CodeWalker/Shaders/DistantLightsPS.hlsl

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2018-03-14 10:28:58 +08:00
Texture2D<float4> Lightmap : register(t0);
SamplerState TextureSS : register(s0);
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float2 Texcoord : TEXCOORD0;
float4 Colour : COLOR0;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
//return float4(1,0,0,1);
return Lightmap.Sample(TextureSS, input.Texcoord) * input.Colour;
}