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319 lines
10 KiB
C#
319 lines
10 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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/*
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MIT License
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Copyright (c) 2021 DebugST@crystal_lz
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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/*
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* time: 2021-01-06
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* Author: Crystal_lz
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* blog: st233.com
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* Github: DebugST.github.io
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*/
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namespace ST.Library.UI.NodeEditor
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{
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public class STNodeControl
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{
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private STNode _Owner;
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public STNode Owner {
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get { return _Owner; }
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internal set { _Owner = value; }
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}
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private int _Left;
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public int Left {
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get { return _Left; }
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set {
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_Left = value;
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this.OnMove(EventArgs.Empty);
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this.Invalidate();
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}
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}
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private int _Top;
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public int Top {
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get { return _Top; }
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set {
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_Top = value;
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this.OnMove(EventArgs.Empty);
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this.Invalidate();
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}
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}
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private int _Width;
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public int Width {
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get { return _Width; }
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set {
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_Width = value;
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this.OnResize(EventArgs.Empty);
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this.Invalidate();
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}
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}
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private int _Height;
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public int Height {
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get { return _Height; }
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set {
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_Height = value;
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this.OnResize(EventArgs.Empty);
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this.Invalidate();
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}
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}
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public int Right { get { return this._Left + this._Width; } }
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public int Bottom { get { return this._Top + this._Height; } }
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public Point Location {
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get { return new Point(this._Left, this._Top); }
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set {
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this.Left = value.X;
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this.Top = value.Y;
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}
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}
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public Size Size {
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get { return new Size(this._Width, this._Height); }
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set {
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this.Width = value.Width;
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this.Height = value.Height;
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}
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}
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public Rectangle DisplayRectangle {
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get { return new Rectangle(this._Left, this._Top, this._Width, this._Height); }
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set {
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this.Left = value.X;
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this.Top = value.Y;
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this.Width = value.Width;
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this.Height = value.Height;
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}
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}
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public Rectangle ClientRectangle {
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get { return new Rectangle(0, 0, this._Width, this._Height); }
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}
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private Color _BackColor = Color.FromArgb(127, 0, 0, 0);
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public Color BackColor {
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get { return _BackColor; }
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set {
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_BackColor = value;
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this.Invalidate();
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}
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}
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private Color _ForeColor = Color.White;
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public Color ForeColor {
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get { return _ForeColor; }
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set {
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_ForeColor = value;
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this.Invalidate();
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}
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}
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private string _Text = "STNCTRL";
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public string Text {
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get { return _Text; }
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set {
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_Text = value;
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this.Invalidate();
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}
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}
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private Font _Font;
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public Font Font {
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get { return _Font; }
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set {
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if (value == _Font) return;
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if (value == null) throw new ArgumentNullException("Value cannot be null");
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_Font = value;
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this.Invalidate();
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}
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}
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private bool _Enabled = true;
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public bool Enabled {
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get { return _Enabled; }
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set {
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if (value == _Enabled) return;
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_Enabled = value;
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this.Invalidate();
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}
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}
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private bool _Visable = true;
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public bool Visable {
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get { return _Visable; }
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set {
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if (value == _Visable) return;
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_Visable = value;
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this.Invalidate();
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}
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}
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protected StringFormat m_sf;
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public STNodeControl() {
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m_sf = new StringFormat();
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m_sf.Alignment = StringAlignment.Center;
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m_sf.LineAlignment = StringAlignment.Center;
