mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-17 12:32:54 +08:00
1473 lines
46 KiB
C#
1473 lines
46 KiB
C#
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using CodeWalker.GameFiles;
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using CodeWalker.Properties;
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using CodeWalker.Rendering;
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using CodeWalker.World;
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using SharpDX;
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using SharpDX.Direct3D11;
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using SharpDX.XInput;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CodeWalker.Forms
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{
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public partial class ModelForm : Form, DXForm
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{
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public Form Form { get { return this; } } //for DXForm/DXManager use
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private Renderer Renderer = null;
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volatile bool formopen = false;
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//volatile bool running = false;
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volatile bool pauserendering = false;
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//volatile bool initialised = false;
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Stopwatch frametimer = new Stopwatch();
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Camera camera;
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Timecycle timecycle;
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Weather weather;
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Clouds clouds;
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bool MouseLButtonDown = false;
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bool MouseRButtonDown = false;
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int MouseX;
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int MouseY;
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System.Drawing.Point MouseDownPoint;
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System.Drawing.Point MouseLastPoint;
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bool MouseInvert = Settings.Default.MouseInvert;
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Vector3 prevworldpos = new Vector3(0, 0, 0); //also the start pos
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Entity camEntity = new Entity();
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//bool iseditmode = false;
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bool initedOk = false;
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private string fileName;
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public string FileName
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{
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get { return fileName; }
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set
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{
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fileName = value;
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UpdateFormTitle();
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}
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}
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public string FilePath { get; set; }
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YdrFile Ydr = null;
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YddFile Ydd = null;
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YftFile Yft = null;
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YbnFile Ybn = null;
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YptFile Ypt = null;
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YnvFile Ynv = null;
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InputManager Input = new InputManager();
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bool toolsPanelResizing = false;
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int toolsPanelResizeStartX = 0;
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int toolsPanelResizeStartLeft = 0;
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int toolsPanelResizeStartRight = 0;
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Dictionary<DrawableBase, bool> DrawableDrawFlags = new Dictionary<DrawableBase, bool>();
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bool enableGrid = true;
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float gridSize = 1.0f;
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int gridCount = 40;
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List<VertexTypePC> gridVerts = new List<VertexTypePC>();
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object gridSyncRoot = new object();
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GameFileCache gameFileCache = null;
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Archetype currentArchetype = null;
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bool updateArchetypeStatus = true;
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public ModelForm(ExploreForm ExpForm = null)
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{
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InitializeComponent();
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gameFileCache = ExpForm?.GetFileCache();
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Renderer = new Renderer(this, gameFileCache);
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camera = Renderer.camera;
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timecycle = Renderer.timecycle;
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weather = Renderer.weather;
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clouds = Renderer.clouds;
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initedOk = Renderer.Init();
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Renderer.controllightdir = !Settings.Default.Skydome;
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Renderer.rendercollisionmeshes = false;
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Renderer.renderclouds = false;
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Renderer.rendermoon = false;
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Renderer.renderskeletons = true;
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Renderer.SelectionFlagsTestAll = true;
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}
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private void Init()
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{
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//called from ModelForm_Load
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if (!initedOk)
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{
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Close();
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return;
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}
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MouseWheel += ModelForm_MouseWheel;
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if (!GTAFolder.UpdateGTAFolder(true))
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{
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Close();
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return;
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}
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MetaName[] texsamplers = RenderableGeometry.GetTextureSamplerList();
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foreach (var texsampler in texsamplers)
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{
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TextureSamplerComboBox.Items.Add(texsampler);
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}
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//TextureSamplerComboBox.SelectedIndex = 0;//LoadSettings will do this..
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UpdateGridVerts();
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GridSizeComboBox.SelectedIndex = 1;
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GridCountComboBox.SelectedIndex = 1;
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Input.Init();
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Renderer.Start();
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}
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public void InitScene(Device device)
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{
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int width = ClientSize.Width;
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int height = ClientSize.Height;
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try
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{
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Renderer.DeviceCreated(device, width, height);
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}
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catch (Exception ex)
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{
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MessageBox.Show("Error loading shaders!\n" + ex.ToString());
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return;
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}
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//shaders.hdrLumBlendSpeed = 1000.0f;
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camera.FollowEntity = camEntity;
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camera.FollowEntity.Position = prevworldpos;
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camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH);
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camera.TargetDistance = 2.0f;
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camera.CurrentDistance = 2.0f;
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camera.TargetRotation.Y = 0.2f;
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camera.CurrentRotation.Y = 0.2f;
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LoadSettings();
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formopen = true;
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new Thread(new ThreadStart(ContentThread)).Start();
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frametimer.Start();
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}
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public void CleanupScene()
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{
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formopen = false;
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Renderer.DeviceDestroyed();
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//int count = 0;
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//while (running && (count < 5000)) //wait for the content thread to exit gracefully
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//{
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// Thread.Sleep(1);
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// count++;
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//}
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}
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public void BuffersResized(int w, int h)
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{
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Renderer.BuffersResized(w, h);
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}
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public void RenderScene(DeviceContext context)
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{
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float elapsed = (float)frametimer.Elapsed.TotalSeconds;
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frametimer.Restart();
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if (pauserendering) return;
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if (!Monitor.TryEnter(Renderer.RenderSyncRoot, 50))
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{ return; } //couldn't get a lock, try again next time
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UpdateControlInputs(elapsed);
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Renderer.Update(elapsed, MouseLastPoint.X, MouseLastPoint.Y);
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Renderer.BeginRender(context);
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Renderer.RenderSkyAndClouds();
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RenderSingleItem();
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RenderGrid(context);
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Renderer.RenderQueued();
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Renderer.RenderFinalPass();
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Renderer.EndRender();
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Monitor.Exit(Renderer.RenderSyncRoot);
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}
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private void ContentThread()
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{
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//main content loading thread.
