mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-30 10:52:55 +08:00
475 lines
15 KiB
HLSL
475 lines
15 KiB
HLSL
|
#include "Quaternion.hlsli"
|
||
|
#include "Shadowmap.hlsli"
|
||
|
|
||
|
cbuffer VSSceneVars : register(b0)
|
||
|
{
|
||
|
float4x4 ViewProj;
|
||
|
float4 WaterVector;
|
||
|
float ScaledTime;
|
||
|
float ScnPad0;
|
||
|
float ScnPad1;
|
||
|
float ScnPad2;
|
||
|
}
|
||
|
cbuffer VSEntityVars : register(b2)
|
||
|
{
|
||
|
float4 CamRel;
|
||
|
float4 Orientation;
|
||
|
float3 Scale;
|
||
|
uint EntPad0;
|
||
|
}
|
||
|
cbuffer VSGeomVars : register(b3)
|
||
|
{
|
||
|
float4 WaterParams;
|
||
|
uint EnableFlow;
|
||
|
uint ShaderMode;
|
||
|
uint GeoPad1;
|
||
|
uint GeoPad2;
|
||
|
float RippleSpeed;
|
||
|
float GeoPad3;
|
||
|
float GeoPad4;
|
||
|
float GeoPad5;
|
||
|
}
|
||
|
|
||
|
struct VS_OUTPUT
|
||
|
{
|
||
|
float4 Position : SV_POSITION;
|
||
|
float3 Normal : NORMAL;
|
||
|
float2 Texcoord0 : TEXCOORD0;
|
||
|
float4 Flow : TEXCOORD1;
|
||
|
float4 Shadows : TEXCOORD3;
|
||
|
float4 LightShadow : TEXCOORD4;
|
||
|
float4 Colour0 : COLOR0;
|
||
|
float4 Tangent : TEXCOORD5;
|
||
|
float4 Bitangent : TEXCOORD6;
|
||
|
float3 CamRelPos : TEXCOORD7;
|
||
|
};
|
||
|
|
||
|
Texture2D<float4> FlowSampler : register(t0);
|
||
|
SamplerState TextureSS : register(s0);
|
||
|
|
||
|
|
||
|
|
||
|
float3 ModelTransform(float3 ipos)
|
||
|
{
|
||
|
float3 tpos = ipos;
|
||
|
float3 spos = tpos * Scale;
|
||
|
float3 bpos = mulvq(spos, Orientation);
|
||
|
return CamRel.xyz + bpos;
|
||
|
}
|
||
|
float4 ScreenTransform(float3 opos)
|
||
|
{
|
||
|
float4 pos = float4(opos, 1);
|
||
|
float4 cpos = mul(pos, ViewProj);
|
||
|
cpos.z = DepthFunc(cpos.zw);
|
||
|
return cpos;
|
||
|
}
|
||
|
float3 NormalTransform(float3 inorm)
|
||
|
{
|
||
|
float3 tnorm = inorm;
|
||
|
float3 bnorm = normalize(mulvq(tnorm, Orientation));
|
||
|
return bnorm;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
float2 GetWaterTexcoords(float2 tc)
|
||
|
{
|
||
|
if (ShaderMode == 1)
|
||
|
{
|
||
|
return tc + float2(ScaledTime * RippleSpeed, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return tc;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
float4 GetWaterFlow(float2 tc, float4 vc)
|
||
|
{
|
||
|
float4 f = float4(vc.g, 0, 0.02, 0.03);
|
||
|
if (EnableFlow)
|
||
|
{
|
||
|
float4 fv = FlowSampler.SampleLevel(TextureSS, tc, 0);
|
||
|
f.zw = fv.xy * 2 - 1;
|
||
|
f.x = vc.g;
|
||
|
f.y = 0;
|
||
|
//sample_l r0.xyzw, v2.xyxx, t2.xyzw, s2, l(0.000000)
|
||
|
//mad o5.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
|
||
|
//mov o5.x, v1.y
|
||
|
//mov o5.y, l(0)
|
||
|
}
|
||
|
return f;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
water_terrainfoam.fxc_VSFoam
|
||
|
|
||
|
//
|
||
|
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||
|
//
|
||
|
//
|
||
|
// Buffer Definitions:
|
||
|
//
|
||
|
// cbuffer rage_matrices
|
||
|
// {
