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214 lines
6.7 KiB
C#
214 lines
6.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Collections;
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namespace ST.Library.UI.NodeEditor
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{
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public class STNodeControlCollection: IList, ICollection, IEnumerable
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{
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/*
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* To ensure security, only inheritors can access the collection in STNode
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*/
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private int _Count;
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public int Count { get { return _Count; } }
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private STNodeControl[] m_controls;
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private STNode m_owner;
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internal STNodeControlCollection(STNode owner) {
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if (owner == null) throw new ArgumentNullException("Owner cannot be null");
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m_owner = owner;
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m_controls = new STNodeControl[4];
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}
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public int Add(STNodeControl control) {
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if (control == null) throw new ArgumentNullException("Add object cannot be null");
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this.EnsureSpace(1);
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int nIndex = this.IndexOf(control);
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if (-1 == nIndex) {
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nIndex = this._Count;
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control.Owner = m_owner;
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m_controls[this._Count++] = control;
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this.Redraw();
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}
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return nIndex;
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}
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public void AddRange(STNodeControl[] controls) {
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if (controls == null) throw new ArgumentNullException("Add object cannot be null");
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this.EnsureSpace(controls.Length);
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foreach (var op in controls) {
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if (op == null) throw new ArgumentNullException("Add object cannot be null");
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if (-1 == this.IndexOf(op)) {
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op.Owner = m_owner;
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m_controls[this._Count++] = op;
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}
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}
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this.Redraw();
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}
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public void Clear() {
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for (int i = 0; i < this._Count; i++) m_controls[i].Owner = null;
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this._Count = 0;
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m_controls = new STNodeControl[4];
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this.Redraw();
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}
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public bool Contains(STNodeControl option) {
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return this.IndexOf(option) != -1;
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}
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public int IndexOf(STNodeControl option) {
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return Array.IndexOf<STNodeControl>(m_controls, option);
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}
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public void Insert(int index, STNodeControl control) {
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if (index < 0 || index >= this._Count)
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throw new IndexOutOfRangeException("Index out of bounds");
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if (control == null)
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throw new ArgumentNullException("Insert object cannot be null");
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this.EnsureSpace(1);
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for (int i = this._Count; i > index; i--)
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m_controls[i] = m_controls[i - 1];
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control.Owner = m_owner;
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m_controls[index] = control;
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this._Count++;
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this.Redraw();
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}
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public bool IsFixedSize {
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get { return false; }
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}
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public bool IsReadOnly {
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get { return false; }
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}
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public void Remove(STNodeControl control) {
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int nIndex = this.IndexOf(control);
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if (nIndex != -1) this.RemoveAt(nIndex);
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}
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public void RemoveAt(int index) {
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if (index < 0 || index >= this._Count)
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throw new IndexOutOfRangeException("Index out of bounds");
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this._Count--;
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m_controls[index].Owner = null;
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for (int i = index, Len = this._Count; i < Len; i++)
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m_controls[i] = m_controls[i + 1];
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this.Redraw();
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}
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public STNodeControl this[int index] {
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get {
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if (index < 0 || index >= this._Count)
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throw new IndexOutOfRangeException("Index out of bounds");
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return m_controls[index];
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}
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set { throw new InvalidOperationException("No reassignment of elements"); }
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}
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public void CopyTo(Array array, int index) {
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if (array == null)
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throw new ArgumentNullException("Array cannot be empty");
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m_controls.CopyTo(array, index);
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}
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public bool IsSynchronized {
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get { return true; }
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}
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public object SyncRoot {
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get { return this; }
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}
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public IEnumerator GetEnumerator() {
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for (int i = 0, Len = this._Count; i < Len; i++)
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yield return m_controls[i];
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}
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/// <summary>
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/// Check if there is enough space to expand the capacity
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/// </summary>
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/// <param name="elements">Number of elements to be added</param>
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private void EnsureSpace(int elements) {
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if (elements + this._Count > m_controls.Length) {
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STNodeControl[] arrTemp = new STNodeControl[Math.Max(m_controls.Length * 2, elements + this._Count)];
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m_controls.CopyTo(arrTemp, 0);
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m_controls = arrTemp;
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}
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}
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protected void Redraw() {
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if (m_owner != null && m_owner.Owner != null) {
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//m_owner.BuildSize();
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m_owner.Owner.Invalidate(m_owner.Owner.CanvasToControl(m_owner.Rectangle));
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}
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}
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//===================================================================================
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int IList.Add(object value) {
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return this.Add((STNodeControl)value);
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}
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void IList.Clear() {
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this.Clear();
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}
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bool IList.Contains(object value) {
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return this.Contains((STNodeControl)value);
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}
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int IList.IndexOf(object value) {
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return this.IndexOf((STNodeControl)value);
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}
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void IList.Insert(int index, object value) {
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this.Insert(index, (STNodeControl)value);
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}
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bool IList.IsFixedSize {
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get { return this.IsFixedSize; }
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}
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bool IList.IsReadOnly {
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get { return this.IsReadOnly; }
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}
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void IList.Remove(object value) {
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this.Remove((STNodeControl)value);
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}
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void IList.RemoveAt(int index) {
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this.RemoveAt(index);
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}
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object IList.this[int index] {
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get {
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return this[index];
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}
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set {
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this[index] = (STNodeControl)value;
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}
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}
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void ICollection.CopyTo(Array array, int index) {
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this.CopyTo(array, index);
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}
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int ICollection.Count {
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get { return this._Count; }
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}
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bool ICollection.IsSynchronized {
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get { return this.IsSynchronized; }
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}
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object ICollection.SyncRoot {
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get { return this.SyncRoot; }
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}
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IEnumerator IEnumerable.GetEnumerator() {
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return this.GetEnumerator();
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}
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}
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}
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