CodeWalker/World/AudioZones.cs

280 lines
9.2 KiB
C#
Raw Normal View History

using CodeWalker.GameFiles;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.World
{
public class AudioZones // : BasePathData
{
public volatile bool Inited = false;
public GameFileCache GameFileCache;
//public Vector4[] GetNodePositions()
//{
// return null;
//}
//public EditorVertex[] GetPathVertices()
//{
// return null;
//}
//public EditorVertex[] GetTriangleVertices()
//{
// return TriangleVerts;
//}
//public EditorVertex[] TriangleVerts;
public List<AudioPlacement> Zones = new List<AudioPlacement>();
public List<AudioPlacement> Emitters = new List<AudioPlacement>();
public List<AudioPlacement> AllItems = new List<AudioPlacement>();
public void Init(GameFileCache gameFileCache, Action<string> updateStatus)
{
Inited = false;
GameFileCache = gameFileCache;
var rpfman = gameFileCache.RpfMan;
Zones.Clear();
Emitters.Clear();
AllItems.Clear();
Dictionary<uint, RpfFileEntry> datrelentries = new Dictionary<uint, RpfFileEntry>();
var audrpf = rpfman.FindRpfFile("x64\\audio\\audio_rel.rpf");
if (audrpf != null)
{
AddRpfDatRels(audrpf, datrelentries);
}
if (gameFileCache.EnableDlc)
{
var updrpf = rpfman.FindRpfFile("update\\update.rpf");
if (updrpf != null)
{
AddRpfDatRels(updrpf, datrelentries);
}
foreach (var dlcrpf in GameFileCache.DlcActiveRpfs) //load from current dlc rpfs
{
AddRpfDatRels(dlcrpf, datrelentries);
}
}
foreach (var dat151entry in datrelentries.Values)
{
var relfile = rpfman.GetFile<RelFile>(dat151entry);
if (relfile != null)
{
foreach (var reldata in relfile.RelDatas)
{
if (reldata is Dat151AmbientZone)
{
Zones.Add(new AudioPlacement(relfile, reldata as Dat151AmbientZone));
}
else if (reldata is Dat151AmbientEmitter)
{
Emitters.Add(new AudioPlacement(relfile, reldata as Dat151AmbientEmitter));
}
}
}
}
AllItems.AddRange(Zones);
AllItems.AddRange(Emitters);
Inited = true;
}
private void AddRpfDatRels(RpfFile rpffile, Dictionary<uint, RpfFileEntry> datrelentries)
{
if (rpffile.AllEntries == null) return;
foreach (var entry in rpffile.AllEntries)
{
if (entry is RpfFileEntry)
{
RpfFileEntry fentry = entry as RpfFileEntry;
//if (entry.NameLower.EndsWith(".rel"))
//{
// datrelentries[entry.NameHash] = fentry;
//}
if (entry.NameLower.EndsWith(".dat54.rel"))
{
datrelentries[entry.NameHash] = fentry;
}
if (entry.NameLower.EndsWith(".dat151.rel"))
{
datrelentries[entry.NameHash] = fentry;
}
}
}
}
}
public class AudioPlacement
{
public string Name { get; set; }
public MetaHash NameHash { get; set; }
public RelFile RelFile { get; set; }
public Dat151AmbientZone AudioZone { get; set; }
public Dat151AmbientEmitter AudioEmitter { get; set; }
public Dat151ZoneShape Shape { get; set; }
public string ShortTypeName { get; set; }
public string FullTypeName { get; set; }
public Vector3 InnerPos { get; set; }
public Vector3 InnerMin { get; set; }
public Vector3 InnerMax { get; set; }
public float InnerRad { get; set; }
public Quaternion InnerOri { get; set; }
public Vector3 OuterPos { get; set; }
public Vector3 OuterMin { get; set; }
public Vector3 OuterMax { get; set; }
public float OuterRad { get; set; }
public Quaternion OuterOri { get; set; }
