mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-30 10:52:55 +08:00
342 lines
14 KiB
HLSL
342 lines
14 KiB
HLSL
|
#include "Skydome.hlsli"
|
||
|
|
||
|
Texture2D<float4> Starmap : register(t0);
|
||
|
SamplerState TextureSS : register(s0);
|
||
|
|
||
|
cbuffer PSSceneVars : register(b1)
|
||
|
{
|
||
|
float4 LightDirection;
|
||
|
uint EnableHDR;
|
||
|
uint Pad0;
|
||
|
uint Pad1;
|
||
|
uint Pad2;
|
||
|
}
|
||
|
|
||
|
struct VS_OUTPUT
|
||
|
{
|
||
|
float4 Position : SV_POSITION; // 0 xyzw 0 POS float xyzw
|
||
|
float4 o1 : TEXCOORD0; // 0 xyzw 1 NONE float xyzw
|
||
|
float4 o2 : TEXCOORD1; // 1 xyzw 2 NONE float xyzw
|
||
|
float4 o3 : TEXCOORD2; // 2 xyzw 3 NONE float xyzw
|
||
|
float4 o4 : TEXCOORD3; // 3 xyzw 4 NONE float xyzw
|
||
|
float4 o5 : TEXCOORD4; // 4 xyzw 5 NONE float xyzw
|
||
|
float2 o6 : TEXCOORD5; // 5 xy 6 NONE float xy
|
||
|
float4 o7 : TEXCOORD6; // 6 xyzw 7 NONE float xyzw
|
||
|
};
|
||
|
|
||
|
float4 main(VS_OUTPUT input) : SV_TARGET
|
||
|
{
|
||
|
//return float4(1,0,0,1);
|
||
|
float4 sf = Starmap.Sample(TextureSS, input.o6);
|
||
|
sf.rgb = saturate(sf.rgb*2.0 - 0.1);
|
||
|
|
||
|
float3 skybase = input.o3.rgb;
|
||
|
|
||
|
if (EnableHDR == 0)
|
||
|
{
|
||
|
sf.rgb *= max(starfieldIntensity, 1.25);
|
||
|
if (hdrIntensity != 0.0)
|
||
|
{
|
||
|
sf.rgb *= saturate(1.0f / (hdrIntensity*25.0f));//fake hiding stars when no HDR
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sf.rgb *= starfieldIntensity;
|
||
|
}
|
||
|
|
||
|
//float4 zen = zenithColor * hdrIntensity;
|
||
|
//sf.rgb += zen.rgb;
|
||
|
|
||
|
|
||
|
//sf.rgb += input.o3.rgb * hdrIntensity;
|
||
|
|
||
|
|
||
|
float4 o2 = input.o2;
|
||
|
|
||
|
float4 r0, r1, r2, r3, r4;
|
||
|
float poslen = length(o2); //4d length...
|
||
|
r2.xyz = o2.xyz / poslen; //normalized
|
||
|
r4.x = dot(r2.xyz, -sunDirection.xyz); //dp3 r4.x, r2.xyzx, -sunDirection.xyzx
|
||
|
///return float4(r4.xxx, 1);
|
||
|
//r4.y = dot(r2.xyz, -moonDirection.xyz); //dp3 r4.y, r2.xyzx, moonDirection.xyzx;//.yzwy
|
||
|
r0.z = r4.x*-sunConstants.x +sunConstants.y; //mad r0.z, -sunConstants.x, r4.x, sunConstants.y //mie phase, scatter
|
||
|
r0.z = log(abs(r0.z)); //log r0.z, |r0.z|
|
||
|
r0.z = r0.z * 1.5; //mul r0.z, r0.z, l(1.500000)
|
||
|
r0.z = exp(r0.z); //exp r0.z, r0.z
|
||
|
r0.w = r4.x*r4.x + 1.0; //mad r0.w, r4.x, r4.x, l(1.000000)
|
||
|
r4.x = saturate(-r4.x); //mov_sat r4.x, -r4.x
|
||
|
//r2.xy = 1.0 - r4.xy; //add r2.xy, -r4.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
|
||
|
r0.z = r0.w / r0.z; //div r0.z, r0.w, r0.z
|
||
|
r0.w = r0.z*sunConstants.z; //mul r0.w, r0.z, sunConstants.z //mie range?