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//running = true;
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//UpdateStatus("Scanning...");
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//try
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//{
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// GTA5Keys.LoadFromPath(Settings.Default.GTAFolder); //now loads from magic
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//}
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//catch
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//{
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// MessageBox.Show("Keys not found! This shouldn't happen.");
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// Close();
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// return;
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//}
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//gameFileCache.Init(UpdateStatus, LogError);
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////UpdateDlcListComboBox(gameFileCache.DlcNameList);
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////EnableCacheDependentUI();
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////LoadWorld();
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//initialised = true;
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////EnableDLCModsUI();
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UpdateStatus("Ready");
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while (formopen && !IsDisposed) //main asset loop
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{
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if ((gameFileCache != null) && (gameFileCache.IsInited))
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{
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if (!timecycle.Inited)
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{
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//UpdateStatus("Loading timecycles...");
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timecycle.Init(gameFileCache, UpdateStatus);
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timecycle.SetTime(Renderer.timeofday);
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//UpdateStatus("Timecycles loaded.");
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}
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if (Renderer.renderskydome)
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{
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if (!weather.Inited)
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{
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//UpdateStatus("Loading weather...");
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weather.Init(gameFileCache, UpdateStatus, timecycle);
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//UpdateStatus("Weather loaded.");
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}
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//if (!clouds.Inited)
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//{
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// UpdateStatus("Loading clouds...");
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// clouds.Init(gameFileCache, UpdateStatus, weather);
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// UpdateStatus("Clouds loaded.");
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//}
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}
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}
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//if ((gameFileCache != null) && (gameFileCache.IsInited))
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//{
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// gameFileCache.ContentThreadProc();
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//}
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bool rcItemsPending = Renderer.ContentThreadProc();
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if (!(rcItemsPending)) //gameFileCache.ItemsStillPending ||
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{
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Thread.Sleep(1); //sleep if there's nothing to do
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}
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}
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//gameFileCache.Clear();
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//running = false;
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}
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private void LoadSettings()
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{
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var s = Settings.Default;
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//WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState;
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//FullScreenCheckBox.Checked = s.FullScreen;
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WireframeCheckBox.Checked = s.Wireframe;
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HDRRenderingCheckBox.Checked = s.HDR;
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ShadowsCheckBox.Checked = s.Shadows;
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SkydomeCheckBox.Checked = s.Skydome;
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RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0);
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TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0);
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TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0);
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AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering;
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//ErrorConsoleCheckBox.Checked = s.ShowErrorConsole;
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//StatusBarCheckBox.Checked = s.ShowStatusBar;
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}
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private Archetype TryGetArchetype(uint hash)
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{
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if ((gameFileCache == null) || (!gameFileCache.IsInited)) return null;
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var arch = gameFileCache.GetArchetype(hash);
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if ((arch != null) && (arch != currentArchetype) && (updateArchetypeStatus))
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{
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UpdateStatus("Archetype: " + arch.Name.ToString());
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currentArchetype = arch;
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updateArchetypeStatus = false;
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}
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return arch;
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}
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private void UpdateGridVerts()
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{
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lock (gridSyncRoot)
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{
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gridVerts.Clear();
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float s = gridSize * gridCount * 0.5f;
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uint cblack = (uint)Color.Black.ToRgba();
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uint cgray = (uint)Color.DimGray.ToRgba();
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uint cred = (uint)Color.DarkRed.ToRgba();
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uint cgrn = (uint)Color.DarkGreen.ToRgba();
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int interval = 10;
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for (int i = 0; i <= gridCount; i++)
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{
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float o = (gridSize * i) - s;
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if ((i % interval) != 0)
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{
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cgray });
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cgray });
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cgray });
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cgray });
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}
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}
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for (int i = 0; i <= gridCount; i++) //draw main lines last, so they are on top
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{
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float o = (gridSize * i) - s;
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if ((i % interval) == 0)
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{
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var cx = (o == 0) ? cred : cblack;
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var cy = (o == 0) ? cgrn : cblack;
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cy });
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cy });
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cx });
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gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cx });
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}
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}
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}
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}
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private void RenderGrid(DeviceContext context)
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{
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if (!enableGrid) return;
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lock (gridSyncRoot)
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{
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if (gridVerts.Count > 0)
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{
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Renderer.RenderLines(gridVerts);
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}
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}
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}
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private void RenderSingleItem()
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{
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uint hash = 0;
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Archetype arch = null;
|
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|
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if (Ydr != null)
|
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{
|
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if (Ydr.Loaded)
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{
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hash = Ydr?.RpfFileEntry?.ShortNameHash ?? 0;
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arch = TryGetArchetype(hash);
|
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Renderer.RenderDrawable(Ydr.Drawable, arch, null, hash);
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}
|
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}
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else if (Ydd != null)
|
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{
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//render selected drawable(s)...
