eggs/game_eggs/steamcmd_servers/mount_blade_II_bannerlord
2024-01-10 18:29:26 +01:00
..
egg-mount--blade-i-i--bannerlord.json Update Mount & Blade II: Bannerlord to Linux (dotnet) 2024-01-10 09:48:36 +01:00
README.md Fix some grammer 2024-01-10 18:29:26 +01:00

Mount & Blade II: Bannerlord

Documentation

Installation/System Requirements

Bare Minimum Recommended
Processor AMD64 only -
RAM 4 GiB 8 GiB
Storage 5 GiB 8 GiB
Network 60 packets to each player and each packet is less than 1.5 kilobytes -
Game Ownership Needed for the game token -

Server Ports

Ports required to run the server

Port default
Game 7210 (UDP)

Notes

You need to get your own AUTH token to run this server generated by an offical client

YT

Docs

IPV6

Because something is wrong with their server, you will be unable to join as their IPV6 logic is broken (even if you don't have IPV6). To fix this, go to bin/Linux64_Shipping_Server, open the TaleWorlds.Starter.DotNetCore.Linux.runtimeconfig.json file and add:

"System.Net.DisableIPv6": true

To the configProperties object. Your file should then look something like this:

{
  "runtimeOptions": {
    "tfm": "net6.0",
    "framework": {
      "name": "Microsoft.NETCore.App",
      "version": "6.0.0"
    },
    "configProperties": {
      "System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
      "System.Net.DisableIPv6": true
    }
  }
}