|
||
|
r0.z = saturate(1.0 - r0.w); //mad_sat r0.z, -r0.z, sunConstants.z, l(1.000000)
|
||
|
r0.w = saturate(r0.w); //mov_sat r0.w, r0.w
|
||
|
r4.xyz = r0.w*sunColorHdr.xyz; //mul r4.xyz, r0.wwww, sunColorHdr.xyzx
|
||
|
r4.xyz = r4.xyz*sunConstants.w; //mul r4.xyz, r4.xyzx, sunConstants.wwww //scatter intensity?
|
||
|
r4.xyz = skybase*r0.z + r4.xyz; //mad r4.xyz, v3.xyzx, r0.zzzz, r4.xyzx
|
||
|
|
||
|
sf.rgb += r4.xyz;
|
||
|
|
||
|
if (EnableHDR == 0)
|
||
|
{
|
||
|
sf = saturate(sf);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sf.a = saturate(sf.a);
|
||
|
}
|
||
|
|
||
|
return sf;
|
||
|
|
||
|
//float f = frac(tc.x);
|
||
|
//return (f < 0.5) ? float4(1, 0, 1, 1) : sf;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
|
||
|
sky normal all PS:
|
||
|
|
||
|
ps_4_0
|
||
|
dcl_constantbuffer CB2[14], immediateIndexed
|
||
|
dcl_constantbuffer CB12[28], immediateIndexed
|
||
|
dcl_sampler s3, mode_default
|
||
|
dcl_sampler s4, mode_default
|
||
|
dcl_sampler s5, mode_default
|
||
|
dcl_sampler s6, mode_default
|
||
|
dcl_resource_texture2d (float,float,float,float) t3 perlinSampler
|
||
|
dcl_resource_texture2d (float,float,float,float) t4 highDetailSampler
|
||
|
dcl_resource_texture2d (float,float,float,float) t5 starFieldSampler
|
||
|
dcl_resource_texture2d (float,float,float,float) t6 ditherSampler
|
||
|
dcl_input_ps linear v1.xyzw
|
||
|
dcl_input_ps linear v2.xyzw
|
||
|
dcl_input_ps linear v3.xyz
|
||
|
dcl_input_ps linear v4.xyzw
|
||
|
dcl_input_ps linear v5.xyzw
|
||
|
dcl_input_ps linear v6.xy
|
||
|
dcl_input_ps linear v7.xyzw
|
||
|
dcl_output o0.xyzw
|
||
|
dcl_temps 6
|
||
|
sample r0.xyzw, v4.xyxx, highDetailSampler.xyzw, s4
|
||
|
add r0.x, r0.x, l(-0.500000)
|
||
|
mul r0.x, r0.x, cloudDetailConstants.x
|
||
|
sample r1.xyzw, v5.zwzz, highDetailSampler.xyzw, s4
|
||
|
add r0.z, r1.x, l(-0.500000)
|
||
|
mul r0.y, r0.z, smallCloudConstants.y
|
||
|
sample r1.xyzw, v4.zwzz, highDetailSampler.xyzw, s4
|
||
|
add r1.x, r1.x, l(-0.500000)
|
||
|
mul r0.z, r1.x, cloudConstants2.z
|
||
|
sample r2.xyzw, v1.zwzz, perlinSampler.xyzw, s3
|
||
|
mad r0.z, r0.z, cloudDetailConstants.z, r2.x
|
||
|
mul r0.z, r0.z, cloudConstants1.x
|
||
|
sample r3.xyzw, v1.xyxx, perlinSampler.xyzw, s3
|
||
|
mul r0.z, r0.z, r3.x
|
||
|
mad_sat r0.w, -r0.z, l(2.000000), l(1.000000)
|
||
|
mul r0.xy, r0.wwww, r0.xyxx
|
||
|
mul r0.xy, r3.zzzz, r0.xyxx
|
||
|
mov r4.x, cloudDetailConstants.z
|
||
|
mov r4.y, smallCloudConstants.y
|
||
|
add r1.y, -r3.z, l(1.000000)
|
||
|
mad r0.xy, r1.xyxx, r4.xyxx, r0.xyxx
|
||
|
add r0.w, r0.x, r2.y
|
||
|
mad r1.xyz, r0.wwww, cloudShadowMinusBaseColourTimesShadowStrength.xyzx, cloudBaseMinusMidColour.xyzx
|
||
|
mad r1.xyz, r0.zzzz, r1.xyzx, cloudMidColour.xyzx
|
||
|
mov r3.y, l(0)
|
||
|
add r0.xy, r0.xyxx, r3.xyxx
|
||