|
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if (Ydd.Loaded)
|
|||
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{
|
|||
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foreach (var kvp in Ydd.Dict)
|
|||
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{
|
|||
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if (!DrawableDrawFlags.ContainsKey(kvp.Value))//only render if it's checked...
|
|||
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{
|
|||
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arch = TryGetArchetype(kvp.Key);
|
|||
|
|
|||
|
Renderer.RenderDrawable(kvp.Value, arch, null, Ydd.RpfFileEntry.ShortNameHash);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if (Ypt != null)
|
|||
|
{
|
|||
|
if ((Ypt.Loaded) && (Ypt.DrawableDict != null))
|
|||
|
{
|
|||
|
foreach (var kvp in Ypt.DrawableDict)
|
|||
|
{
|
|||
|
if (!DrawableDrawFlags.ContainsKey(kvp.Value))//only render if it's checked...
|
|||
|
{
|
|||
|
arch = TryGetArchetype(kvp.Key);
|
|||
|
|
|||
|
Renderer.RenderDrawable(kvp.Value, arch, null, kvp.Key);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if (Yft != null)
|
|||
|
{
|
|||
|
if (Yft.Loaded)
|
|||
|
{
|
|||
|
if (Yft.Fragment != null)
|
|||
|
{
|
|||
|
var f = Yft.Fragment;
|
|||
|
|
|||
|
hash = Yft?.RpfFileEntry?.ShortNameHash ?? 0;
|
|||
|
arch = TryGetArchetype(hash);
|
|||
|
|
|||
|
Renderer.RenderFragment(arch, null, f, hash);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if (Ybn != null)
|
|||
|
{
|
|||
|
if (Ybn.Loaded)
|
|||
|
{
|
|||
|
Renderer.RenderCollisionMesh(Ybn.Bounds, null);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (Ypt != null)
|
|||
|
{
|
|||
|
if (Ypt.Loaded)
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
else if (Ynv != null)
|
|||
|
{
|
|||
|
if (Ynv.Loaded)
|
|||
|
{
|
|||
|
Renderer.RenderNavMesh(Ynv);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
public void LoadModel(YdrFile ydr)
|
|||
|
{
|
|||
|
if (ydr == null) return;
|
|||
|
|
|||
|
FileName = ydr.Name;
|
|||
|
Ydr = ydr;
|
|||
|
|
|||
|
UpdateModelsUI(ydr.Drawable);
|
|||
|
}
|
|||
|
public void LoadModels(YddFile ydd)
|
|||
|
{
|
|||
|
if (ydd == null) return;
|
|||
|
|
|||
|
FileName = ydd.Name;
|
|||
|
Ydd = ydd;
|
|||
|
|
|||
|
UpdateModelsUI(ydd.Dict);
|
|||
|
|
|||
|
DetailsPropertyGrid.SelectedObject = ydd;
|
|||
|
}
|
|||
|
public void LoadModel(YftFile yft)
|
|||
|
{
|
|||
|
if (yft == null) return;
|
|||
|
|
|||
|
FileName = yft.Name;
|
|||
|
Yft = yft;
|
|||
|
|
|||
|
UpdateModelsUI(yft.Fragment.Drawable);
|
|||
|
}
|
|||
|
public void LoadModel(YbnFile ybn)
|
|||
|
{
|
|||
|
if (ybn == null) return;
|
|||
|
|
|||
|
FileName = ybn.Name;
|
|||
|
Ybn = ybn;
|
|||
|
|
|||
|
UpdateBoundsUI(ybn);
|
|||
|
}
|
|||
|
public void LoadParticles(YptFile ypt)
|
|||
|
{
|
|||
|
if (ypt == null) return;
|
|||
|
|
|||
|
FileName = ypt.Name;
|
|||
|
Ypt = ypt;
|
|||
|
|
|||
|
UpdateModelsUI(ypt.DrawableDict);
|
|||
|
|
|||
|
DetailsPropertyGrid.SelectedObject = ypt;//.PtfxList;
|
|||
|
}
|
|||
|
public void LoadNavmesh(YnvFile ynv)
|
|||
|
{
|
|||
|
if (ynv == null) return;
|
|||
|
|
|||
|
FileName = ynv.Name;
|
|||
|
Ynv = ynv;
|
|||
|
|
|||
|
UpdateNavmeshUI(ynv);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void UpdateFormTitle()
|
|||
|
{
|
|||
|
Text = fileName + " - CodeWalker by dexyfex";
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void UpdateStatus(string text)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateStatus(text); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
StatusLabel.Text = text;
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
|
|||
|
private void LogError(string text)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
Invoke(new Action(() => { LogError(text); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ConsoleTextBox.AppendText(text + "\r\n");
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void UpdateTimeOfDayLabel()
|
|||
|
{
|
|||
|
int v = TimeOfDayTrackBar.Value;
|
|||
|
float fh = v / 60.0f;
|
|||
|
int ih = (int)fh;
|
|||
|
int im = v - (ih * 60);
|
|||
|
if (ih == 24) ih = 0;
|
|||
|
TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void UpdateControlInputs(float elapsed)
|
|||
|
{
|
|||
|
if (elapsed > 0.1f) elapsed = 0.1f;
|
|||
|
|
|||
|
var s = Settings.Default;
|
|||
|
|
|||
|
float moveSpeed = 10.0f;
|
|||
|
|
|||
|
|
|||
|
Input.Update(elapsed);
|
|||
|
|
|||
|
if (Input.xbenable)
|
|||
|
{
|
|||
|
//if (ControllerButtonJustPressed(GamepadButtonFlags.Start))
|
|||
|
//{
|
|||
|
// SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free);
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (Input.ShiftPressed)
|
|||
|
{
|
|||
|
moveSpeed *= 5.0f;
|
|||
|
}
|
|||
|
if (Input.CtrlPressed)
|
|||
|
{
|
|||
|
moveSpeed *= 0.2f;
|
|||
|
}
|
|||
|
|
|||
|
Vector3 movevec = Input.KeyboardMoveVec(false);
|
|||
|
|
|||
|
|
|||
|
//if (MapViewEnabled == true)
|
|||
|
//{
|
|||
|
// movevec *= elapsed * 100.0f * Math.Min(camera.OrthographicTargetSize * 0.01f, 30.0f);
|
|||
|
// float mapviewscale = 1.0f / camera.Height;
|
|||
|
// float fdx = MapViewDragX * mapviewscale;
|
|||
|
// float fdy = MapViewDragY * mapviewscale;
|
|||
|
// movevec.X -= fdx * camera.OrthographicSize;
|
|||
|
// movevec.Y += fdy * camera.OrthographicSize;
|
|||
|
//}
|
|||
|
//else
|
|||
|
{
|
|||
|
//normal movement
|
|||
|
movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 50.0f);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec);
|
|||
|
camEntity.Position += movewvec;
|
|||
|
|
|||
|
//MapViewDragX = 0;
|
|||
|
//MapViewDragY = 0;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (Input.xbenable)
|
|||
|
{
|
|||
|
camera.ControllerRotate(Input.xblx + Input.xbrx, Input.xbly + Input.xbry);
|
|||
|
|
|||
|
float zoom = 0.0f;
|
|||
|
float zoomspd = s.XInputZoomSpeed;
|
|||
|
float zoomamt = zoomspd * elapsed;
|
|||
|
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt;
|
|||
|
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt;
|
|||
|
|
|||
|
camera.ControllerZoom(zoom);
|
|||
|
|
|||
|
float acc = 0.0f;
|
|||
|
float accspd = s.XInputMoveSpeed;//actually accel speed...
|
|||
|
acc += Input.xbrt * accspd;
|
|||
|
acc -= Input.xblt * accspd;
|
|||
|
|
|||
|
Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...?
|
|||
|
Input.xbcontrolvelocity += (acc * elapsed);
|
|||
|
|
|||
|
if (Input.ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake...
|
|||
|
{
|
|||
|
Input.xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps...
|
|||
|
//xbcontrolvelocity = 0.0f;
|
|||
|
if (Math.Abs(Input.xbcontrolvelocity) < 0.001f) Input.xbcontrolvelocity = 0.0f;
|
|||
|
}
|
|||
|
|
|||
|
camEntity.Velocity = newdir * Input.xbcontrolvelocity;
|
|||
|
camEntity.Position += camEntity.Velocity * elapsed;
|
|||
|
|
|||
|
|
|||
|
//fire!
|
|||
|
//if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder))
|
|||
|
//{
|
|||
|
// SpawnTestEntity(true);
|
|||
|
//}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void UpdateModelsUI(DrawableBase drawable)
|
|||
|
{
|
|||
|
DetailsPropertyGrid.SelectedObject = drawable;
|
|||
|
|
|||
|
DrawableDrawFlags.Clear();
|
|||
|
Renderer.SelectionModelDrawFlags.Clear();
|
|||
|
Renderer.SelectionGeometryDrawFlags.Clear();
|
|||
|
ModelsTreeView.Nodes.Clear();
|
|||
|
ModelsTreeView.ShowRootLines = false;
|
|||
|
TexturesTreeView.Nodes.Clear();
|
|||
|
if (drawable != null)
|
|||
|
{
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
|
|||
|
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
|
|||
|
}
|
|||
|
}
|
|||
|
private void UpdateModelsUI(FragType frag)
|
|||
|
{
|
|||
|
DetailsPropertyGrid.SelectedObject = frag;
|
|||
|
|
|||
|
var drawable = frag.Drawable;
|
|||
|
|
|||
|
DrawableDrawFlags.Clear();
|
|||
|
Renderer.SelectionModelDrawFlags.Clear();
|
|||
|
Renderer.SelectionGeometryDrawFlags.Clear();
|
|||
|
ModelsTreeView.Nodes.Clear();
|
|||
|
ModelsTreeView.ShowRootLines = false;
|
|||
|
TexturesTreeView.Nodes.Clear();
|
|||
|
if (drawable != null)
|
|||
|
{
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
|
|||
|
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
|
|||
|
}
|
|||
|
}
|
|||
|
private void UpdateModelsUI(Dictionary<uint, Drawable> dict)
|
|||
|
{
|
|||
|
//DetailsPropertyGrid.SelectedObject = dict; //this won't look good...
