mirror of
https://github.com/parkervcp/eggs.git
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95 lines
27 KiB
JSON
95 lines
27 KiB
JSON
{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v1",
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"update_url": null
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},
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"exported_at": "2021-08-17T11:25:43-05:00",
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"name": "Steel Division 2",
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"author": "f.falk@pm.me",
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"description": "Steel Division 2 is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.",
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"features": null,
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"images": [
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"quay.io\/parkervcp\/pterodactyl-images:base_debian"
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],
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"file_denylist": [],
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"startup": ".\/steeldiv2-server -ip {{SERVER_IP}} -listenport {{SERVER_PORT}} -port {{SERVER_PORT}} -ipmms {{SRV_MMS_IP}} -portmms {{SRV_MMS_PORT}} -rcon_password {{SRV_RCON}} -rcon_port {{SRV_RCON_PORT}} -chat_log_file chat.txt",
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"config": {
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"files": "{\r\n \"login.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"login\": \"login=\\\"{{server.build.env.SRV_LOGIN}}\\\"\",\r\n \"dedicated_key\": \"dedicated_key=\\\"{{server.build.env.SRV_APIKEY}}\\\"\"\r\n }\r\n },\r\n \"variables.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName\": \"ServerName=\\\"{{server.build.env.SRV_NAME}}\\\"\"\r\n }\r\n }\r\n}",
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"startup": "{\r\n \"done\": \"Connection to match making server validated\"\r\n}",
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"logs": "{}",
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"stop": "^C"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# TS3 Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napk add wget bash jq curl openssl\r\n\r\n# Download server files, only available in docker unfortunately\r\n# Docker-in-docker requires special setup to work, so this is a bit of a workaround\r\n# https:\/\/stackoverflow.com\/questions\/37905763\/how-do-i-download-docker-images-without-using-the-pull-command\r\nwget https:\/\/raw.githubusercontent.com\/moby\/moby\/master\/contrib\/download-frozen-image-v2.sh\r\nchmod +x download-frozen-image-v2.sh\r\nmkdir 'img'\r\n.\/download-frozen-image-v2.sh 'img' eugensystems\/steeldivision2:latest\r\nmkdir 'img-files'\r\nfind -type f -name layer.tar -exec tar -zxf {} --directory 'img-files' \\;\r\ncp 'img-files\/server\/steeldiv2-server' \/mnt\/server\r\n\r\n# Generate pkey\/cert\r\nopenssl genrsa -out \/mnt\/server\/pkey 2048\r\nopenssl req -new -batch -key \/mnt\/server\/pkey -out \/mnt\/server\/cert.req\r\nopenssl x509 -req -days 365 -in \/mnt\/server\/cert.req -signkey \/mnt\/server\/pkey -out \/mnt\/server\/cert\r\n\r\n# Generate config files\r\n# Comments copied from https:\/\/eugensystems.com\/downloads\/wargame3_server.tar.bz2\r\ncat <<EOF > \/mnt\/server\/params_for_ai.json\r\n{\r\n \"0\": [\r\n {\r\n \"name\": \"Deck name in the lobby\",\r\n \"deckContent\": \"JSGssa0xrjGvEa4BrkGuUa3xrGKtAq2RrWGvQq6CrnGr4a7hrSGu0a6RrzGtUa3RrmKt4azhrJGsIaxRrKGsAavxrUE=\",\r\n \"iaLevel\": 1\r\n }\r\n ],\r\n \"1\": [\r\n {\r\n \"name\": \"Deck name in the lobby\",\r\n \"deckContent\": \"Gx6Bgbehg4GDsYFxgsGD8YJBghGA4YSRhKG8YYMhgMGDAoNyhCGE0YRSg5GBoYJhgTGCsYKhgxGFMoKShVI=\",\r\n \"iaLevel\": 2\r\n }\r\n ]\r\n}\r\nEOF\r\ncat <<EOF > \/mnt\/server\/install.txt\r\nSteelDiv2 Dedicated Server is provided \"AS IS\" WITHOUT WARRANTY OF ANY KIND,\r\nEITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES\r\nOF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.\r\n\r\nTo install dedicated server, please follow these steps :\r\n- Edit login.ini file and insert your login and the dedicated key that eugen must have provided\r\n- Edit variables.ini and configure the games options\r\n- Launch steeldiv2-server with command line : .