CodeWalker/Shaders/Quaternion.hlsli

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2018-03-14 10:28:58 +08:00
float3 mulvq(float3 v, float4 q)
{
float3 u = q.xyz;
float s = q.w;
return (dot(u, v)*u*2.0f) + (s*s - dot(u, u)) * v + (cross(u, v)*s*2.0f);
}