CodeWalker/CodeWalker.Core/GameFiles/Resources/ResourceBuilder.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class ResourceBuilder
{
protected const int RESOURCE_IDENT = 0x37435352;
protected const int BASE_SIZE = 0x2000;
private const int SKIP_SIZE = 16;//512;//256;//64;
private const int ALIGN_SIZE = 16;//512;//64;
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public class ResourceBuilderBlock
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{
public IResourceBlock Block;
public long Length;
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public ResourceBuilderBlock(IResourceBlock block)
{
Block = block;
Length = block?.BlockLength ?? 0;
}
}
public class ResourceBuilderBlockSet
{
public bool IsSystemSet = false;
public ResourceBuilderBlock RootBlock = null;
public LinkedList<ResourceBuilderBlock> BlockList = new LinkedList<ResourceBuilderBlock>();
public Dictionary<ResourceBuilderBlock, LinkedListNode<ResourceBuilderBlock>> BlockDict = new Dictionary<ResourceBuilderBlock, LinkedListNode<ResourceBuilderBlock>>();
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public int Count => BlockList.Count;
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public ResourceBuilderBlockSet(IList<IResourceBlock> blocks, bool sys)
{
IsSystemSet = sys;
if (sys && (blocks.Count > 0))
{
RootBlock = new ResourceBuilderBlock(blocks[0]);
}
var list = new List<ResourceBuilderBlock>();
int start = sys ? 1 : 0;
for (int i = start; i < blocks.Count; i++)
{
var bb = new ResourceBuilderBlock(blocks[i]);
list.Add(bb);
}
list.Sort((a, b) => b.Length.CompareTo(a.Length));
foreach (var bb in list)
{
var ln = BlockList.AddLast(bb);
BlockDict[bb] = ln;
}
}
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public ResourceBuilderBlock FindBestBlock(long maxSize)
{
var n = BlockList.First;
while ((n != null) && (n.Value.Length > maxSize))
{
n = n.Next;
}
return n?.Value;
}
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public ResourceBuilderBlock TakeBestBlock(long maxSize)
{
var r = FindBestBlock(maxSize);
if (r != null)
{
if (BlockDict.TryGetValue(r, out LinkedListNode<ResourceBuilderBlock> ln))
{
BlockList.Remove(ln);
BlockDict.Remove(r);
}
}
return r;
}
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}
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public static void GetBlocks(IResourceBlock rootBlock, out IList<IResourceBlock> sys, out IList<IResourceBlock> gfx)
{
var systemBlocks = new HashSet<IResourceBlock>();
var graphicBlocks = new HashSet<IResourceBlock>();
var processed = new HashSet<IResourceBlock>();
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void addBlock(IResourceBlock block)
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{
if (block is IResourceSystemBlock)
{
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if (!systemBlocks.Contains(block)) systemBlocks.Add(block);
}
else if(block is IResourceGraphicsBlock)
{
if (!graphicBlocks.Contains(block)) graphicBlocks.Add(block);
}
}
void addChildren(IResourceBlock block)
{
if (block is IResourceSystemBlock sblock)
{
var references = sblock.GetReferences();
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foreach (var reference in references)
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{
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if (!processed.Contains(reference))
{
processed.Add(reference);
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addBlock(reference);
addChildren(reference);
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}
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}
var parts = sblock.GetParts();
foreach (var part in parts)
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{
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addChildren(part.Item2);
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}
}
}
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addBlock(rootBlock);
addChildren(rootBlock);
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sys = new List<IResourceBlock>();
foreach (var s in systemBlocks)
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{
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sys.Add(s);
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}
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gfx = new List<IResourceBlock>();
foreach (var s in graphicBlocks)
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{
