mirror of
https://github.com/parkervcp/eggs.git
synced 2024-11-15 14:37:21 +08:00
60 lines
2.5 KiB
INI
60 lines
2.5 KiB
INI
// ****************************************************************************
|
|
// *
|
|
// ArmA 3 Basic Network Config File - basic.cfg *
|
|
// *
|
|
// More info about parameters: *
|
|
// https://community.bistudio.com/wiki/basic.cfg *
|
|
// *
|
|
// ****************************************************************************
|
|
|
|
// Defines network tuning parameters.
|
|
//
|
|
// This file is to be passed to the -cfg parameter on the command line for the server.
|
|
// The following settings are the suggested settings.
|
|
// Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it.
|
|
|
|
// BANDWIDTH SETTINGS
|
|
|
|
// Bandwidth the server is guaranteed to have (in bps)
|
|
// General guideline is NumberOfPlayers * 256kb
|
|
// Default: 131072
|
|
//MinBandwidth=5120000;
|
|
// Bandwidth the server can never go above (in bps)
|
|
// For a single server, use full network speed; decrease when running multiple servers
|
|
//MaxBandwidth=10240000;
|
|
|
|
// PACKET SETTINGS
|
|
|
|
// Maximum number of packets per frame.
|
|
// Increasing the value potentially decreases lag, but increases desync
|
|
// Default: 128
|
|
//MaxMsgSend=2048;
|
|
// Maximum payload of guaranteed packet (in b)
|
|
// Small messages are packed to larger packets
|
|
// Guaranteed packets are used for non-repetitive events, like shooting
|
|
// Lower value means more packets are sent, so less events will get combined
|
|
// Default: 512
|
|
MaxSizeGuaranteed=512;
|
|
// Maximum payload of non-guaranteed packet (in b)
|
|
// Increasing this value may improve bandwidth requirement, but may also increase lag
|
|
// Largest factor in desync
|
|
// Guidance is half of MaxSizeGuaranteed
|
|
// Default: 256
|
|
MaxSizeNonguaranteed=256;
|
|
// Maximal size of a packet sent over the network
|
|
// Only necessary if ISP forces lower packet size and there are connectivity issues
|
|
// Default: 1400
|
|
//class sockets{maxPacketSize=1400};
|
|
|
|
// SMOOTHNESS SETTINGS
|
|
|
|
// Minimal error required to send network updates for far units
|
|
// Smaller values will make for smoother movement at long ranges, but will increase network traffic
|
|
// Default: 0.003
|
|
//MinErrorToSend=0.01;
|
|
// Minimal error required to send network updates for near units
|
|
// Using larger value can reduce traffic sent for near units
|
|
// Also controls client to server traffic
|
|
// Default: 0.01
|
|
//MinErrorToSendNear=0.02;
|