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using CodeWalker.GameFiles ;
using CodeWalker.Properties ;
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Data ;
using System.Drawing ;
using System.IO ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using System.Windows.Forms ;
namespace CodeWalker
{
public partial class ExtractScriptsForm : Form
{
private volatile bool KeysLoaded = false ;
private volatile bool InProgress = false ;
private volatile bool AbortOperation = false ;
public ExtractScriptsForm ( )
{
InitializeComponent ( ) ;
}
private void ExtractForm_Load ( object sender , EventArgs e )
{
DumpTextBox . Text = Settings . Default . GTAExeDumpFile ;
FolderTextBox . Text = Settings . Default . GTAFolder ;
OutputFolderTextBox . Text = Settings . Default . CompiledScriptFolder ;
try
{
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GTA5Keys . LoadFromPath ( Settings . Default . GTAFolder , Settings . Default . Key ) ;
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KeysLoaded = true ;
UpdateDumpStatus ( "Ready." ) ;
UpdateExtractStatus ( "Ready to extract." ) ;
}
catch
{
UpdateDumpStatus ( "Keys not found! This shouldn't happen." ) ;
}
}
private void DumpTextBox_TextChanged ( object sender , EventArgs e )
{
Settings . Default . GTAExeDumpFile = DumpTextBox . Text ;
}
private void FolderTextBox_TextChanged ( object sender , EventArgs e )
{
Settings . Default . GTAFolder = FolderTextBox . Text ;
}
private void OutputFolderTextBox_TextChanged ( object sender , EventArgs e )
{
Settings . Default . CompiledScriptFolder = OutputFolderTextBox . Text ;
}
private void FolderBrowseButton_Click ( object sender , EventArgs e )
{
FolderBrowserDialog . SelectedPath = Settings . Default . GTAFolder ;
DialogResult res = FolderBrowserDialog . ShowDialog ( ) ;
if ( res = = DialogResult . OK )
{
FolderTextBox . Text = FolderBrowserDialog . SelectedPath ;
}
}
private void OutputFolderBrowseButton_Click ( object sender , EventArgs e )
{
FolderBrowserDialog . SelectedPath = OutputFolderTextBox . Text ;
DialogResult res = FolderBrowserDialog . ShowDialog ( ) ;
if ( res = = DialogResult . OK )
{
OutputFolderTextBox . Text = FolderBrowserDialog . SelectedPath ;
}
}
private void DumpBrowseButton_Click ( object sender , EventArgs e )
{
DialogResult res = OpenFileDialog . ShowDialog ( ) ;
if ( res = = DialogResult . OK )
{
DumpTextBox . Text = OpenFileDialog . FileName ;
}
}
private void FindKeysButton_Click ( object sender , EventArgs e )
{
if ( InProgress ) return ;
if ( KeysLoaded )
{
if ( MessageBox . Show ( "Keys are already loaded. Do you wish to scan the exe dump anyway?" , "Keys already loaded" , MessageBoxButtons . OKCancel ) ! = DialogResult . OK )
{
return ;
}
}
InProgress = true ;
AbortOperation = false ;
string dmppath = DumpTextBox . Text ;
Task . Run ( ( ) = >
{
try
{
if ( AbortOperation )
{
UpdateDumpStatus ( "Dump scan aborted." ) ;
return ;
}
FileInfo dmpfi = new FileInfo ( dmppath ) ;
UpdateDumpStatus ( string . Format ( "Scanning {0} for keys..." , dmpfi . Name ) ) ;
byte [ ] exedat = File . ReadAllBytes ( dmppath ) ;
GTA5Keys . Generate ( exedat , UpdateDumpStatus ) ;
UpdateDumpStatus ( "Saving found keys..." ) ;
GTA5Keys . SaveToPath ( ) ;
UpdateDumpStatus ( "Keys loaded." ) ;
UpdateExtractStatus ( "Keys loaded, ready to extract." ) ;
KeysLoaded = true ;
InProgress = false ;
}
catch ( Exception ex )
{
UpdateDumpStatus ( "Error - " + ex . ToString ( ) ) ;
InProgress = false ;
}
} ) ;
}
private void ExtractScriptsButton_Click ( object sender , EventArgs e )
{
if ( InProgress ) return ;
if ( ! KeysLoaded )
{
MessageBox . Show ( "Please scan a GTA 5 exe dump for keys first, or include key files in this app's folder!" ) ;
return ;
}
if ( ! Directory . Exists ( FolderTextBox . Text ) )
{
MessageBox . Show ( "Folder doesn't exist: " + FolderTextBox . Text ) ;
return ;
}
if ( ! Directory . Exists ( OutputFolderTextBox . Text ) )
{
MessageBox . Show ( "Folder doesn't exist: " + OutputFolderTextBox . Text ) ;
return ;
}
if ( Directory . GetFiles ( OutputFolderTextBox . Text , "*.ysc" , SearchOption . AllDirectories ) . Length > 0 )
{
if ( MessageBox . Show ( "Output folder already contains .ysc files. Are you sure you want to continue?" , "Output folder already contains .ysc files" , MessageBoxButtons . OKCancel ) ! = DialogResult . OK )
{
return ;
}
}
InProgress = true ;
AbortOperation = false ;
string searchpath = FolderTextBox . Text ;
string outputpath = OutputFolderTextBox . Text ;
string replpath = searchpath + "\\" ;
Task . Run ( ( ) = >
{
UpdateExtractStatus ( "Keys loaded." ) ;
string [ ] allfiles = Directory . GetFiles ( searchpath , "*.rpf" , SearchOption . AllDirectories ) ;
foreach ( string rpfpath in allfiles )
{
RpfFile rf = new RpfFile ( rpfpath , rpfpath . Replace ( replpath , "" ) ) ;
UpdateExtractStatus ( "Searching " + rf . Name + "..." ) ;
rf . ExtractScripts ( outputpath , UpdateExtractStatus ) ;
}
UpdateExtractStatus ( "Complete." ) ;
InProgress = false ;
} ) ;
}
private void UpdateDumpStatus ( string text )
{
try
{
if ( InvokeRequired )
{
Invoke ( new Action ( ( ) = > { UpdateDumpStatus ( text ) ; } ) ) ;
}
else
{
DumpStatusLabel . Text = text ;
}
}
catch { }
}
private void UpdateExtractStatus ( string text )
{
try
{
if ( InvokeRequired )
{
Invoke ( new Action ( ( ) = > { UpdateExtractStatus ( text ) ; } ) ) ;
}
else
{
ExtractStatusLabel . Text = text ;
}
}
catch { }
}
}
}