CodeWalker/Rendering/DirectX/DXForm.cs

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2017-09-21 18:33:05 +08:00
using SharpDX.Direct3D11;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CodeWalker.Rendering
{
public interface DXForm
{
//unfortunately this can't be made a base class for the main render forms, because the
//form designer causes an error when inheriting from a form in the same project, if
//the architecture is set to x64. really annoying!
//So, i've used an interface instead, since really just some of the form properties
//and a couple of extra methods (these callbacks) are needed by DXManager.
Form Form { get; }
void InitScene(Device device);
void CleanupScene();
void RenderScene(DeviceContext context);
void BuffersResized(int w, int h);
bool ConfirmQuit();
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}
}