CodeWalker/Shaders/PathPS.hlsl

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2018-03-14 10:24:18 +08:00
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float4 Colour : COLOR0;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
float4 c = input.Colour;
return float4(c.rgb, saturate(c.a));
}