|
|||
|
|
|||
|
DrawableDrawFlags.Clear();
|
|||
|
Renderer.SelectionModelDrawFlags.Clear();
|
|||
|
Renderer.SelectionGeometryDrawFlags.Clear();
|
|||
|
ModelsTreeView.Nodes.Clear();
|
|||
|
ModelsTreeView.ShowRootLines = true;
|
|||
|
TexturesTreeView.Nodes.Clear();
|
|||
|
|
|||
|
bool check = true;
|
|||
|
if (dict != null)
|
|||
|
{
|
|||
|
foreach (var kvp in dict)
|
|||
|
{
|
|||
|
AddDrawableTreeNode(kvp.Value, kvp.Key, check);
|
|||
|
check = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
ToolsPanel.Visible = true; //show the panel by default for dictionaries...
|
|||
|
}
|
|||
|
private void UpdateBoundsUI(YbnFile bounds)
|
|||
|
{
|
|||
|
DetailsPropertyGrid.SelectedObject = bounds;
|
|||
|
}
|
|||
|
private void UpdateNavmeshUI(YnvFile ynv)
|
|||
|
{
|
|||
|
DetailsPropertyGrid.SelectedObject = ynv;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void AddDrawableTreeNode(DrawableBase drawable, uint hash, bool check)
|
|||
|
{
|
|||
|
MetaHash mhash = new MetaHash(hash);
|
|||
|
|
|||
|
var dnode = ModelsTreeView.Nodes.Add(mhash.ToString());
|
|||
|
dnode.Tag = drawable;
|
|||
|
dnode.Checked = check;
|
|||
|
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true, dnode);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false, dnode);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false, dnode);
|
|||
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false, dnode);
|
|||
|
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false, dnode);
|
|||
|
|
|||
|
}
|
|||
|
private void AddDrawableModelsTreeNodes(ResourcePointerList64<DrawableModel> models, string prefix, bool check, TreeNode parentDrawableNode = null)
|
|||
|
{
|
|||
|
if (models == null) return;
|
|||
|
if (models.data_items == null) return;
|
|||
|
|
|||
|
for (int mi = 0; mi < models.data_items.Length; mi++)
|
|||
|
{
|
|||
|
var tnc = (parentDrawableNode != null) ? parentDrawableNode.Nodes : ModelsTreeView.Nodes;
|
|||
|
|
|||
|
var model = models.data_items[mi];
|
|||
|
string mprefix = prefix + " " + (mi + 1).ToString();
|
|||
|
var mnode = tnc.Add(mprefix + " " + model.ToString());
|
|||
|
mnode.Tag = model;
|
|||
|
mnode.Checked = check;
|
|||
|
|
|||
|
var tmnode = TexturesTreeView.Nodes.Add(mprefix + " " + model.ToString());
|
|||
|
tmnode.Tag = model;
|
|||
|
|
|||
|
if (!check)
|
|||
|
{
|
|||
|
Renderer.SelectionModelDrawFlags[model] = false;
|
|||
|
}
|
|||
|
|
|||
|
if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
|
|||
|
|
|||
|
foreach (var geom in model.Geometries.data_items)
|
|||
|
{
|
|||
|
var gname = geom.ToString();
|
|||
|
var gnode = mnode.Nodes.Add(gname);
|
|||
|
gnode.Tag = geom;
|
|||
|
gnode.Checked = true;// check;
|
|||
|
|
|||
|
var tgnode = tmnode.Nodes.Add(gname);
|
|||
|
tgnode.Tag = geom;
|
|||
|
|
|||
|
if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null))
|
|||
|
{
|
|||
|
var pl = geom.Shader.ParametersList;
|
|||
|
var h = pl.Hashes;
|
|||
|
var p = pl.Parameters;
|
|||
|
for (int ip = 0; ip < h.Length; ip++)
|
|||
|
{
|
|||
|
var hash = pl.Hashes[ip];
|
|||
|
var parm = pl.Parameters[ip];
|
|||
|
var tex = parm.Data as TextureBase;
|
|||
|
if (tex != null)
|
|||
|
{
|
|||
|
var t = tex as Texture;
|
|||
|
var tstr = tex.Name.Trim();
|
|||
|
if (t != null)
|
|||
|
{
|
|||
|
tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height);
|
|||
|
}
|
|||
|
var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr);
|
|||
|
tnode.Tag = tex;
|
|||
|
}
|
|||
|
}
|
|||
|
tgnode.Expand();
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
mnode.Expand();
|
|||
|
tmnode.Expand();
|
|||
|
}
|
|||
|
}
|
|||
|
private void UpdateSelectionDrawFlags(TreeNode node)
|
|||
|
{
|
|||
|
//update the selection draw flags depending on tag and checked/unchecked
|
|||
|
var drwbl = node.Tag as DrawableBase;
|
|||
|
var model = node.Tag as DrawableModel;
|
|||
|
var geom = node.Tag as DrawableGeometry;
|
|||
|
bool rem = node.Checked;
|
|||
|
lock (Renderer.RenderSyncRoot)
|
|||
|
{
|
|||
|
if (drwbl != null)
|
|||
|
{
|
|||
|
if (rem)
|
|||
|
{
|
|||
|
if (DrawableDrawFlags.ContainsKey(drwbl))
|
|||
|
{
|
|||
|
DrawableDrawFlags.Remove(drwbl);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
DrawableDrawFlags[drwbl] = false;
|
|||
|
}
|
|||
|
}
|
|||
|
if (model != null)
|
|||