\/steeldiv2-server +port XXXX +ip_mms 178.32.126.73 +port_mms 10002 +ip YY.YY.YY.YY\r\nwhere your must replace XXXX by a valid port > 10000 and YY.YY.YY.YY by the IP of your server.\r\n\r\nEnjoy !\r\n\r\n\r\nOptional steps :\r\n- You can use rcon protocol to kick\/ban people, change server properties at runtime.\r\nYou can active rcon by specify the option +rcon_password and +rcon_port when you start your server.\r\nYou should then be able to connect using rcon client. Available commands are :\r\ndisplay_all_clients -> Display the list of connected clients with their Id\r\nkick CLIENT_ID -> Kick the client with Id CLIENT_ID\r\nkick CLIENT_PSEUDO -> Kick the client with pseudo CLIENT_PSEUDO (CLIENT_PSEUDO can be a part of his real pseudo)\r\nban CLIENT_ID DELAY_IN_HOUR -> Ban the player with Id CLIENT_ID for DELAY_IN_HOUR hours\r\nban CLIENT_PSEUDO DELAY_IN_HOUR -> Ban the player with pseudo CLIENT_PSEUDO for DELAY_IN_HOUR hours (CLIENT_PSEUDO can be a part of his real pseudo)\r\nunban CLIENT_ID -> Unban the player with Id CLIENT_ID\r\nsetsvar VARIABLE_NAME VARIABLE_VALUE -> Allow you to change one of the settings of the server (have a look at variables.ini)\r\n\r\n- You can have a look at the admins.ini file to add some admins to your server\r\nEOF\r\n\r\ncat <<EOF > \/mnt\/server\/banned_clients.ini\r\n; This file contains the list of the banned user\r\n; Its lines should be like :\r\n; 120487=1373993738\r\n; where 120487 is the client Id of the banned player and 1373993738 is the end date of the ban stored using Unix time (http:\/\/en.wikipedia.org\/wiki\/Unix_time)\r\n; If the end date is 0, it means that the player is banned forever\r\nEOF\r\n\r\ncat <<EOF > \/mnt\/server\/admins.ini\r\n; This file contains the list of the admins\r\n;\r\n; Its lines should be like :\r\n; 120487=\"abcdefghijklmnopqrstuvwxyz\"\r\n; where 120487 is the client Id of the admin player and abcdefghijklmnopqrstuvwxyz is the rights granted to this players\r\n;\r\n; Granted rights can be :\r\n; s -> Can change serveur variable \r\n; p -> Can change player variable\r\n; k -> Can kick clients\r\n; b -> Can ban clients \r\n; u -> Can unban clients\r\n;\r\n; Admins can execute these commands ingame if they are connected on the server.\r\n;\r\n; Available commands are :\r\n; kick CLIENT_ID -> Kick the client with Id CLIENT_ID\r\n; kick CLIENT_PSEUDO -> Kick the client with pseudo CLIENT_PSEUDO (CLIENT_PSEUDO can be a part of his real pseudo)\r\n; ban CLIENT_ID DELAY_IN_HOUR -> Ban the player with Id CLIENT_ID for DELAY_IN_HOUR hours\r\n; ban CLIENT_PSEUDO DELAY_IN_HOUR -> Ban the player with pseudo CLIENT_PSEUDO for DELAY_IN_HOUR hours (CLIENT_PSEUDO can be a part of his real pseudo)\r\n; unban CLIENT_ID -> Unban the player with Id CLIENT_ID\r\n; setsvar VARIABLE_NAME VARIABLE_VALUE -> Allow you to change one of the settings of the server (have a look at variables.ini)\r\n;\r\n; To execute a command, admin must enter in the lobby chat : \"\/COMMAND\"\r\n; For example, to kick player with pseudo toto, he must enter \/kick toto\r\n;\r\nEOF\r\n\r\ncat <<EOF > \/mnt\/server\/login.ini\r\n; This file contains the parameters needed to register your server in the servers list\r\n; You need to have a valid eugnet account and a dedicated key. \r\n; If you have no dedicated key, ask a key at : eugsupport@eugen.fr (please provide your login in the mail).\r\n;\r\n\r\nlogin=\"INSERT_YOUR_LOGIN\"\r\ndedicated_key=\"INSERT_YOUR_KEY_HERE\"\r\nEOF\r\n\r\ncat <<EOF > \/mnt\/server\/variables.ini\r\n; This file contains the parameters of the room\r\n; Allowed key \/ values are :\r\n;\r\n; NbMaxPlayer : Specify how many players can play during a game\r\n; Allowed values : NbMaxPlayer <= 20, default value is 20\r\n;\r\n; ServerName : Specify the name of the server\r\n; Allowed values : Text, default value is \"Default Server Name\"\r\n;\r\n; GameType : Specify the mode opposition mode.