CodeWalker/CodeWalker.Core/GameFiles/Resources/Texture.cs

452 lines
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C#
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using System;
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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))] public class TextureDictionary : ResourceFileBase
{
public override long BlockLength
{
get
{
return 64;
}
}
// structure data
public uint Unknown_10h { get; set; } // 0x00000000
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } // 0x00000001
public uint Unknown_1Ch { get; set; } // 0x00000000
public ResourceSimpleList64_uint TextureNameHashes { get; set; }
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public ResourcePointerList64<Texture> Textures { get; set; }
public Dictionary<uint, Texture> Dict { get; set; }
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public long MemoryUsage
{
get
{
long val = 0;
if ((Textures != null) && (Textures.data_items != null))
{
foreach (var tex in Textures.data_items)
{
if (tex != null)
{
val += tex.MemoryUsage;
}
}
}
return val;
}
}
public TextureDictionary()
{
//this.TextureNameHashes = new ResourceSimpleList64_uint();
//this.Textures = new ResourcePointerList64<Texture>();
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}
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.TextureNameHashes = reader.ReadBlock<ResourceSimpleList64_uint>();
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this.Textures = reader.ReadBlock<ResourcePointerList64<Texture>>();
var dict = new Dictionary<uint, Texture>();
if ((Textures?.data_items != null) && (TextureNameHashes?.data_items != null))
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{
for (int i = 0; (i < Textures.data_items.Length) && (i < TextureNameHashes.data_items.Length); i++)
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{
var tex = Textures.data_items[i];
var hash = TextureNameHashes.data_items[i];
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dict[hash] = tex;
}
}
Dict = dict;// new Dictionary<uint, Texture>(dict);
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}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
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// write structure data
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.WriteBlock(this.TextureNameHashes);
writer.WriteBlock(this.Textures);
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}
public override Tuple<long, IResourceBlock>[] GetParts()
{
return new Tuple<long, IResourceBlock>[] {
new Tuple<long, IResourceBlock>(0x20, TextureNameHashes),
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new Tuple<long, IResourceBlock>(0x30, Textures)
};
}
public Texture Lookup(uint hash)
{
Texture tex = null;
if (Dict != null)
{
Dict.TryGetValue(hash, out tex);
}
return tex;
}
//public Dictionary<uint, Texture> GetDictionary()
//{
// Dictionary<uint, Texture> td = new Dictionary<uint, Texture>();
// if ((Textures != null) && (Textures.data_items != null))
// {
// var texs = Textures.data_items;
// var hashes = TextureNameHashes;
// for (int i = 0; (i < texs.Length) && (i < hashes.Length); i++)
// {
// td.Add(hashes[i], texs[i]);
// }
// }
// return td;
//}
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}
[TypeConverter(typeof(ExpandableObjectConverter))] public class TextureBase : ResourceSystemBlock
{
public override long BlockLength
{
get { return 64; }
}
// structure data
public uint VFT { get; set; }
public uint Unknown_4h { get; set; } // 0x00000001
public uint Unknown_8h { get; set; } // 0x00000000
public uint Unknown_Ch { get; set; } // 0x00000000
public uint Unknown_10h { get; set; } // 0x00000000
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } // 0x00000000
public uint Unknown_1Ch { get; set; } // 0x00000000
public uint Unknown_20h { get; set; } // 0x00000000
public uint Unknown_24h { get; set; } // 0x00000000
public ulong NamePointer { get; set; }
public uint Unknown_30h { get; set; }
public uint Unknown_34h { get; set; } // 0x00000000
public uint Unknown_38h { get; set; } // 0x00000000
public uint Unknown_3Ch { get; set; } // 0x00000000
// reference data
public string Name { get; set; }
public uint NameHash { get; set; }
private string_r NameBlock = null;
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/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.NamePointer = reader.ReadUInt64();
this.Unknown_30h = reader.ReadUInt32();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.Name = reader.ReadStringAt( //BlockAt<string_r>(
this.NamePointer // offset
);
if (!string.IsNullOrEmpty(Name))
{
NameHash = JenkHash.GenHash(Name.ToLowerInvariant());
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}
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// update structure data
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
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// write structure data
writer.Write(this.VFT);
writer.Write(this.Unknown_4h);
writer.Write(this.Unknown_8h);
writer.Write(this.Unknown_Ch);
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.Write(this.Unknown_20h);
writer.Write(this.Unknown_24h);
writer.Write(this.NamePointer);
writer.Write(this.Unknown_30h);
writer.Write(this.Unknown_34h);
writer.Write(this.Unknown_38h);
writer.Write(this.Unknown_3Ch);
}
/// <summary>
/// Returns a list of data blocks which are referenced by this block.
