null)
{
TextureDictHashLabel.Text = "Hash: " + hash.ToString() + " (invalid)";
ProjectForm.SetYtypHasChanged(true);
return;
}
CurrentArchetype._BaseArchetypeDef.textureDictionary = hash;
ProjectForm.SetYtypHasChanged(true);
}
TextureDictHashLabel.Text = "Hash: " + hash.ToString();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
private void PhysicsDictionaryTextBox_TextChanged(object sender, EventArgs e)
{
lock (ProjectForm.ProjectSyncRoot)
{
if (ProjectForm == null)
{
return;
}
// Embedded...
if (PhysicsDictionaryTextBox.Text == ArchetypeNameTextBox.Text)
{
PhysicsDictHashLabel.Text = "Embedded";
CurrentArchetype._BaseArchetypeDef.physicsDictionary = CurrentArchetype._BaseArchetypeDef.name;
return;
}
var hash = 0u;
if (!uint.TryParse(PhysicsDictionaryTextBox.Text, out hash))//don't re-hash hashes
{
hash = JenkHash.GenHash(PhysicsDictionaryTextBox.Text);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentArchetype._BaseArchetypeDef.physicsDictionary != hash)
{
var ytd = ProjectForm.GameFileCache.GetYbn(hash);
if (ytd == null)
{
PhysicsDictHashLabel.Text = "Hash: " + hash.ToString() + " (invalid)";
ProjectForm.SetYtypHasChanged(true);
return;
}
CurrentArchetype._BaseArchetypeDef.physicsDictionary = hash;
ProjectForm.SetYtypHasChanged(true);
}
PhysicsDictHashLabel.Text = "Hash: " + hash.ToString();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
private void ArchetypeNameTextBox_TextChanged(object sender, EventArgs e)
{
var hash = 0u;
if (!uint.TryParse(ArchetypeNameTextBox.Text, out hash))//don't re-hash hashes
{
hash = JenkHash.GenHash(ArchetypeNameTextBox.Text);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentArchetype._BaseArchetypeDef.name != hash)
{
CurrentArchetype._BaseArchetypeDef.name = hash;
UpdateFormTitle();
TreeNode tn = ProjectForm.ProjectExplorer?.FindArchetypeTreeNode(CurrentArchetype);
if (tn != null)
tn.Text = ArchetypeNameTextBox.Text ?? "0"; // using the text box text because the name may not be in the gfc.
ProjectForm.SetYtypHasChanged(true);
}
}
private void AssetNameTextBox_TextChanged(object sender, EventArgs e)
{
var hash = 0u;
if (!uint.TryParse(AssetNameTextBox.Text, out hash))//don't re-hash hashes
{
hash = JenkHash.GenHash(AssetNameTextBox.Text);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentArchetype._BaseArchetypeDef.assetName != hash)
{
CurrentArchetype._BaseArchetypeDef.assetName = hash;
ProjectForm.SetYtypHasChanged(true);
}
}
private void ClipDictionaryTextBox_TextChanged(object sender, EventArgs e)
{
var hash = 0u;
if (!uint.TryParse(ClipDictionaryTextBox.Text, out hash))//don't re-hash hashes
{
hash = JenkHash.GenHash(ClipDictionaryTextBox.Text);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentArchetype._BaseArchetypeDef.clipDictionary != hash)
{
CurrentArchetype._BaseArchetypeDef.clipDictionary = hash;
ProjectForm.SetYtypHasChanged(true);
}
}
private void LodDistNumericUpDown_ValueChanged(object sender, EventArgs e)
{
var loddist = (float)LodDistNumericUpDown.Value;
if (!MathUtil.NearEqual(loddist, CurrentArchetype._BaseArchetypeDef.lodDist))
{
CurrentArchetype._BaseArchetypeDef.lodDist = loddist;
ProjectForm.SetYtypHasChanged(true);
}
}
private void HDTextureDistNumericUpDown_ValueChanged(object sender, EventArgs e)
{
var hddist = (float)HDTextureDistNumericUpDown.Value;
