eggs/game_eggs/steamcmd_servers/7_days_to_die/egg-7-days-to-die.json
Torsten Widmann 1005f7e951
Add telnet variable to 7d2d (#1495)
* added Telnet Variable
2021-12-23 10:48:34 +02:00

105 lines
6.0 KiB
JSON

{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1",
"update_url": null
},
"exported_at": "2021-12-22T12:58:29+01:00",
"name": "7 Days To Die",
"author": "kristoffer.norman@bahnhof.se",
"description": "7 days to die server",
"features": null,
"images": [
"ghcr.io\/parkervcp\/games:source"
],
"file_denylist": [],
"startup": ".\/7DaysToDieServer.x86_64 -configfile=serverconfig.xml -quit -batchmode -nographics -dedicated -ServerPort=${SERVER_PORT} -ServerMaxPlayerCount=${MAX_PLAYERS} -GameDifficulty=${GAME_DIFFICULTY} -ControlPanelEnabled=false -TelnetEnabled=true -TelnetPort=${TELNET_PORT} -TelnetPassword=${PASSWORD} -logfile logs\/latest.log & echo -e \"Checking on telnet connection\" && until nc -z -v -w5 127.0.0.1 ${TELNET_PORT}; do echo \"Waiting for telnet connection...\"; sleep 5; done && $( [[ -z ${PASSWORD} ]] && printf %s \"telnet -E 127.0.0.1 ${TELNET_PORT}\" || printf %s \"rcon -t telnet -a 127.0.0.1:${TELNET_PORT} -p {{PASSWORD}}\" )",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"Connected with 7DTD server\"\r\n}",
"logs": "{}",
"stop": "shutdown"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# 7 days to die Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit \r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Max Players",
"description": "Maximum Concurrent Players",
"env_variable": "MAX_PLAYERS",
"default_value": "8",
"user_viewable": true,
"user_editable": false,
"rules": "required|string|max:20"
},
{
"name": "Game Difficulty",
"description": "0 - 5, 0=easiest, 5=hardest",
"env_variable": "GAME_DIFFICULTY",
"default_value": "2",
"user_viewable": true,
"user_editable": true,
"rules": "required|integer|between:0,5"
},
{
"name": "Source AppID",
"description": "This is the app id for 7dtd please no step on snek.",
"env_variable": "SRCDS_APPID",
"default_value": "294420",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20"
},
{
"name": "Auto Update",
"description": "This is to auto update the server on start.\r\n\r\nOptions are 0 or 1\r\nDefault is 1",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean"
},
{
"name": "ld lib path",
"description": "This is really annoying that more games are doing this.",
"env_variable": "LD_LIBRARY_PATH",
"default_value": ".",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20"
},
{
"name": "Beta Branch",
"description": "Installs beta branch if specified. For example, latest_experimental would install the latest experimental branch release. Requires a reinstall to switch branches properly.",
"env_variable": "SRCDS_BETAID",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|max:20"
},
{
"name": "Telnet Password",
"description": "Telnet listens on a local interface by default without a password. However, you can specify a password if you wish to expose telnet.",
"env_variable": "PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|max:30"
},
{
"name": "Telnet Port",
"description": "",
"env_variable": "TELNET_PORT",
"default_value": "8081",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:20"
}
]
}