|
||
|
//
|
||
|
// row_major float4x4 gWorld; // Offset: 0 Size: 64
|
||
|
// row_major float4x4 gWorldView; // Offset: 64 Size: 64 [unused]
|
||
|
// row_major float4x4 gWorldViewProj; // Offset: 128 Size: 64
|
||
|
// row_major float4x4 gViewInverse; // Offset: 192 Size: 64 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
// cbuffer water_globals
|
||
|
// {
|
||
|
//
|
||
|
// float2 gWorldBaseVS; // Offset: 0 Size: 8
|
||
|
// float4 gFlowParams; // Offset: 16 Size: 16 [unused]
|
||
|
// float4 gFlowParams2; // Offset: 32 Size: 16 [unused]
|
||
|
// float4 gWaterAmbientColor; // Offset: 48 Size: 16 [unused]
|
||
|
// float4 gWaterDirectionalColor; // Offset: 64 Size: 16 [unused]
|
||
|
// float4 gScaledTime; // Offset: 80 Size: 16 [unused]
|
||
|
// float4 gOceanParams0; // Offset: 96 Size: 16 [unused]
|
||
|
// float4 gOceanParams1; // Offset: 112 Size: 16 [unused]
|
||
|
// row_major float4x4 gReflectionWorldViewProj;// Offset: 128 Size: 64 [unused]
|
||
|
// float4 gFogLight_Debugging; // Offset: 192 Size: 16 [unused]
|
||
|
// row_major float4x4 gRefractionWorldViewProj;// Offset: 208 Size: 64 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
//
|
||
|
// Resource Bindings:
|
||
|
//
|
||
|
// Name Type Format Dim HLSL Bind Count
|
||
|
// ------------------------------ ---------- ------- ----------- -------------- ------
|
||
|
// rage_matrices cbuffer NA NA cb1 1
|
||
|
// water_globals cbuffer NA NA cb4 1
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
// Input signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// POSITION 0 xyz 0 NONE float xyz
|
||
|
// NORMAL 0 xyz 1 NONE float xyz
|
||
|
// TANGENT 0 xyz 2 NONE float xyz
|
||
|
// TEXCOORD 0 xy 3 NONE float xy
|
||
|
// COLOR 0 xyzw 4 NONE float w
|
||
|
//
|
||
|
//
|
||
|
// Output signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// SV_Position 0 xyzw 0 POS float xyzw
|
||
|
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||
|
// TEXCOORD 1 xyz 2 NONE float xyz
|
||
|
// TEXCOORD 2 xyz 3 NONE float xyz
|
||
|
// TEXCOORD 3 xyz 4 NONE float xyz
|
||
|
// TEXCOORD 4 xyzw 5 NONE float xyzw
|
||
|
//
|
||
|
vs_4_0
|
||
|
dcl_constantbuffer CB1[12], immediateIndexed
|
||
|
dcl_constantbuffer CB4[1], immediateIndexed
|
||
|
dcl_input v0.xyz
|
||
|
dcl_input v1.xyz
|
||
|
dcl_input v2.xyz
|
||
|
dcl_input v3.xy
|
||
|
dcl_input v4.w
|
||
|
dcl_output_siv o0.xyzw, position
|
||
|
dcl_output o1.xyzw
|
||
|
dcl_output o2.xyz
|
||
|
dcl_output o3.xyz
|
||
|
dcl_output o4.xyz
|
||
|
dcl_output o5.xyzw
|
||
|
dcl_temps 1
|
||
|
mul r0.xyzw, v0.yyyy, cb1[9].xyzw
|
||
|
mad r0.xyzw, v0.xxxx, cb1[8].xyzw, r0.xyzw
|
||
|
mad r0.xyzw, v0.zzzz, cb1[10].xyzw, r0.xyzw
|
||
|
add o0.xyzw, r0.xyzw, cb1[11].xyzw
|
||
|
mul r0.xyz, v0.yyyy, cb1[1].xyzx
|
||
|
mad r0.xyz, v0.xxxx, cb1[0].xyzx, r0.xyzx
|
||
|
mad r0.xyz, v0.zzzz, cb1[2].xyzx, r0.xyzx
|
||
|
add r0.xyz, r0.xyzx, cb1[3].xyzx
|
||
|