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gfx.Add(s);
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}
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}
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public static void AssignPositions(IList<IResourceBlock> blocks, uint basePosition, out RpfResourcePageFlags pageFlags, uint maxPageCount)
{
if ((blocks.Count > 0) && (blocks[0] is Meta))
{
//use naive packing strategy for Meta resources, due to crashes caused by the improved packing
AssignPositionsForMeta(blocks, basePosition, out pageFlags);
return;
}
var sys = (basePosition == 0x50000000);
long pad(long p)
{
return ((ALIGN_SIZE - (p % ALIGN_SIZE)) % ALIGN_SIZE);
}
long largestBlockSize = 0; // find largest structure
long startPageSize = BASE_SIZE;// 0x2000; // find starting page size
long totalBlockSize = 0;
foreach (var block in blocks)
{
var blockLength = block.BlockLength;
totalBlockSize += blockLength;
totalBlockSize += pad(totalBlockSize);
if (largestBlockSize < blockLength)
{
largestBlockSize = blockLength;
}
}
while (startPageSize < largestBlockSize)
{
startPageSize *= 2;
}
pageFlags = new RpfResourcePageFlags();
var pageSizeMult = 1;
while (true)
{
if (blocks.Count == 0) break;
var blockset = new ResourceBuilderBlockSet(blocks, sys);
var rootblock = blockset.RootBlock;
var currentPosition = 0L;
var currentPageSize = startPageSize;
var currentPageStart = 0L;
var currentPageSpace = startPageSize;
var currentRemainder = totalBlockSize;
var pageCount = 1;
var pageCounts = new uint[9];
var pageCountIndex = 0;
var targetPageSize = Math.Max(65536 * pageSizeMult, startPageSize >> (sys ? 5 : 2));
var minPageSize = Math.Max(512 * pageSizeMult, Math.Min(targetPageSize, startPageSize) >> 4);
var baseShift = 0u;
var baseSize = 512;
while (baseSize < minPageSize)
{
baseShift++;
baseSize *= 2;
if (baseShift >= 0xF) break;
}
var baseSizeMax = baseSize << 8;
var baseSizeMaxTest = startPageSize;
while (baseSizeMaxTest < baseSizeMax)
{
pageCountIndex++;
baseSizeMaxTest *= 2;
}
pageCounts[pageCountIndex] = 1;
while (true)
{
var isroot = sys && (currentPosition == 0);
var block = isroot ? rootblock : blockset.TakeBestBlock(currentPageSpace);
var blockLength = block?.Length ?? 0;
if (block != null)
{
//add this block to the current page.
block.Block.FilePosition = basePosition + currentPosition;
var opos = currentPosition;
currentPosition += blockLength;
currentPosition += pad(currentPosition);
var usedspace = currentPosition - opos;
currentPageSpace -= usedspace;
currentRemainder -= usedspace;//blockLength;//
}
else if (blockset.Count > 0)
{
//allocate a new page
currentPageStart += currentPageSize;
currentPosition = currentPageStart;
block = blockset.FindBestBlock(long.MaxValue); //just find the biggest block
blockLength = block?.Length ?? 0;
while (blockLength <= (currentPageSize >> 1))//determine best new page size
{
if (currentPageSize <= minPageSize) break;
if (pageCountIndex >= 8) break;
if ((currentPageSize <= targetPageSize) && (currentRemainder >= (currentPageSize - minPageSize))) break;
currentPageSize = currentPageSize >> 1;
pageCountIndex++;
}
currentPageSpace = currentPageSize;
pageCounts[pageCountIndex]++;
pageCount++;
}
else
{
break;
}
}
pageFlags = new RpfResourcePageFlags(pageCounts, baseShift);
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if ((pageCount == pageFlags.Count) && (pageFlags.Size >= currentPosition) && (pageCount <= maxPageCount)) //make sure page counts fit in the flags value
{
break;
}
startPageSize *= 2;
pageSizeMult *= 2;
}
}
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public static void AssignPositionsForMeta(IList<IResourceBlock> blocks, uint basePosition, out RpfResourcePageFlags pageFlags)
{
// find largest structure
long largestBlockSize = 0;
foreach (var block in blocks)
{
if (largestBlockSize < block.BlockLength)
largestBlockSize = block.BlockLength;
}
// find minimum page size
long currentPageSize = 0x2000;
while (currentPageSize < largestBlockSize)
currentPageSize *= 2;
long currentPageCount;
long currentPosition;
while (true)
{
currentPageCount = 0;
currentPosition = 0;
// reset all positions
foreach (var block in blocks)
block.FilePosition = -1;
foreach (var block in blocks)
{
if (block.FilePosition != -1)
throw new Exception("Block was already assigned a position!");
// check if new page is necessary...