|
{
|
|||
|
if (rem)
|
|||
|
{
|
|||
|
if (Renderer.SelectionModelDrawFlags.ContainsKey(model))
|
|||
|
{
|
|||
|
Renderer.SelectionModelDrawFlags.Remove(model);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Renderer.SelectionModelDrawFlags[model] = false;
|
|||
|
}
|
|||
|
}
|
|||
|
if (geom != null)
|
|||
|
{
|
|||
|
if (rem)
|
|||
|
{
|
|||
|
if (Renderer.SelectionGeometryDrawFlags.ContainsKey(geom))
|
|||
|
{
|
|||
|
Renderer.SelectionGeometryDrawFlags.Remove(geom);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Renderer.SelectionGeometryDrawFlags[geom] = false;
|
|||
|
}
|
|||
|
}
|
|||
|
updateArchetypeStatus = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void ModelForm_Load(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Init();
|
|||
|
}
|
|||
|
|
|||
|
private void ModelForm_MouseDown(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
switch (e.Button)
|
|||
|
{
|
|||
|
case MouseButtons.Left: MouseLButtonDown = true; break;
|
|||
|
case MouseButtons.Right: MouseRButtonDown = true; break;
|
|||
|
}
|
|||
|
|
|||
|
MouseDownPoint = e.Location;
|
|||
|
MouseLastPoint = MouseDownPoint;
|
|||
|
|
|||
|
|
|||
|
if (MouseRButtonDown)
|
|||
|
{
|
|||
|
//SelectMousedItem();
|
|||
|
}
|
|||
|
|
|||
|
MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu)
|
|||
|
MouseY = e.Y;
|
|||
|
}
|
|||
|
|
|||
|
private void ModelForm_MouseUp(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
switch (e.Button)
|
|||
|
{
|
|||
|
case MouseButtons.Left: MouseLButtonDown = false; break;
|
|||
|
case MouseButtons.Right: MouseRButtonDown = false; break;
|
|||
|
}
|
|||
|
|
|||
|
//lock (MouseControlSyncRoot)
|
|||
|
//{
|
|||
|
// MouseControlButtons &= ~e.Button;
|
|||
|
//}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void ModelForm_MouseMove(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
int dx = e.X - MouseX;
|
|||
|
int dy = e.Y - MouseY;
|
|||
|
|
|||
|
if (MouseInvert)
|
|||
|
{
|
|||
|
dy = -dy;
|
|||
|
}
|
|||
|
|
|||
|
if (MouseLButtonDown)
|
|||
|
{
|
|||
|
camera.MouseRotate(dx, dy);
|
|||
|
}
|
|||
|
if (MouseRButtonDown)
|
|||
|
{
|
|||
|
if (Renderer.controllightdir)
|
|||
|
{
|
|||
|
Renderer.lightdirx += (dx * camera.Sensitivity);
|
|||
|
Renderer.lightdiry += (dy * camera.Sensitivity);
|
|||
|
}
|
|||
|
else if (Renderer.controltimeofday)
|
|||
|
{
|
|||
|
float tod = Renderer.timeofday;
|
|||
|
tod += (dx - dy) / 30.0f;
|
|||
|
while (tod >= 24.0f) tod -= 24.0f;
|
|||
|
while (tod < 0.0f) tod += 24.0f;
|
|||
|
timecycle.SetTime(tod);
|
|||
|
Renderer.timeofday = tod;
|
|||
|
|
|||
|
float fv = tod * 60.0f;
|
|||
|
TimeOfDayTrackBar.Value = (int)fv;
|
|||
|
UpdateTimeOfDayLabel();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
MouseX = e.X;
|
|||
|
MouseY = e.Y;
|
|||
|
MouseLastPoint = e.Location;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void ModelForm_MouseWheel(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
if (e.Delta != 0)
|
|||
|
{
|
|||
|
//if (ControlMode == WorldControlMode.Free)
|
|||
|
//{
|
|||
|
camera.MouseZoom(e.Delta);
|
|||
|
//}
|
|||
|
//else
|
|||
|
//{
|
|||
|
// lock (MouseControlSyncRoot)
|
|||
|
// {
|
|||
|
// MouseControlWheel += e.Delta;
|
|||
|
// }
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void ModelForm_KeyDown(object sender, KeyEventArgs e)
|
|||
|
{
|
|||
|
if (ActiveControl is TextBox)
|
|||
|
{
|
|||
|
var tb = ActiveControl as TextBox;
|
|||
|
if (!tb.ReadOnly) return; //don't move the camera when typing!
|
|||
|
}
|
|||
|
if (ActiveControl is ComboBox)
|
|||
|
{
|
|||
|
var cb = ActiveControl as ComboBox;
|
|||
|
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox
|
|||
|
}
|
|||
|
|
|||
|
bool enablemove = true;// (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null));
|
|||
|
|
|||
|
Input.KeyDown(e, enablemove);
|
|||
|
|
|||
|
var k = e.KeyCode;
|
|||
|
var kb = Input.keyBindings;
|
|||
|
bool ctrl = Input.CtrlPressed;
|
|||
|
bool shift = Input.ShiftPressed;
|
|||
|
|
|||
|
|
|||
|
if (!ctrl)
|
|||
|
{
|
|||
|
if (k == kb.MoveSlowerZoomIn)
|
|||
|
{
|
|||
|
camera.MouseZoom(1);
|
|||
|
}
|
|||
|
if (k == kb.MoveFasterZoomOut)
|
|||
|
{
|
|||
|
camera.MouseZoom(-1);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (!Input.kbmoving) //don't trigger further actions if moving.