mov o1.xyz, r0.xyzx
|
||
|
add r0.xy, r0.xyxx, -cb4[0].xyxx
|
||
|
mul o5.zw, r0.xxxy, l(0.000000, 0.000000, 0.001953, 0.001953)
|
||
|
mov o1.w, v4.w
|
||
|
mov o2.xyz, v1.xyzx
|
||
|
mov o3.xyz, v2.xyzx
|
||
|
mul r0.xyz, v1.zxyz, v2.yzxy
|
||
|
mad r0.xyz, v1.yzxy, v2.zxyz, -r0.xyzx
|
||
|
dp3 r0.w, r0.xyzx, r0.xyzx
|
||
|
rsq r0.w, r0.w
|
||
|
mul o4.xyz, r0.wwww, r0.xyzx
|
||
|
mov o5.xy, v3.xyxx
|
||
|
ret
|
||
|
// Approximately 21 instruction slots used
|
||
|
|
||
|
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
water_riverfoam.fxc_VS
|
||
|
|
||
|
|
||
|
vs_4_0
|
||
|
dcl_constantbuffer CB1[12], immediateIndexed
|
||
|
dcl_constantbuffer CB2[13], immediateIndexed
|
||
|
dcl_constantbuffer CB3[47], immediateIndexed
|
||
|
dcl_constantbuffer CB4[6], immediateIndexed
|
||
|
dcl_constantbuffer CB10[1], immediateIndexed
|
||
|
dcl_input v0.xyz
|
||
|
dcl_input v1.y
|
||
|
dcl_input v2.xy
|
||
|
dcl_input v3.xyz
|
||
|
dcl_output_siv o0.xyzw, position
|
||
|
dcl_output o1.xyzw
|
||
|
dcl_output o2.xyzw
|
||
|
dcl_output o3.xy
|
||
|
dcl_output o4.xyz
|
||
|
dcl_output o5.xyz
|
||
|
dcl_temps 2
|
||
|
mul r0.xyzw, v0.yyyy, gWorldViewProj[1].xyzw
|
||
|
mad r0.xyzw, v0.xxxx, gWorldViewProj[0].xyzw, r0.xyzw
|
||
|
mad r0.xyzw, v0.zzzz, gWorldViewProj[2].xyzw, r0.xyzw
|
||
|
add r0.xyzw, r0.xyzw, gWorldViewProj[3].xyzw
|
||
|
mul r1.xyzw, r0.xyzw, l(1.000000, 1.000000, 0.999995, 1.000000)
|
||
|
mov o0.xyzw, r1.xyzw
|
||
|
mov o2.zw, r1.wwww
|
||
|
add o1.xyz, v0.xyzx, gWorld[3].xyzx
|
||
|
mov o1.w, v1.y
|
||
|
mul r0.xyz, r0.xwyx, l(0.500000, 0.500000, 0.500000, 0.000000)
|
||
|
mad o2.y, r0.w, l(0.500000), -r0.z
|
||
|
add o2.x, r0.y, r0.x
|
||
|
|
||
|
mul r0.x, gScaledTime.x, RippleSpeed
|
||
|
mov r0.y, l(0)
|
||
|
add o3.xy, r0.xyxx, v2.xyxx ///TEXCOORD OUT
|
||
|
|
||
|
add r0.x, v3.z, gLightNaturalAmbient0.w
|
||
|
mul r0.x, r0.x, gLightNaturalAmbient1.w
|
||
|
max r0.x, r0.x, l(0.000000)
|
||
|
mad r0.yzw, gLightArtificialIntAmbient0.xxyz, r0.xxxx, gLightArtificialIntAmbient1.xxyz
|
||
|
mad r1.xyz, gLightNaturalAmbient0.xyzx, r0.xxxx, gLightNaturalAmbient1.xyzx
|
||
|
mad o4.xyz, r0.yzwy, globalScalars2.zzzz, r1.xyzx
|
||
|
dp3_sat r0.x, v3.xyzx, -gDirectionalLight.xyzx
|
||
|
mul o5.xyz, r0.xxxx, gDirectionalColour.xyzx
|
||
|
|
||
|
ret
|
||
|
// Approximately 24 instruction slots used
|
||
|
|
||
|
|
||
|
//
|
||
|
// cbuffer water_globals
|
||
|
// {
|
||
|
//
|
||
|
// float2 gWorldBaseVS; // Offset: 0 Size: 8 [unused]
|
||
|
// float4 gFlowParams; // Offset: 16 Size: 16 [unused]
|
||
|
// float4 gFlowParams2; // Offset: 32 Size: 16 [unused]
|
||
|
// float4 gWaterAmbientColor; // Offset: 48 Size: 16 [unused]
|
||
|
// float4 gWaterDirectionalColor; // Offset: 64 Size: 16 [unused]
|
||
|
// float4 gScaledTime; // Offset: 80 Size: 16
|
||
|
// float4 gOceanParams0; // Offset: 96 Size: 16 [unused]
|
||
|
// float4 gOceanParams1; // Offset: 112 Size: 16 [unused]