// if yes, add a new page and align to it
long maxSpace = currentPageCount * currentPageSize - currentPosition;
if (maxSpace < (block.BlockLength + SKIP_SIZE))
{
currentPageCount++;
currentPosition = currentPageSize * (currentPageCount - 1);
}
// set position
block.FilePosition = basePosition + currentPosition;
currentPosition += block.BlockLength; // + SKIP_SIZE; //is padding everywhere really necessary??
// align...
if ((currentPosition % ALIGN_SIZE) != 0)
currentPosition += (ALIGN_SIZE - (currentPosition % ALIGN_SIZE));
}
// break if everything fits...
if (currentPageCount < 128)
break;
currentPageSize *= 2;
}
pageFlags = new RpfResourcePageFlags(RpfResourceFileEntry.GetFlagsFromBlocks((uint)currentPageCount, (uint)currentPageSize, 0));
}
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public static void AssignPositions2(IList<IResourceBlock> blocks, uint basePosition, out RpfResourcePageFlags pageFlags, uint maxPageCount)
{
if ((blocks.Count > 0) && (blocks[0] is Meta))//TODO: try remove this?
{
//use naive packing strategy for Meta resources, due to crashes caused by the improved packing
AssignPositionsForMeta(blocks, basePosition, out pageFlags);
return;
}
//find optimal BaseShift value for the smallest block size
//for small system blocks should be 0, but for large physical blocks can be much bigger
//also, the largest block needs to fit into the largest page.
//BaseSize = 0x2000 << BaseShift (max BaseShift = 0xF)
//then allocate page counts for the page sizes:
//allows for 5 page sizes, each double the size of the previous, with max counts 0x7F, 0x3F, 0xF, 3, 1
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//also allows for 4 tail pages, each half the size of the previous, only one page of each size [TODO?]
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var sys = (basePosition == 0x50000000);
var maxPageSizeMult = 16L;//the biggest page is 16x the base page size.
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var maxPageSize = (0x2000 << 0xF) * maxPageSizeMult; //this is the size of the biggest possible page [4GB!]
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var maxBlockSize = 0L;
var minBlockSize = (blocks.Count == 0) ? 0 : maxPageSize;
foreach (var block in blocks)
{
if (block.BlockLength > maxBlockSize) maxBlockSize = block.BlockLength;
if (block.BlockLength < minBlockSize) minBlockSize = block.BlockLength;
}
var baseShift = 0;//want to find the best value for this
var baseSize = 0x2000L;//corresponding size for the baseShift value
while (((baseSize < minBlockSize) || ((baseSize * maxPageSizeMult) < maxBlockSize)) && (baseShift < 0xF))
{
baseShift++;
baseSize = 0x2000L << baseShift;
}
if ((baseSize * maxPageSizeMult) < maxBlockSize) throw new Exception("Unable to fit largest block!");
var sortedBlocks = new List<IResourceBlock>();
var rootBlock = (sys && (blocks.Count > 0)) ? blocks[0] : null;
foreach (var block in blocks)
{
if (block == null) continue;
if (block != rootBlock) sortedBlocks.Add(block);
}
sortedBlocks.Sort((a, b) => b.BlockLength.CompareTo(a.BlockLength));
if (rootBlock != null) sortedBlocks.Insert(0, rootBlock);
var pageCounts = new uint[5];
var pageSizes = new List<long>[5];
var blockPages = new Dictionary<IResourceBlock, (int, int, long)>();//(pageSizeIndex, pageIndex, offset)
while (true)
{
for (int i = 0; i < 5; i++)
{
pageCounts[i] = 0;
pageSizes[i] = null;
}
var largestPageSizeI = 0;
var largestPageSize = baseSize;
while (largestPageSize < maxBlockSize)
{
largestPageSizeI++;
largestPageSize *= 2;
}
for (int i = 0; i < sortedBlocks.Count; i++)
{
var block = sortedBlocks[i];
var size = block.BlockLength;
if (i == 0)//first block should always go in the first page, it's either root block or largest
{
pageSizes[largestPageSizeI] = new List<long>() { size };//allocate the first new page