\r\n; Allowed values : 0 (ALLIES vs AXIS), 1 (ALLIES vs ALLIES), 2 (AXIS vs AXIS), default value is 0\r\n;\r\n; InitMoney : Specify the amount of money which will be shared between players\r\n; Allowed values : All, default value is 750\r\n;\r\n; TimeLimit : Specify the time of the fight in seconds\r\n; Allowed values : All, 0 means unlimited, default value is 1200\r\n;\r\n; ScoreLimit : Specify the score to reach to win\r\n; Allowed values : All, default value is 4000\r\n;\r\n; VictoryCond : Specify the victory condition\r\n; Allowed values : 1 (Destruction), 2 (Siege), 3 (Economy), 4 (Conquest), default value is 1\r\n;\r\n; NbMinPlayer: Specify the number of players needed to start the countdown\r\n; Allowed values : NbMinPlayer < 20 and NbMinPlayer < NbMaxPlayer, default value is 10\r\n;\r\n; WarmupCountdown : Specify the time in seconds before launch the game when NbMinPlayers is reached\r\n; Allowed values : WarmupCountdown > 10, default value is 120\r\n;\r\n; LoadingTimeMax : Specify the time max in seconds between the end of the countdown and the beginning of the deployment\r\n; Allowed values : LoadingTimeMax > 60, default value is 120\r\n;\r\n; DeploiementTimeMax : Specify the time in seconds before deployment end\r\n; Allowed values : DeploiementTimeMax > 10, default value is 120\r\n;\r\n; DebriefingTimeMax : Specify the time max in seconds of the debriefing, players have DebriefingTimeMax seconds to click on the \"Next Game\" button if they want to stay on the server\r\n; Allowed values : All values, default value is 30\r\n;\r\n; DeltaMaxTeamSize : Specify the delta max of players between the 2 teams\r\n; Allowed values : All values, default value is 10\r\n;\r\n; MaxTeamSize : Specify the size max of the teams\r\n; Allowed values : All values, default value is 10\r\n;\r\n; IncomeRate : Specify the income rate\r\n; Allowed values : 0 (None), 1 (Very low), 2 (Low), 3 (Normal), 4 (High), 5 (VeryHigh), default value is 3\r\n;\r\n; PhaseADuration : Duration of the first gameplay phase.\r\n; Allowed values : Any\r\n;\r\n; PhaseBDuration : Duration of the second gameplay phase.\r\n; Allowed values : Any\r\n;\r\n; DivisionTagFilter : Force players to restrict themselves to some deck types. If unspecified, it allows them any deck.\r\n; Allowed values : <unspecified>, East, West\r\n;\r\n; AllowObservers : Allow observer type players to join and watch the game\r\n; Allowed values : 0 (Don't allow), 1 (Allow), 2 (Low), 3 (Normal), default value is 1\r\n;\r\n; ObserverDelay : Observers see a delayed version of the game to minimise cheating\r\n; Allowed values : any, default value is 120\r\n;\r\n; CoopVsAI : Mode where all players are on one side and computer players fill in the other team\r\n; Allowed values : 0 (Disabled), 1 (Players are forced in the first team), 2 (Players are forced in the second team), default value is 0\r\n;\r\n; AutoFillAI: Allows the server to spawn computer player to fill in any missing player slot when the game launches. \r\n; This isn't compatible with CoopVsAI mode.\r\n; Allowed values : 0 (Disabled), 1 (Enabled)\r\n;\r\n; DeltaTimeCheckAutoFillAI: Delay between each computer player joining the server to fill in the missing slots.\r\n; Allowed values : any, default value is 60\r\n;\r\n;\r\n; ### Map Selection ###\r\n;\r\n; Each map is available in multiple variants, of size or game setting rules. Not all settings are possible though. Refer to the map list table for more details on that.\r\n; \r\n; For example, let's say we want to use the Bobr map. We can see in the table that the map base id is _2x2_Urban_River_Bobr_LD_1v1. Also, \r\n; the map is more meant for 1v1 so it's rather small. And it can only do Conquest, Breakthrough and Close Quarter modes.\r\n; \r\n; We'll pick the Breakthrough mode. This means we need to add the suffix _BKT to the map base id. With that, we now have all the information we need to configure the server. \r\n; We'll just use that configuration block in variables.ini:\r\n; Map = _2x2_Urban_River_Bobr_LD_1v1_BKT\r\n; VictoryCond = 5\r\n; CombatRule = 2\r\n;\r\n; +----------------------------+----------------+--------------+------------+\r\n; | Mode | Map id suffix | VictoryCond | CombatRule |\r\n; +----------------------------+----------------+--------------+------------+\r\n; | Conquest | | 2 | 2 |\r\n; | Breakthrough | BKT | 5 | 2 |\r\n; | Close Quarter | CQC | 3 | 2 |\r\n; | Destruction | DEST | 2 | 1 |\r\n; | Destruction Close Quarter | DEST_CQC | 3 | 1 |\r\n; +----------------------------+----------------+--------------+------------+\r\n;\r\n; Conquest doesn't have a suffix at all so the id to use is just the value you can find in the map table bellow. For Bobr it would just be _2x2_Urban_River_Bobr_LD_1v1 then.