|
||
|
// row_major float4x4 gReflectionWorldViewProj;// Offset: 128 Size: 64 [unused]
|
||
|
// float4 gFogLight_Debugging; // Offset: 192 Size: 16 [unused]
|
||
|
// row_major float4x4 gRefractionWorldViewProj;// Offset: 208 Size: 64 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
// cbuffer water_common_locals
|
||
|
// {
|
||
|
//
|
||
|
// float RippleBumpiness; // Offset: 0 Size: 4 [unused]
|
||
|
// float RippleSpeed; // Offset: 4 Size: 4
|
||
|
// float RippleScale; // Offset: 8 Size: 4 [unused]
|
||
|
// float SpecularIntensity; // Offset: 12 Size: 4 [unused]
|
||
|
// float SpecularFalloff; // Offset: 16 Size: 4 [unused]
|
||
|
// float ParallaxIntensity; // Offset: 20 Size: 4 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
//
|
||
|
// Resource Bindings:
|
||
|
//
|
||
|
// Name Type Format Dim HLSL Bind Count
|
||
|
// ------------------------------ ---------- ------- ----------- -------------- ------
|
||
|
// rage_matrices cbuffer NA NA cb1 1
|
||
|
// misc_globals cbuffer NA NA cb2 1
|
||
|
// lighting_globals cbuffer NA NA cb3 1
|
||
|
// water_globals cbuffer NA NA cb4 1
|
||
|
// water_common_locals cbuffer NA NA cb10 1
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
// Input signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// POSITION 0 xyz 0 NONE float xyz
|
||
|
// COLOR 0 xyzw 1 NONE float y
|
||
|
// TEXCOORD 0 xy 2 NONE float xy
|
||
|
// NORMAL 0 xyz 3 NONE float xyz
|
||
|
// TANGENT 0 xyz 4 NONE float
|
||
|
//
|
||
|
//
|
||
|
// Output signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// SV_Position 0 xyzw 0 POS float xyzw
|
||
|
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||
|
// TEXCOORD 1 xyzw 2 NONE float xyzw
|
||
|
// TEXCOORD 2 xy 3 NONE float xy
|
||
|
// TEXCOORD 3 xyz 4 NONE float xyz
|
||
|
// TEXCOORD 4 xyz 5 NONE float xyz
|
||
|
//
|
||
|
|
||
|
|
||
|
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
water_river.fxc_VS
|
||
|
|
||
|
|
||
|
//
|
||
|
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||
|
//
|
||
|
//
|
||
|
// Buffer Definitions:
|
||
|
//
|
||
|
// cbuffer rage_matrices
|
||
|
// {
|
||
|
//
|
||
|
// row_major float4x4 gWorld; // Offset: 0 Size: 64
|
||
|
// row_major float4x4 gWorldView; // Offset: 64 Size: 64 [unused]
|
||
|
// row_major float4x4 gWorldViewProj; // Offset: 128 Size: 64
|
||
|
// row_major float4x4 gViewInverse; // Offset: 192 Size: 64 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
// cbuffer water_globals
|
||
|
// {
|
||
|
//
|
||
|
// float2 gWorldBaseVS; // Offset: 0 Size: 8
|
||
|
// float4 gFlowParams; // Offset: 16 Size: 16 [unused]
|
||
|
// float4 gFlowParams2; // Offset: 32 Size: 16 [unused]
|
||
|
// float4 gWaterAmbientColor; // Offset: 48 Size: 16
|
||
|
// float4 gWaterDirectionalColor; // Offset: 64 Size: 16 [unused]
|
||
|
// float4 gScaledTime; // Offset: 80 Size: 16 [unused]
|
||
|
// float4 gOceanParams0; // Offset: 96 Size: 16 [unused]