|
mul r2.x, r0.x, cloudConstants1.y
|
||
|
mul r2.y, r0.y, smallCloudConstants.z
|
||
|
add_sat r0.x, -r0.x, l(1.000000)
|
||
|
mov r3.y, -smallCloudConstants.w
|
||
|
mov r3.xz, -cloudConstants1.zzwz
|
||
|
add_sat r0.yz, r2.xxyx, r3.xxyx
|
||
|
mul r0.yz, r0.yyzy, r0.yyzy
|
||
|
dp4 r0.w, v2.xyzw, v2.xyzw
|
||
|
rsq r0.w, r0.w
|
||
|
mul r2.xyz, r0.wwww, v2.xyzx
|
||
|
mad_sat r0.w, r2.z, l(5.000000), r3.z
|
||
|
mul r3.xy, r0.wwww, r0.yzyy
|
||
|
mad r0.y, -r0.y, r0.w, l(1.000000)
|
||
|
mul r0.y, r0.y, r3.y
|
||
|
mad r0.y, r0.y, l(0.300000), r3.x
|
||
|
|
||
|
dp3 r4.x, r2.xyzx, -sunDirection.xyzx
|
||
|
dp3 r4.y, r2.xyzx, moonDirection.xyzx;//.yzwy
|
||
|
mad r0.z, -sunConstants.x, r4.x, sunConstants.y
|
||
|
log r0.z, |r0.z|
|
||
|
mul r0.z, r0.z, l(1.500000)
|
||
|
exp r0.z, r0.z
|
||
|
mad r0.w, r4.x, r4.x, l(1.000000)
|
||
|
mov_sat r4.x, -r4.x
|
||
|
add r2.xy, -r4.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
|
||
|
div r0.z, r0.w, r0.z
|
||
|
mul r0.w, r0.z, sunConstants.z
|
||
|
mad_sat r0.z, -r0.z, sunConstants.z, l(1.000000)
|
||
|
mov_sat r0.w, r0.w
|
||
|
mul r4.xyz, r0.wwww, sunColorHdr.xyzx
|
||
|
mul r4.xyz, r4.xyzx, sunConstants.wwww
|
||
|
mad r4.xyz, v3.xyzx, r0.zzzz, r4.xyzx
|
||
|
|
||
|
add r5.xyz, -r4.xyzx, smallCloudColorHdr.xyzx
|
||
|
mad r4.xyz, r3.yyyy, r5.xyzx, r4.xyzx
|
||
|
mad r1.xyz, r1.xyzx, cloudConstants2.wwww, -r4.xyzx
|
||
|
mad r1.xyz, r3.xxxx, r1.xyzx, r4.xyzx
|
||
|
add r0.z, r3.y, r3.x
|
||
|
add_sat o0.w, -r0.z, v2.w
|
||
|
div r0.zw, r2.xxxy, effectsConstants.xxxz
|
||
|
ge r1.w, r2.y, l(0.000545)
|
||
|
and r1.w, r1.w, l(0x3f800000)
|
||
|
mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 100.000000, 100.000000)
|
||
|
add r0.zw, -r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
|
||
|
mul r0.zw, r0.yyyy, r0.zzzw
|
||
|
add r0.y, -r0.y, l(1.000000)
|
||
|
mul r0.xz, r0.xxxx, r0.zzwz
|
||
|
mul r0.xz, r0.xxzx, r0.xxzx
|
||
|
mul r0.xz, r0.xxzx, r0.xxzx
|
||
|
mad r0.w, lunarCycle.y, l(0.500000), l(0.500000)
|
||
|
mul r0.w, r0.w, effectsConstants.w
|
||
|
mul r0.z, r0.w, r0.z
|
||
|
mul r0.x, r0.x, effectsConstants.y
|
||
|
mul r2.xyz, r0.zzzz, moonColor.xyzx
|
||
|
mad r0.xzw, sunColor.yyzw, r0.xxxx, r2.xxyz
|
||
|
add r0.xzw, r0.xxzw, r1.xxyz
|
||
|
|
||
|
sample r2.xyzw, v6.xyxx, starFieldSampler.xyzw, s5
|
||
|
mad_sat r1.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-0.100000, -0.100000, -0.100000, 0.000000)
|
||
|
mul r1.xyz, r1.xyzx, starfieldIntensity.xxxx
|
||
|
mul r1.xyz, r1.wwww, r1.xyzx
|
||
|
mad r0.xyz, r1.xyzx, r0.yyyy, r0.xzwx
|
||
|
add r1.xyz, -r0.xyzx, v7.xyzx
|
||
|
mad r0.xyz, v7.wwww, r1.xyzx, r0.xyzx
|
||
|
|
||
|
sample r1.xyzw, v5.xyxx, ditherSampler.xyzw, s6
|
||
|
add r0.w, r1.x, l(-0.500000)
|
||
|
mad r0.xyz, r0.wwww, l(0.000100, 0.000100, 0.000100, 0.000000), r0.xyzx