|
|||
|
{
|
|||
|
if (!ctrl)
|
|||
|
{
|
|||
|
//switch widget modes and spaces.
|
|||
|
//if ((k == keyBindings.ExitEditMode))
|
|||
|
//{
|
|||
|
// if (Widget.Mode == WidgetMode.Default) ToggleWidgetSpace();
|
|||
|
// else SetWidgetMode("Default");
|
|||
|
//}
|
|||
|
//if ((k == keyBindings.EditPosition))// && !enablemove)
|
|||
|
//{
|
|||
|
// if (Widget.Mode == WidgetMode.Position) ToggleWidgetSpace();
|
|||
|
// else SetWidgetMode("Position");
|
|||
|
//}
|
|||
|
//if ((k == keyBindings.EditRotation))// && !enablemove)
|
|||
|
//{
|
|||
|
// if (Widget.Mode == WidgetMode.Rotation) ToggleWidgetSpace();
|
|||
|
// else SetWidgetMode("Rotation");
|
|||
|
//}
|
|||
|
//if ((k == keyBindings.EditScale))// && !enablemove)
|
|||
|
//{
|
|||
|
// if (Widget.Mode == WidgetMode.Scale) ToggleWidgetSpace();
|
|||
|
// else SetWidgetMode("Scale");
|
|||
|
//}
|
|||
|
//if (k == keyBindings.ToggleMouseSelect)
|
|||
|
//{
|
|||
|
// SetMouseSelect(!MouseSelectEnabled);
|
|||
|
//}
|
|||
|
//if (k == keyBindings.ToggleToolbar)
|
|||
|
//{
|
|||
|
// ToggleToolbar();
|
|||
|
//}
|
|||
|
//if (k == Keys.P)
|
|||
|
//{
|
|||
|
// //TEMPORARY!
|
|||
|
// SetControlMode((ControlMode == WorldControlMode.Free) ? WorldControlMode.Ped : WorldControlMode.Free);
|
|||
|
//}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//switch (k)
|
|||
|
//{
|
|||
|
// case Keys.N:
|
|||
|
// New();
|
|||
|
// break;
|
|||
|
// case Keys.O:
|
|||
|
// Open();
|
|||
|
// break;
|
|||
|
// case Keys.S:
|
|||
|
// if (shift) SaveAll();
|
|||
|
// else Save();
|
|||
|
// break;
|
|||
|
// case Keys.Z:
|
|||
|
// Undo();
|
|||
|
// break;
|
|||
|
// case Keys.Y:
|
|||
|
// Redo();
|
|||
|
// break;
|
|||
|
// case Keys.C:
|
|||
|
// CopyItem();
|
|||
|
// break;
|
|||
|
// case Keys.V:
|
|||
|
// PasteItem();
|
|||
|
// break;
|
|||
|
// case Keys.U:
|
|||
|
// ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible;
|
|||
|
// break;
|
|||
|
//}
|
|||
|
}
|
|||
|
//if (k == Keys.Escape) //temporary? panic get cursor back
|
|||
|
//{
|
|||
|
// if (ControlMode != WorldControlMode.Free) SetControlMode(WorldControlMode.Free);
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
//if (ControlMode != WorldControlMode.Free)
|
|||
|
//{
|
|||
|
// e.Handled = true;
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
private void ModelForm_KeyUp(object sender, KeyEventArgs e)
|
|||
|
{
|
|||
|
Input.KeyUp(e);
|
|||
|
|
|||
|
if (ActiveControl is TextBox)
|
|||
|
{
|
|||
|
var tb = ActiveControl as TextBox;
|
|||
|
if (!tb.ReadOnly) return; //don't move the camera when typing!
|
|||
|
}
|
|||
|
if (ActiveControl is ComboBox)
|
|||
|
{
|
|||
|
var cb = ActiveControl as ComboBox;
|
|||
|
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox
|
|||
|
}
|
|||
|
|
|||
|
//if (ControlMode != WorldControlMode.Free)
|
|||
|
//{
|
|||
|
// e.Handled = true;
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
private void ModelForm_Deactivate(object sender, EventArgs e)
|
|||
|
{
|
|||
|
//try not to lock keyboard movement if the form loses focus.