|
||
|
// float4 gOceanParams1; // Offset: 112 Size: 16 [unused]
|
||
|
// row_major float4x4 gReflectionWorldViewProj;// Offset: 128 Size: 64 [unused]
|
||
|
// float4 gFogLight_Debugging; // Offset: 192 Size: 16 [unused]
|
||
|
// row_major float4x4 gRefractionWorldViewProj;// Offset: 208 Size: 64 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
//
|
||
|
// Resource Bindings:
|
||
|
//
|
||
|
// Name Type Format Dim HLSL Bind Count
|
||
|
// ------------------------------ ---------- ------- ----------- -------------- ------
|
||
|
// FlowSampler sampler NA NA s2 1
|
||
|
// FlowSampler texture float4 2d t2 1
|
||
|
// rage_matrices cbuffer NA NA cb1 1
|
||
|
// water_globals cbuffer NA NA cb4 1
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
// Input signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// POSITION 0 xyz 0 NONE float xyz
|
||
|
// COLOR 0 xyzw 1 NONE float xy
|
||
|
// TEXCOORD 0 xy 2 NONE float xy
|
||
|
// NORMAL 0 xyz 3 NONE float xyz
|
||
|
//
|
||
|
//
|
||
|
// Output signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// SV_Position 0 xyzw 0 POS float xyzw
|
||
|
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||
|
// TEXCOORD 1 xyzw 2 NONE float xyzw
|
||
|
// TEXCOORD 2 xyzw 3 NONE float xyzw
|
||
|
// TEXCOORD 3 xyzw 4 NONE float xyzw
|
||
|
// TEXCOORD 4 xyzw 5 NONE float xyzw
|
||
|
//
|
||
|
vs_4_0
|
||
|
dcl_constantbuffer CB1[12], immediateIndexed
|
||
|
dcl_constantbuffer CB4[4], immediateIndexed
|
||
|
dcl_sampler s2, mode_default
|
||
|
dcl_resource_texture2d (float,float,float,float) t2
|
||
|
dcl_input v0.xyz
|
||
|
dcl_input v1.xy
|
||
|
dcl_input v2.xy
|
||
|
dcl_input v3.xyz
|
||
|
dcl_output_siv o0.xyzw, position
|
||
|
dcl_output o1.xyzw
|
||
|
dcl_output o2.xyzw
|
||
|
dcl_output o3.xyzw
|
||
|
dcl_output o4.xyzw
|
||
|
dcl_output o5.xyzw
|
||
|
dcl_temps 2
|
||
|
mul r0.xyzw, v0.yyyy, cb1[9].xyzw
|
||
|
mad r0.xyzw, v0.xxxx, cb1[8].xyzw, r0.xyzw
|
||
|
mad r0.xyzw, v0.zzzz, cb1[10].xyzw, r0.xyzw
|
||
|
add r0.xyzw, r0.xyzw, cb1[11].xyzw
|
||
|
mov o0.xyzw, r0.xyzw
|
||
|
mul r0.xyz, r0.xwyx, l(0.500000, 0.500000, 0.500000, 0.000000)
|
||
|
mad o1.y, r0.w, l(0.500000), -r0.z
|
||
|
add o1.x, r0.y, r0.x
|
||
|
mov o4.w, r0.w
|
||
|
add r0.xyz, v0.xyzx, cb1[3].xyzx
|
||
|
add r1.xy, r0.xyxx, -cb4[0].xyxx
|
||
|
mad o1.zw, r1.xxxy, l(0.000000, 0.000000, 0.001953, 0.001953), l(0.000000, 0.000000, 0.001953, 0.001953)
|
||
|
mov o2.xyz, r0.xyzx
|
||
|
mul o3.zw, r0.xxxy, cb4[3].wwww
|
||
|
mov o2.w, v1.x
|
||
|
mov o3.xy, v2.xyxx
|
||
|
dp3 r0.x, v3.xyzx, v3.xyzx
|
||
|
rsq r0.x, r0.x
|
||
|
mul o4.xyz, r0.xxxx, v3.xyzx
|
||
|
sample_l r0.xyzw, v2.xyxx, t2.xyzw, s2, l(0.000000)
|
||
|
mad o5.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
|
||
|
mov o5.x, v1.y
|
||
|
mov o5.y, l(0)
|
||
|
ret
|
||
|
// Approximately 24 instruction slots used
|
||
|
|
||
|
|
||
|
|
||
|
*/
|
||
|
|
||
|
|