|
||
|
mul o0.xyz, r0.xyzx, globalScalars3.zzzz
|
||
|
|
||
|
ret
|
||
|
// Approximately 92 instruction slots used
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||
|
//
|
||
|
//
|
||
|
// Buffer Definitions:
|
||
|
//
|
||
|
// cbuffer misc_globals
|
||
|
// {
|
||
|
//
|
||
|
// float4 globalFade; // Offset: 0 Size: 16 [unused]
|
||
|
// float globalHeightScale; // Offset: 16 Size: 4 [unused]
|
||
|
// float4 g_Rage_Tessellation_CameraPosition;// Offset: 32 Size: 16 [unused]
|
||
|
// float4 g_Rage_Tessellation_CameraZAxis;// Offset: 48 Size: 16 [unused]
|
||
|
// float4 g_Rage_Tessellation_ScreenSpaceErrorParams;// Offset: 64 Size: 16 [unused]
|
||
|
// float4 g_Rage_Tessellation_LinearScale;// Offset: 80 Size: 16 [unused]
|
||
|
// float4 g_Rage_Tessellation_Frustum[4];// Offset: 96 Size: 64 [unused]
|
||
|
// float4 g_Rage_Tessellation_Epsilons;// Offset: 160 Size: 16 [unused]
|
||
|
// float4 globalScalars; // Offset: 176 Size: 16 [unused]
|
||
|
// float4 globalScalars2; // Offset: 192 Size: 16 [unused]
|
||
|
// float4 globalScalars3; // Offset: 208 Size: 16
|
||
|
// float4 globalScreenSize; // Offset: 224 Size: 16 [unused]
|
||
|
// uint4 gTargetAAParams; // Offset: 240 Size: 16 [unused]
|
||
|
// float4 colorize; // Offset: 256 Size: 16 [unused]
|
||
|
// float4 gGlobalParticleShadowBias; // Offset: 272 Size: 16 [unused]
|
||
|
// float gGlobalParticleDofAlphaScale;// Offset: 288 Size: 4 [unused]
|
||
|
// float gGlobalFogIntensity; // Offset: 292 Size: 4 [unused]
|
||
|
// float4 gPlayerLFootPos; // Offset: 304 Size: 16 [unused]
|
||
|
// float4 gPlayerRFootPos; // Offset: 320 Size: 16 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
// cbuffer sky_system_locals
|
||
|
// {
|
||
|
//
|
||
|
// float3 azimuthEastColor; // Offset: 0 Size: 12 [unused]
|
||
|
// float3 azimuthWestColor; // Offset: 16 Size: 12 [unused]
|
||
|
// float3 azimuthTransitionColor; // Offset: 32 Size: 12 [unused]
|
||
|
// float azimuthTransitionPosition; // Offset: 44 Size: 4 [unused]
|
||
|
// float3 zenithColor; // Offset: 48 Size: 12 [unused]
|
||
|
// float3 zenithTransitionColor; // Offset: 64 Size: 12 [unused]
|
||
|
// float4 zenithConstants; // Offset: 80 Size: 16 [unused]
|
||
|
// float4 skyPlaneColor; // Offset: 96 Size: 16 [unused]
|
||
|
// float4 skyPlaneParams; // Offset: 112 Size: 16 [unused]
|
||
|
// float hdrIntensity; // Offset: 128 Size: 4 [unused]
|
||
|
// float3 sunColor; // Offset: 132 Size: 12
|
||
|
// float3 sunColorHdr; // Offset: 144 Size: 12
|
||
|
// float3 sunDiscColorHdr; // Offset: 160 Size: 12 [unused]
|
||
|
// float4 sunConstants; // Offset: 176 Size: 16
|
||
|
// float3 sunDirection; // Offset: 192 Size: 12
|
||
|
// float3 sunPosition; // Offset: 208 Size: 12 [unused]
|
||
|
// float3 cloudBaseMinusMidColour; // Offset: 224 Size: 12