|
|||
|
Input.KeyboardStop();
|
|||
|
}
|
|||
|
|
|||
|
private void StatsUpdateTimer_Tick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
StatsLabel.Text = Renderer.GetStatusText();
|
|||
|
|
|||
|
if (Renderer.timerunning)
|
|||
|
{
|
|||
|
float fv = Renderer.timeofday * 60.0f;
|
|||
|
//TimeOfDayTrackBar.Value = (int)fv;
|
|||
|
UpdateTimeOfDayLabel();
|
|||
|
}
|
|||
|
|
|||
|
//CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsPanelShowButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ToolsPanel.Visible = true;
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsPanelHideButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ToolsPanel.Visible = false;
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
if (e.Button == MouseButtons.Left)
|
|||
|
{
|
|||
|
toolsPanelResizing = true;
|
|||
|
toolsPanelResizeStartX = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
|
|||
|
toolsPanelResizeStartLeft = ToolsPanel.Left;
|
|||
|
toolsPanelResizeStartRight = ToolsPanel.Right;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
toolsPanelResizing = false;
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
if (toolsPanelResizing)
|
|||
|
{
|
|||
|
int rx = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
|
|||
|
int dx = rx - toolsPanelResizeStartX;
|
|||
|
ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft + dx;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e)
|
|||
|
{
|
|||
|
if (e.Node != null)
|
|||
|
{
|
|||
|
UpdateSelectionDrawFlags(e.Node);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
|
|||
|
{
|
|||
|
if (e.Node != null)
|
|||
|
{
|
|||
|
e.Node.Checked = !e.Node.Checked;
|
|||
|
//UpdateSelectionDrawFlags(e.Node);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ModelsTreeView_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true; //stops annoying ding sound...
|
|||
|
}
|
|||
|
|
|||
|
private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
lock (Renderer.RenderSyncRoot)
|
|||
|
{
|
|||
|
Renderer.shaders.hdr = HDRRenderingCheckBox.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
lock (Renderer.RenderSyncRoot)
|
|||
|
{
|
|||
|
Renderer.shaders.shadows = ShadowsCheckBox.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SkydomeCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Renderer.renderskydome = SkydomeCheckBox.Checked;
|
|||
|
//Renderer.controllightdir = !Renderer.renderskydome;
|
|||
|
}
|
|||
|
|
|||
|
private void ControlLightDirCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Renderer.controllightdir = ControlLightDirCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
int v = TimeOfDayTrackBar.Value;
|
|||
|
float fh = v / 60.0f;
|
|||
|
UpdateTimeOfDayLabel();
|
|||
|
lock (Renderer.RenderSyncRoot)
|
|||
|
{
|
|||
|
Renderer.timeofday = fh;
|
|||
|
timecycle.SetTime(Renderer.timeofday);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ShowCollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Renderer.rendercollisionmeshes = ShowCollisionMeshesCheckBox.Checked;
|
|||
|
Renderer.rendercollisionmeshlayerdrawable = ShowCollisionMeshesCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Renderer.shaders.wireframe = WireframeCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Renderer.shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
TextureSamplerComboBox.Enabled = false;
|
|||
|
TextureCoordsComboBox.Enabled = false;
|
|||
|
switch (RenderModeComboBox.Text)
|
|||
|
{
|
|||
|
default:
|
|||
|
case "Default":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.Default;
|
|||
|
break;
|
|||
|
case "Single texture":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.SingleTexture;
|
|||
|
TextureSamplerComboBox.Enabled = true;
|
|||
|
TextureCoordsComboBox.Enabled = true;
|
|||
|
break;
|
|||
|
case "Vertex normals":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexNormals;
|
|||
|
break;
|
|||
|
case "Vertex tangents":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexTangents;
|
|||
|
break;
|
|||
|
case "Vertex colour 1":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
|
|||
|
Renderer.shaders.RenderVertexColourIndex = 1;
|
|||
|
break;
|
|||
|
case "Vertex colour 2":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
|
|||
|
Renderer.shaders.RenderVertexColourIndex = 2;
|
|||
|
break;
|
|||
|
case "Vertex colour 3":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
|
|||
|
Renderer.shaders.RenderVertexColourIndex = 3;
|
|||
|
break;
|
|||
|
case "Texture coord 1":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|||
|
Renderer.shaders.RenderTextureCoordIndex = 1;
|
|||
|
break;
|
|||
|
case "Texture coord 2":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|||
|
Renderer.shaders.RenderTextureCoordIndex = 2;
|
|||
|
break;
|
|||
|
case "Texture coord 3":
|
|||
|
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|||
|
Renderer.shaders.RenderTextureCoordIndex = 3;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (TextureSamplerComboBox.SelectedItem is MetaName)
|
|||
|
{
|
|||
|
Renderer.shaders.RenderTextureSampler = (MetaName)TextureSamplerComboBox.SelectedItem;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
switch (TextureCoordsComboBox.Text)
|
|||
|
{
|
|||
|
default:
|
|||
|
case "Texture coord 1":
|
|||
|
Renderer.shaders.RenderTextureSamplerCoord = 1;
|
|||
|
break;
|
|||
|
case "Texture coord 2":
|
|||
|
Renderer.shaders.RenderTextureSamplerCoord = 2;
|
|||
|
break;
|
|||
|
case "Texture coord 3":
|
|||
|
Renderer.shaders.RenderTextureSamplerCoord = 3;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void GridCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
enableGrid = GridCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void GridSizeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
float newgs;
|
|||
|
float.TryParse(GridSizeComboBox.Text, out newgs);
|
|||
|
if (newgs != gridSize)
|
|||
|
{
|
|||
|
gridSize = newgs;
|
|||
|
UpdateGridVerts();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void GridCountComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
int newgc;
|
|||
|
int.TryParse(GridCountComboBox.Text, out newgc);
|
|||
|
if (newgc != gridCount)
|
|||
|
{
|
|||
|
gridCount = newgc;
|
|||
|
UpdateGridVerts();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SkeletonsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Renderer.renderskeletons = SkeletonsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ConsolePanel.Visible = ErrorConsoleCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
StatusStrip.Visible = StatusBarCheckBox.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|