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this._Font = new Font("courier new", 8.25f);
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this.Width = 75;
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this.Height = 23;
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}
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protected internal virtual void OnPaint(DrawingTools dt) {
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Graphics g = dt.Graphics;
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SolidBrush brush = dt.SolidBrush;
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g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;
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g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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brush.Color = this._BackColor;
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g.FillRectangle(brush, 0, 0, this.Width, this.Height);
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if (!string.IsNullOrEmpty(this._Text)) {
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brush.Color = this._ForeColor;
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g.DrawString(this._Text, this._Font, brush, this.ClientRectangle, m_sf);
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}
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if (this.Paint != null) this.Paint(this, new STNodeControlPaintEventArgs(dt));
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}
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public void Invalidate() {
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if (this._Owner == null) return;
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this._Owner.Invalidate(new Rectangle(this._Left, this._Top + this._Owner.TitleHeight, this.Width, this.Height));
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}
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public void Invalidate(Rectangle rect) {
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if (this._Owner == null) return;
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this._Owner.Invalidate(this.RectangleToParent(rect));
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}
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public Rectangle RectangleToParent(Rectangle rect) {
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return new Rectangle(this._Left, this._Top + this._Owner.TitleHeight, this.Width, this.Height);
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}
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public event EventHandler GotFocus;
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public event EventHandler LostFocus;
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public event EventHandler MouseEnter;
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public event EventHandler MouseLeave;
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public event MouseEventHandler MouseDown;
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public event MouseEventHandler MouseMove;
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public event MouseEventHandler MouseUp;
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public event MouseEventHandler MouseClick;
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public event MouseEventHandler MouseWheel;
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public event EventHandler MouseHWheel;
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public event KeyEventHandler KeyDown;
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public event KeyEventHandler KeyUp;
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public event KeyPressEventHandler KeyPress;
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public event EventHandler Move;
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public event EventHandler Resize;
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public event STNodeControlPaintEventHandler Paint;
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protected internal virtual void OnGotFocus(EventArgs e) {
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if (this.GotFocus != null) this.GotFocus(this, e);
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}
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protected internal virtual void OnLostFocus(EventArgs e) {
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if (this.LostFocus != null) this.LostFocus(this, e);
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}
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protected internal virtual void OnMouseEnter(EventArgs e) {
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if (this.MouseEnter != null) this.MouseEnter(this, e);
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}
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protected internal virtual void OnMouseLeave(EventArgs e) {
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if (this.MouseLeave != null) this.MouseLeave(this, e);
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}
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protected internal virtual void OnMouseDown(MouseEventArgs e) {
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if (this.MouseDown != null) this.MouseDown(this, e);
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}
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protected internal virtual void OnMouseMove(MouseEventArgs e) {
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if (this.MouseMove != null) this.MouseMove(this, e);
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}
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protected internal virtual void OnMouseUp(MouseEventArgs e) {
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if (this.MouseUp != null) this.MouseUp(this, e);
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}
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protected internal virtual void OnMouseClick(MouseEventArgs e) {
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if (this.MouseClick != null) this.MouseClick(this, e);
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}
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protected internal virtual void OnMouseWheel(MouseEventArgs e) {
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if (this.MouseWheel != null) this.MouseWheel(this, e);
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}
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protected internal virtual void OnMouseHWheel(MouseEventArgs e) {
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if (this.MouseHWheel != null) this.MouseHWheel(this, e);
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}
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protected internal virtual void OnKeyDown(KeyEventArgs e) {
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if (this.KeyDown != null) this.KeyDown(this, e);
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}
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protected internal virtual void OnKeyUp(KeyEventArgs e) {
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if (this.KeyUp != null) this.KeyUp(this, e);
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}
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protected internal virtual void OnKeyPress(KeyPressEventArgs e) {
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if (this.KeyPress != null) this.KeyPress(this, e);
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}
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protected internal virtual void OnMove(EventArgs e) {
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if (this.Move != null) this.Move(this, e);
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}
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protected internal virtual void OnResize(EventArgs e) {
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if (this.Resize != null) this.Resize(this, e);
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}
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public IAsyncResult BeginInvoke(Delegate method) { return this.BeginInvoke(method, null); }
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public IAsyncResult BeginInvoke(Delegate method, params object[] args) {
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if (this._Owner == null) return null;
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return this._Owner.BeginInvoke(method, args);
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}
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public object Invoke(Delegate method) { return this.Invoke(method, null); }
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public object Invoke(Delegate method, params object[] args) {
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if (this._Owner == null) return null;
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return this._Owner.Invoke(method, args);
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}
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}
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public delegate void STNodeControlPaintEventHandler(object sender, STNodeControlPaintEventArgs e);
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public class STNodeControlPaintEventArgs : EventArgs
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{
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/// <summary>
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/// Drawing tools
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/// </summary>
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public DrawingTools DrawingTools { get; private set; }
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public STNodeControlPaintEventArgs(DrawingTools dt) {
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this.DrawingTools = dt;
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}
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}
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}
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