blockPages[block] = (largestPageSizeI, 0, 0);
}
else
{
var pageSizeIndex = 0;
var pageSize = baseSize;
while ((size > pageSize) && (pageSizeIndex < largestPageSizeI))//find the smallest page that will fit this block
{
pageSizeIndex++;
pageSize *= 2;
}
var found = false;//find an existing page of this size or larger which has space
var testPageSizeI = pageSizeIndex;
var testPageSize = pageSize;
while ((found == false) && (testPageSizeI <= largestPageSizeI))
{
var list = pageSizes[testPageSizeI];
if (list != null)
{
for (int p = 0; p < list.Count; p++)
{
var s = list[p];
s += ((ALIGN_SIZE - (s % ALIGN_SIZE)) % ALIGN_SIZE);
var o = s;
s += size;
if (s <= testPageSize)
{
list[p] = s;
found = true;
blockPages[block] = (testPageSizeI, p, o);
break;
}
}
}
testPageSizeI++;
testPageSize *= 2;
}
if (found == false)//couldn't find an existing page for this block, so allocate a new page
{
var list = pageSizes[pageSizeIndex];
if (list == null)
{
list = new List<long>();
pageSizes[pageSizeIndex] = list;
}
var pageIndex = list.Count;
list.Add(size);
blockPages[block] = (pageSizeIndex, pageIndex, 0);
}
}
}
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var testOk = true;
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var totalPageCount = 0u;
for (int i = 0; i < 5; i++)
{
var pc = (uint)(pageSizes[i]?.Count ?? 0);
pageCounts[i] = pc;
totalPageCount += pc;
}
if (totalPageCount > maxPageCount) testOk = false;
if (pageCounts[0] > 0x7F) testOk = false;
if (pageCounts[1] > 0x3F) testOk = false;
if (pageCounts[2] > 0xF) testOk = false;
if (pageCounts[3] > 0x3) testOk = false;
if (pageCounts[4] > 0x1) testOk = false;
if (testOk) break;//everything fits, so we're done here
if (baseShift >= 0xF) throw new Exception("Unable to pack blocks with largest possible base!");
baseShift++;
baseSize = 0x2000 << baseShift;
}
var pageOffset = 0L;//pages are allocated, assign actual positions
var pageOffsets = new long[5];//base offsets for each page size
for (int i = 4; i >= 0; i--)
{
pageOffsets[i] = pageOffset;
var pageSize = baseSize * (1 << i);
var pageCount = pageCounts[i];
pageOffset += (pageSize * pageCount);
}
foreach (var kvp in blockPages)
{
var block = kvp.Key;
var pageSizeIndex = kvp.Value.Item1;
var pageIndex = kvp.Value.Item2;
var offset = kvp.Value.Item3;
var pageSize = baseSize * (1 << pageSizeIndex);
var blockPosition = pageOffsets[pageSizeIndex] + (pageSize * pageIndex) + offset;
block.FilePosition = basePosition + blockPosition;
}
var v = (uint)baseShift & 0xF;
v += (pageCounts[4] & 0x1) << 4;
v += (pageCounts[3] & 0x3) << 5;
v += (pageCounts[2] & 0xF) << 7;
v += (pageCounts[1] & 0x3F) << 11;
v += (pageCounts[0] & 0x7F) << 17;
pageFlags = new RpfResourcePageFlags(v);
}
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public static byte[] Build(ResourceFileBase fileBase, int version, bool compress = true)
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{
fileBase.FilePagesInfo = new ResourcePagesInfo();
IList<IResourceBlock> systemBlocks;
IList<IResourceBlock> graphicBlocks;
GetBlocks(fileBase, out systemBlocks, out graphicBlocks);
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//AssignPositions(systemBlocks, 0x50000000, out var systemPageFlags, 128);
//AssignPositions(graphicBlocks, 0x60000000, out var graphicsPageFlags, 128 - systemPageFlags.Count);
AssignPositions2(systemBlocks, 0x50000000, out var systemPageFlags, 128);
AssignPositions2(graphicBlocks, 0x60000000, out var graphicsPageFlags, 128 - systemPageFlags.Count);
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fileBase.FilePagesInfo.SystemPagesCount = (byte)systemPageFlags.Count;
fileBase.FilePagesInfo.GraphicsPagesCount = (byte)graphicsPageFlags.Count;
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var systemStream = new MemoryStream();