/// </summary>
public override IResourceBlock[] GetReferences()
{
var list = new List<IResourceBlock>();
if (!string.IsNullOrEmpty(Name))
{
NameBlock = (string_r)Name;
list.Add(NameBlock);
}
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return list.ToArray();
}
public override string ToString()
{
return "TextureBase: " + Name;
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class Texture : TextureBase
{
public override long BlockLength
{
get { return 144; }
}
// structure data
public uint Unknown_40h { get; set; }
public uint Unknown_44h { get; set; } // 0x00000000
public uint Unknown_48h { get; set; }
public uint Unknown_4Ch { get; set; } // 0x00000000
public ushort Width { get; set; }
public ushort Height { get; set; }
public ushort Unknown_54h { get; set; } // 0x0001
public ushort Stride { get; set; }
public TextureFormat Format { get; set; }
public byte Unknown_5Ch { get; set; } // 0x00
public byte Levels { get; set; }
public ushort Unknown_5Eh { get; set; } // 0x0000
public uint Unknown_60h { get; set; } // 0x00000000
public uint Unknown_64h { get; set; } // 0x00000000
public uint Unknown_68h { get; set; } // 0x00000000
public uint Unknown_6Ch { get; set; } // 0x00000000
public ulong DataPointer { get; set; }
public uint Unknown_78h { get; set; } // 0x00000000
public uint Unknown_7Ch { get; set; } // 0x00000000
public uint Unknown_80h { get; set; } // 0x00000000
public uint Unknown_84h { get; set; } // 0x00000000
public uint Unknown_88h { get; set; } // 0x00000000
public uint Unknown_8Ch { get; set; } // 0x00000000
// reference data
public TextureData Data { get; set; }
public long MemoryUsage
{
get
{
long val = 0;
if (Data != null)
{
val += Data.FullData.LongLength;
}
return val;
}
}
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_40h = reader.ReadUInt32();
this.Unknown_44h = reader.ReadUInt32();
this.Unknown_48h = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
this.Width = reader.ReadUInt16();
this.Height = reader.ReadUInt16();
this.Unknown_54h = reader.ReadUInt16();
this.Stride = reader.ReadUInt16();
this.Format = (TextureFormat)reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadByte();
this.Levels = reader.ReadByte();
this.Unknown_5Eh = reader.ReadUInt16();
this.Unknown_60h = reader.ReadUInt32();
this.Unknown_64h = reader.ReadUInt32();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
this.DataPointer = reader.ReadUInt64();
this.Unknown_78h = reader.ReadUInt32();
this.Unknown_7Ch = reader.ReadUInt32();
this.Unknown_80h = reader.ReadUInt32();
this.Unknown_84h = reader.ReadUInt32();
this.Unknown_88h = reader.ReadUInt32();
this.Unknown_8Ch = reader.ReadUInt32();
// read reference data
this.Data = reader.ReadBlockAt<TextureData>(
this.DataPointer, // offset
this.Format,
this.Width,
this.Height,
this.Levels,
this.Stride
);
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
this.DataPointer = (ulong)this.Data.FilePosition;
// write structure data
writer.Write(this.Unknown_40h);
writer.Write(this.Unknown_44h);
writer.Write(this.Unknown_48h);
writer.Write(this.Unknown_4Ch);
writer.Write(this.Width);
writer.Write(this.Height);
writer.Write(this.Unknown_54h);
writer.Write(this.Stride);
writer.Write((uint)this.Format);
writer.Write(this.Unknown_5Ch);
writer.Write(this.Levels);
writer.Write(this.Unknown_5Eh);
writer.Write(this.Unknown_60h);
writer.Write(this.Unknown_64h);
writer.Write(this.Unknown_68h);
writer.Write(this.Unknown_6Ch);
writer.Write(this.DataPointer);
writer.Write(this.Unknown_78h);
writer.Write(this.Unknown_7Ch);
writer.Write(this.Unknown_80h);
writer.Write(this.Unknown_84h);
writer.Write(this.Unknown_88h);
writer.Write(this.Unknown_8Ch);
}
/// <summary>
/// Returns a list of data blocks which are referenced by this block.
/// </summary>
public override IResourceBlock[] GetReferences()
{
var list = new List<IResourceBlock>(base.GetReferences());
list.Add(Data);
return list.ToArray();
}
public override string ToString()
{
return "Texture: " + Width.ToString() + "x" + Height.ToString() + ": " + Name;
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class TextureData : ResourceGraphicsBlock
{
public override long BlockLength
{
get
{
return FullData.Length;
}
}
public byte[] FullData { get; set; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
uint format = Convert.ToUInt32(parameters[0]);
int Width = Convert.ToInt32(parameters[1]);
int Height = Convert.ToInt32(parameters[2]);
int Levels = Convert.ToInt32(parameters[3]);
int Stride = Convert.ToInt32(parameters[4]);
int fullLength = 0;
int length = Stride * Height;
for (int i = 0; i < Levels; i++)
{
fullLength += length;
length /= 4;
}
FullData = reader.ReadBytes(fullLength);
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
writer.Write(FullData);
}
}
public enum TextureFormat : uint
{
D3DFMT_A8R8G8B8 = 21,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A8 = 28,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_L8 = 50,
// fourCC
D3DFMT_DXT1 = 0x31545844,
D3DFMT_DXT3 = 0x33545844,
D3DFMT_DXT5 = 0x35545844,
D3DFMT_ATI1 = 0x31495441,
D3DFMT_ATI2 = 0x32495441,
D3DFMT_BC7 = 0x20374342,
//UNKNOWN
}
}