CodeWalker/CodeWalker.Shaders/WidgetPS.hlsl

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HLSL
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2017-09-21 18:33:05 +08:00
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float4 Colour : COLOR0;
float CullValue : TEXCOORD0;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
if (input.CullValue < -0.18) discard;
return input.Colour;
}