mirror of
https://github.com/parkervcp/eggs.git
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7a7fde7424
Added startup parameter `noinput`. This should fix the issue where the server stops due to a `std::runtime_error`.
55 lines
3.8 KiB
JSON
55 lines
3.8 KiB
JSON
{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v1"
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},
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"exported_at": "2019-12-12T18:56:28-05:00",
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"name": "Onset",
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"author": "parker@parkervcp.com",
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"description": "Onset is an open world multiplayer sandbox without predefined goals. Create and host your very own experience in Onset using scripting functions. Whether that is Roleplay, Cops and Robbers or classic Freeroam. Or just enjoy the different gamemodes created by other players.",
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"image": "quay.io\/parkervcp\/pterodactyl-images:ubuntu_source",
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"startup": ".\/OnsetServer --noinput",
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"config": {
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"files": "{\r\n \"server_config.json\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"ipaddress\": \"0.0.0.0\",\r\n \"port\": \"{{server.build.default.port}}\",\r\n \"servername\": \"{{server.build.env.SERVER_NAME}}\",\r\n \"password\":\"{{server.build.env.SERVER_PASSWORD}}\"\r\n }\r\n }\r\n}",
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"startup": "{\r\n \"done\": \"Entering simulation\",\r\n \"userInteraction\": []\r\n}",
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"logs": "{}",
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"stop": "^C"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ubuntu:18.04'\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so",
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"container": "ubuntu:18.04",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "App ID",
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"description": "ARK steam app id for auto updates. Leave blank to avoid auto update.",
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"env_variable": "SRCDS_APPID",
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"default_value": "1204170",
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"user_viewable": 1,
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"user_editable": 0,
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"rules": "required|string|max:20"
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},
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{
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"name": "ld lib path",
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"description": "required to load server libraries.",
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"env_variable": "LD_LIBRARY_PATH",
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"default_value": ".",
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"user_viewable": 0,
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"user_editable": 0,
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"rules": "required|string|max:20"
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},
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{
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"name": "Auto Update Server",
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"description": "This flag will auto update the server on restart. (default is 1) \r\n\r\nSet to 1 to update\r\nSet to 0 to no update",
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"env_variable": "AUTO_UPDATE",
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"default_value": "1",
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"user_viewable": 1,
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"user_editable": 1,
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"rules": "required|string|max:20"
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}
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]
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}
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