public Vector3 Position { get; set; }
public Vector3 HitboxMin { get; set; }
public Vector3 HitboxMax { get; set; }
public Quaternion Orientation { get; set; }
public Quaternion OrientationInv { get; set; }
public float HitSphereRad { get; set; }
public AudioPlacement(RelFile rel, Dat151AmbientZone zone)
{
RelFile = rel;
AudioZone = zone;
Shape = zone.Shape;
ShortTypeName = "AudioZone";
FullTypeName = "Audio Zone";
Name = zone.Name;
NameHash = zone.NameHash;
float deg2rad = (float)(Math.PI / 180.0);
switch (zone.Shape)
{
case Dat151ZoneShape.Box:
InnerPos = zone.InnerPos;
InnerMax = zone.InnerSize * 0.5f;
InnerMin = -InnerMax;
InnerOri = Quaternion.RotationAxis(Vector3.UnitZ, zone.InnerAngle * deg2rad);
break;
case Dat151ZoneShape.Sphere:
InnerPos = zone.InnerPos;
InnerOri = Quaternion.Identity;
InnerRad = zone.InnerSize.X;
OuterRad = zone.OuterSize.X;
break;
case Dat151ZoneShape.Line:
InnerPos = zone.InnerPos;
InnerMin = new Vector3(-1.0f, -1.0f, 0.0f);
InnerMax = new Vector3(1.0f, 1.0f, (zone.InnerSize - zone.InnerPos).Length());
InnerOri = Quaternion.Invert(Quaternion.LookAtLH(zone.InnerPos, zone.InnerSize, Vector3.UnitZ));
break;
}
OuterPos = zone.OuterPos;
OuterMax = zone.OuterSize * 0.5f;
OuterMin = -OuterMax;
OuterOri = Quaternion.RotationAxis(Vector3.UnitZ, zone.OuterAngle * deg2rad);
bool useouter = ((InnerMax.X == 0) || (InnerMax.Y == 0) || (InnerMax.Z == 0));
if (useouter && (zone.Shape != Dat151ZoneShape.Sphere))
{ } //not sure what these are yet!
Position = useouter ? OuterPos : InnerPos;
HitboxMax = useouter ? OuterMax : InnerMax;
HitboxMin = useouter ? OuterMin : InnerMin;
Orientation = useouter ? OuterOri : InnerOri;
OrientationInv = Quaternion.Invert(Orientation);
HitSphereRad = InnerRad;
if (zone.Shape == Dat151ZoneShape.Sphere)
{
Position = InnerPos;
}
}
public AudioPlacement(RelFile rel, Dat151AmbientEmitter emitter)
{
RelFile = rel;
AudioEmitter = emitter;
Shape = Dat151ZoneShape.Sphere;
ShortTypeName = "AudioEmitter";
FullTypeName = "Audio Emitter";
Name = emitter.Name;
NameHash = emitter.NameHash;
Orientation = Quaternion.Identity;
OrientationInv = Quaternion.Identity;
InnerPos = emitter.Position;
OuterPos = InnerPos;
InnerRad = emitter.InnerRad;
OuterRad = emitter.OuterRad;
bool useouter = (InnerRad == 0);
if (useouter)
{
InnerRad = 1;
}
Position = InnerPos;
HitSphereRad = InnerRad;// useouter ? OuterRad : InnerRad;
}
public void SetPosition(Vector3 pos)
{
bool useouter = ((InnerMax.X == 0) || (InnerMax.Y == 0) || (InnerMax.Z == 0));
Vector3 delta = pos - InnerPos;
InnerPos = pos;
OuterPos += delta;
Position = useouter ? OuterPos : InnerPos;
}
public void SetOrientation(Quaternion ori)
{
Orientation = ori;
OrientationInv = Quaternion.Invert(ori);
if (InnerOri == OuterOri)
{
InnerOri = Orientation;
OuterOri = Orientation;
}
else
{
//not sure yet how to allow independent rotation of inner & outer boxes...
//maybe only in project window?
bool useouter = ((InnerMax.X == 0) || (InnerMax.Y == 0) || (InnerMax.Z == 0));
if (useouter)
{
OuterOri = Orientation;
}
else
{
InnerOri = Orientation;
}
}
}
public string GetNameString()
{
if (!string.IsNullOrEmpty(Name)) return Name;
return NameHash.ToString();
}
}
}