if (!MathUtil.NearEqual(hddist, CurrentArchetype._BaseArchetypeDef.hdTextureDist))
{
CurrentArchetype._BaseArchetypeDef.hdTextureDist = hddist;
ProjectForm.SetYtypHasChanged(true);
}
}
private void SpecialAttributeNumericUpDown_ValueChanged(object sender, EventArgs e)
{
var att = (uint)SpecialAttributeNumericUpDown.Value;
if (CurrentArchetype._BaseArchetypeDef.specialAttribute != att)
{
CurrentArchetype._BaseArchetypeDef.specialAttribute = att;
ProjectForm.SetYtypHasChanged(true);
}
}
private void BBMinTextBox_TextChanged(object sender, EventArgs e)
{
Vector3 min = FloatUtil.ParseVector3String(BBMinTextBox.Text);
if (CurrentArchetype._BaseArchetypeDef.bbMin != min)
{
CurrentArchetype._BaseArchetypeDef.bbMin = min;
ProjectForm.SetYtypHasChanged(true);
}
}
private void BBMaxTextBox_TextChanged(object sender, EventArgs e)
{
Vector3 max = FloatUtil.ParseVector3String(BBMaxTextBox.Text);
if (CurrentArchetype._BaseArchetypeDef.bbMax != max)
{
CurrentArchetype._BaseArchetypeDef.bbMax = max;
ProjectForm.SetYtypHasChanged(true);
}
}
private void BSCenterTextBox_TextChanged(object sender, EventArgs e)
{
Vector3 c = FloatUtil.ParseVector3String(BSCenterTextBox.Text);
if (CurrentArchetype._BaseArchetypeDef.bsCentre != c)
{
CurrentArchetype._BaseArchetypeDef.bsCentre = c;
ProjectForm.SetYtypHasChanged(true);
}
}
private void BSRadiusTextBox_TextChanged(object sender, EventArgs e)
{
if (float.TryParse(BSRadiusTextBox.Text, out float f))
{
if (!MathUtil.NearEqual(CurrentArchetype._BaseArchetypeDef.bsRadius, f))
{
CurrentArchetype._BaseArchetypeDef.bsRadius = f;
ProjectForm.SetYtypHasChanged(true);
}
}
else
{
CurrentArchetype._BaseArchetypeDef.bsRadius = 0f;
ProjectForm.SetYtypHasChanged(true);
}
}
private void DeleteArchetypeButton_Click(object sender, EventArgs e)
{
ProjectForm.SetProjectItem(CurrentArchetype);
ProjectForm.DeleteArchetype();
}
private void TimeFlagsTextBox_TextChanged(object sender, EventArgs e)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
if (populatingui) return;
if (CurrentArchetype == null) return;
if (CurrentArchetype is TimeArchetype TimeArchetype)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
uint flags = 0;
uint.TryParse(TimeFlagsTextBox.Text, out flags);
populatingui = true;
for (int i = 0; i < TimeFlagsCheckedListBox.Items.Count; i++)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
var c = ((flags & (1u << i)) > 0);
TimeFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
}
populatingui = false;
lock (ProjectForm.ProjectSyncRoot)
{
if (TimeArchetype.TimeFlags != flags)
{
TimeArchetype.SetTimeFlags(flags);
ProjectForm.SetYtypHasChanged(true);
}
}
}
}
private void TimeFlagsCheckedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
{
if (populatingui) return;
if (CurrentArchetype == null) return;
if (CurrentArchetype is TimeArchetype TimeArchetype)
{
uint flags = 0;
for (int i = 0; i < TimeFlagsCheckedListBox.Items.Count; i++)
{
if (e.Index == i)
{
if (e.NewValue == CheckState.Checked)
{
flags += (uint)(1 << i);
}
}
else
{
if (TimeFlagsCheckedListBox.GetItemChecked(i))
{
flags += (uint)(1 << i);
}
}
}
populatingui = true;
TimeFlagsTextBox.Text = flags.ToString();
populatingui = false;
lock (ProjectForm.ProjectSyncRoot)
{
if (TimeArchetype.TimeFlags != flags)
{
TimeArchetype.SetTimeFlags(flags);
ProjectForm.SetYtypHasChanged(true);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
}
}
}