var graphicsStream = new MemoryStream();
var resourceWriter = new ResourceDataWriter(systemStream, graphicsStream);
resourceWriter.Position = 0x50000000;
foreach (var block in systemBlocks)
{
resourceWriter.Position = block.FilePosition;
var pos_before = resourceWriter.Position;
block.Write(resourceWriter);
var pos_after = resourceWriter.Position;
if ((pos_after - pos_before) != block.BlockLength)
{
throw new Exception("error in system length");
}
}
resourceWriter.Position = 0x60000000;
foreach (var block in graphicBlocks)
{
resourceWriter.Position = block.FilePosition;
var pos_before = resourceWriter.Position;
block.Write(resourceWriter);
var pos_after = resourceWriter.Position;
if ((pos_after - pos_before) != block.BlockLength)
{
throw new Exception("error in graphics length");
}
}
var sysDataSize = (int)systemPageFlags.Size;
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var sysData = new byte[sysDataSize];
systemStream.Flush();
systemStream.Position = 0;
systemStream.Read(sysData, 0, (int)systemStream.Length);
var gfxDataSize = (int)graphicsPageFlags.Size;
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var gfxData = new byte[gfxDataSize];
graphicsStream.Flush();
graphicsStream.Position = 0;
graphicsStream.Read(gfxData, 0, (int)graphicsStream.Length);
uint uv = (uint)version;
uint sv = (uv >> 4) & 0xF;
uint gv = (uv >> 0) & 0xF;
uint sf = systemPageFlags.Value + (sv << 28);
uint gf = graphicsPageFlags.Value + (gv << 28);
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var tdatasize = sysDataSize + gfxDataSize;
var tdata = new byte[tdatasize];
Buffer.BlockCopy(sysData, 0, tdata, 0, sysDataSize);
Buffer.BlockCopy(gfxData, 0, tdata, sysDataSize, gfxDataSize);
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var cdata = compress ? Compress(tdata) : tdata;
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var dataSize = 16 + cdata.Length;
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var data = new byte[dataSize];
byte[] h1 = BitConverter.GetBytes((uint)0x37435352);
byte[] h2 = BitConverter.GetBytes((int)version);
byte[] h3 = BitConverter.GetBytes(sf);
byte[] h4 = BitConverter.GetBytes(gf);
Buffer.BlockCopy(h1, 0, data, 0, 4);
Buffer.BlockCopy(h2, 0, data, 4, 4);
Buffer.BlockCopy(h3, 0, data, 8, 4);
Buffer.BlockCopy(h4, 0, data, 12, 4);
Buffer.BlockCopy(cdata, 0, data, 16, cdata.Length);
return data;
}
public static byte[] AddResourceHeader(RpfResourceFileEntry entry, byte[] data)
{
if (data == null) return null;
byte[] newdata = new byte[data.Length + 16];
byte[] h1 = BitConverter.GetBytes((uint)0x37435352);
byte[] h2 = BitConverter.GetBytes(entry.Version);
byte[] h3 = BitConverter.GetBytes(entry.SystemFlags);
byte[] h4 = BitConverter.GetBytes(entry.GraphicsFlags);
Buffer.BlockCopy(h1, 0, newdata, 0, 4);
Buffer.BlockCopy(h2, 0, newdata, 4, 4);
Buffer.BlockCopy(h3, 0, newdata, 8, 4);
Buffer.BlockCopy(h4, 0, newdata, 12, 4);
Buffer.BlockCopy(data, 0, newdata, 16, data.Length);
return newdata;
}
public static byte[] Compress(byte[] data)
{
using (MemoryStream ms = new MemoryStream())
{
DeflateStream ds = new DeflateStream(ms, CompressionMode.Compress, true);
ds.Write(data, 0, data.Length);
ds.Close();
byte[] deflated = ms.GetBuffer();
byte[] outbuf = new byte[ms.Length]; //need to copy to the right size buffer...
Array.Copy(deflated, outbuf, outbuf.Length);
return outbuf;
}
}
public static byte[] Decompress(byte[] data)
{
using (MemoryStream ms = new MemoryStream(data))
{
DeflateStream ds = new DeflateStream(ms, CompressionMode.Decompress);
MemoryStream outstr = new MemoryStream();
ds.CopyTo(outstr);
byte[] deflated = outstr.GetBuffer();
byte[] outbuf = new byte[outstr.Length]; //need to copy to the right size buffer...
Array.Copy(deflated, outbuf, outbuf.Length);
return outbuf;
}
}
}
}