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翼龙面板服务镜像
bf03a3af07
- Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image. - Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers. - Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security. - Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box. - Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works. - Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting. - Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function. - Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked). |
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.github | ||
among_us | ||
bots | ||
cryofall/cryofall | ||
database | ||
enemy_territory/etlegacy | ||
example | ||
factorio | ||
gta | ||
leaguesandbox | ||
mindustry | ||
minecraft | ||
minetest | ||
openra | ||
rdr | ||
scripts | ||
starmade/starmade | ||
steamcmd_servers | ||
stock-eggs | ||
storage/minio | ||
teeworlds/teeworlds | ||
terraria | ||
tycoon_games/openttd | ||
unreal_engine/tower_unite | ||
vintage_story | ||
voice_servers | ||
xonotic/xonotic | ||
.gitignore | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md |
Parkers Pterodactyl eggs repo
I am working on adding a large collection of public eggs for the Pterodactyl community.
With that I am also accepting PR's for new services and also updates to the current ones.
If you are submitting PR's try and keep names and titles the same.
How to import an egg
If you are reading this it looks like you are looking to add an egg to your server.
- Download any of the json files located in the folders below.
- It's easiest to right click the
raw
button and save as.
- It's easiest to right click the
- In your panel go to the
Nests
section in the admin part of the panel - Click the green
Import Egg
button - Browse to the json file you saved earlier
- Select what nest you want to put the egg in.
- If you want a new nest you need to create it before importing the egg.
You must restart your daemon after importing an egg if you are using 0.7. This is not required on 1.X.
Please read the CONTRIBUTING.md before submitting PRs
Bots
- ATL Bot Node JS
- Bastion Node JS
- CorpBot Python
- discord.js Node JS generic
- discord.py Python generic
- discordgo Golang generic
- fragbot Golang
- JMusicBot Java
- parkertron Golang
- pixel-bot Python
- Redbot Python
- SinusBot
Database
In-Memory Databases
noSQL
SQL Databases
Voice Servers
Game Eggs
- GTA V
- GTA SA
Minetest (including MTG)
-
Bedrock Servers for Bedrock Minecraft (Windows 10, mobile, console)
-
Java Servers for Java Minecraft
-
Proxies Minecraft Server Proxies
SteamCMD Servers These eggs use SteamCMD to install
- 7 Days to Die
- ARK: Survival Evolved
- Arma
- Avorion
- Assetto Corsa
- Barotrauma
- Citadel: Forged with Fire
- Conan Exiles
- Don't Starve Together
- ECO
- HLDS Server
- Holdfast: Nations At War
- Hurtworld
- Insurgency: Sandstorm
- Killing Floor 2
- Mordhau
- Onset
- PixARK
- Project Zomboid
- Quake Live
- Rising World
- Rust
- SCP: Secret Laboratory
- Soldat
- Squad
- Starbound
- Stationeers
- Stormworks: Build and Rescue
- Sven Co-op
- The Forest
- Team Fortress 2 Classic
- Unturned