|
||
|
// float3 cloudMidColour; // Offset: 240 Size: 12
|
||
|
// float3 cloudShadowMinusBaseColourTimesShadowStrength;// Offset: 256 Size: 12
|
||
|
// float4 cloudDetailConstants; // Offset: 272 Size: 16
|
||
|
// float4 cloudConstants1; // Offset: 288 Size: 16
|
||
|
// float4 cloudConstants2; // Offset: 304 Size: 16
|
||
|
// float4 smallCloudConstants; // Offset: 320 Size: 16
|
||
|
// float3 smallCloudColorHdr; // Offset: 336 Size: 12
|
||
|
// float4 effectsConstants; // Offset: 352 Size: 16
|
||
|
// float horizonLevel; // Offset: 368 Size: 4 [unused]
|
||
|
// float3 speedConstants; // Offset: 372 Size: 12 [unused]
|
||
|
// float starfieldIntensity; // Offset: 384 Size: 4
|
||
|
// float3 moonDirection; // Offset: 388 Size: 12
|
||
|
// float3 moonPosition; // Offset: 400 Size: 12 [unused]
|
||
|
// float moonIntensity; // Offset: 412 Size: 4 [unused]
|
||
|
// float3 lunarCycle; // Offset: 416 Size: 12
|
||
|
// float3 moonColor; // Offset: 432 Size: 12
|
||
|
// float noiseFrequency; // Offset: 444 Size: 4 [unused]
|
||
|
// float noiseScale; // Offset: 448 Size: 4 [unused]
|
||
|
// float noiseThreshold; // Offset: 452 Size: 4 [unused]
|
||
|
// float noiseSoftness; // Offset: 456 Size: 4 [unused]
|
||
|
// float noiseDensityOffset; // Offset: 460 Size: 4 [unused]
|
||
|
// float2 noisePhase; // Offset: 464 Size: 8 [unused]
|
||
|
//
|
||
|
// }
|
||
|
//
|
||
|
//
|
||
|
// Resource Bindings:
|
||
|
//
|
||
|
// Name Type Format Dim HLSL Bind Count
|
||
|
// ------------------------------ ---------- ------- ----------- -------------- ------
|
||
|
// perlinSampler sampler NA NA s3 1
|
||
|
// highDetailSampler sampler NA NA s4 1
|
||
|
// starFieldSampler sampler NA NA s5 1
|
||
|
// ditherSampler sampler NA NA s6 1
|
||
|
// perlinSampler texture float4 2d t3 1
|
||
|
// highDetailSampler texture float4 2d t4 1
|
||
|
// starFieldSampler texture float4 2d t5 1
|
||
|
// ditherSampler texture float4 2d t6 1
|
||
|
// misc_globals cbuffer NA NA cb2 1
|
||
|
// sky_system_locals cbuffer NA NA cb12 1
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
// Input signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// SV_Position 0 xyzw 0 POS float
|
||
|
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||
|
// TEXCOORD 1 xyzw 2 NONE float xyzw
|
||
|
// TEXCOORD 2 xyzw 3 NONE float xyz
|
||
|
// TEXCOORD 3 xyzw 4 NONE float xyzw
|
||
|
// TEXCOORD 4 xyzw 5 NONE float xyzw
|
||
|
// TEXCOORD 5 xy 6 NONE float xy
|
||
|
// TEXCOORD 6 xyzw 7 NONE float xyzw
|
||
|
//
|
||
|
//
|
||
|
// Output signature:
|
||
|
//
|
||
|
// Name Index Mask Register SysValue Format Used
|
||
|
// -------------------- ----- ------ -------- -------- ------- ------
|
||
|
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||
|
//
|
||
|
|
||
|
|
||
|
|
||
|
*/
|