\r\n;\r\n; Map : Specify the Id of the map\r\n; Allowed values (uses Map Base Id):\r\n; +-----------------------+---------------------------------------+-----------+---------------+----------------+--------------+---------------------------+\r\n; | Name | Map Base Id | Conquest | Breakthrough | Close Quarter | Destruction | Destruction Close Quarter |\r\n; +-----------------------+---------------------------------------+-----------+---------------+----------------+--------------+---------------------------+\r\n; | Orsha, north | _2x1_Proto_levelBuild_Orsha_N_LD_1v1 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Tsel | _2x2_Foret_Tsel_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Sianno | _2x2_Lacs_Sianno_LD_1v1 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Lenina | _2x2_Lenina_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Ostrowno | _2x2_Ostrowno_LD_1v1 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Orsha, east | _2x2_Plateau_Central_Orsha_E_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Krupa | _2x2_River_Swamp_Krupa_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Shchedrin | _2x2_Shchedrin_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Slutsk, east | _2x2_Slutsk_E_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Slutsk | _2x2_Slutsk_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Slutsk, west | _2x2_Slutsk_W_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Bobr | _2x2_Urban_River_Bobr_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Haroshaje | _2x2_Ville_Centrale_Haroshaje_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Novka | _3x2_Astrouna_Novka_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Beshankovichy | _3x2_Beshankovichy_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Smolyany | _3x2_Bridges_Smolyany_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Vitebsk, east | _3x2_East_Vitebsk_LD_2v2 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Autobahn zur H\u00e4lle | _3x2_Highway_LD | \u2714 | \u2714 | \u2714 | | |\r\n; | Ilomantsi | _3x2_Ilomantsi_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Ilomantsi | _3x2_Ilomantsi_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Losnica | _3x2_Island_Losnica_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Lenina | _3x2_Lenina_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Lenina | _3x2_Lenina_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Lipen | _3x2_Lipen_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Lyakhavichy | _3x2_Lyakhavichy_LD_3v3 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Naratch lake | _3x2_Marecages_Naratch_lake_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Mogilev #10vs10 | _3x2_Mogilev_LD_10v10 | \u2714 | | | | |\r\n; | Mogilev | _3x2_Mogilev_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Ostrowno | _3x2_Ostrowno_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Ostrowno | _3x2_Ostrowno_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Pleshchenitsy, south | _3x2_Rivers_Pleshchenitsy_S_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Shchedrin | _3x2_Shchedrin_LD_2v2 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Shchedrin | _3x2_Shchedrin_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Siedlce | _3x2_Siedlce_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Siedlce | _3x2_Siedlce_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Slutsk | _3x2_Slutsk_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Slutsk | _3x2_Slutsk_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Tali Ihantala | _3x2_Tali_Ihantala_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Tali Ihantala | _3x2_Tali_Ihantala_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Tali Ihantala | _3x2_Tali_Ihantala_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Krupki #10vs10 | _3x2_Urban_roads_Krupki_LD_10v10 | \u2714 | | | | |\r\n; | Krupki | _3x2_Urban_roads_Krupki_LD_3v3 | \u2714 | \u2714 | \u2714 | | |\r\n; | Veselovo | _3x2_Veselovo_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Bobrujsk, west | _3x2_West_Bobrujsk_LD_2v2 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Brest, west | _3x2_West_Brest_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Brest, west | _3x2_West_Brest_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Brest, west | _3x2_West_Brest_LD_3v3 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Zbuczyn | _3x2_Zbuczyn_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Zbuczyn | _3x2_Zbuczyn_LD_2v2 | \u2714 | \u2714 | \u2714 | | |\r\n; | Lenina | _4x2_Lenina_LD_4v4 | \u2714 | \u2714 | \u2714 | | |\r\n; | Ostrowno | _4x2_Ostrowno_LD_4v4 | \u2714 | \u2714 | \u2714 | | |\r\n; | Shchedrin | _4x2_Shchedrin_LD_4v4 | \u2714 | \u2714 | \u2714 | | |\r\n; | Slutsk DEST #10vs10 | _4x2_Slutsk_LD_10v10 | | | | \u2714 | \u2714 |\r\n; | Slutsk | _4x2_Slutsk_LD_4v4 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Gora Kalwaria | _4x2_Vistula_Gora_Kalwaria_LD_1v1 | \u2714 | \u2714 | \u2714 | | |\r\n; | Gora Kalwaria | _4x2_Vistula_Gora_Kalwaria_LD_4v4 | \u2714 | \u2714 | \u2714 | \u2714 | \u2714 |\r\n; | Tannenberg | _4x2_tannenberg_10vs10 | \u2714 | | | | |\r\n; +-----------------------+---------------------------------------+-----------+---------------+----------------+--------------+---------------------------+\r\n;\r\n; MapRotationType : Specify the deck date constraint\r\n; Since VictoryCond and CombatRule is set outside of the map list, you cannot have a server that cycles between different game modes as a technical limitation.\r\n; Allowed values : 0 (None), 1 (Simple rotation), 2 (Random)\r\n;\r\n; InverseSpawnPoints : Swaps starting points between the two teams\r\n; Allowed values : 0 (Default), 1 (Swapped)\r\n;\r\n\r\nServerName = \"Default Server Name\"\r\nNbMaxPlayer = 20\r\nGameType = 0\r\nMap = _2x2_Urban_River_Bobr_LD_1v1_BKT\r\nVictoryCond = 5\r\nCombatRule = 2\r\nInitMoney = 10000\r\nScoreLimit = 20000\r\nNbMinPlayer = 18\r\nDebriefingTimeMax = 180\r\nDeploiementTimeMax = 120\r\nWarmupCountdown = 15\r\nTimeLimit = 3600\r\nDeltaMaxTeamSize = 10\r\nMaxTeamSize = 10\r\nEOF",
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"container": "alpine",
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"entrypoint": "ash"
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}
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},
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"variables": [
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{
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"name": "Server Name",
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"description": "The server name shown in matchmaking",
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"env_variable": "SRV_NAME",
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"default_value": "Steel Division 2 Server",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string"
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},
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{
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"name": "Login",
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"description": "Username provided to Eugen when requesting an API key",
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"env_variable": "SRV_LOGIN",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string"
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},
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{
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"name": "API Key",
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"description": "API Key provided by Eugen. Send an email to \"eugsupport@eugen.fr\" containing your EugNet login, E-Mail used to register, and Steel Division 2 CD key to receive one.",
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"env_variable": "SRV_APIKEY",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string"
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},
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{
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"name": "RCon Password",
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"description": "Password used to connect to server RCon",
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"env_variable": "SRV_RCON",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string"
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},
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{
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"name": "RCon port",
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"description": "Port used to connect to server RCon",
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"env_variable": "SRV_RCON_PORT",
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"default_value": "",
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"user_viewable": true,
|
|
"user_editable": false,
|
|
"rules": "required|integer|min:1"
|
|
},
|
|
{
|
|
"name": "Matchmaking server IP address",
|
|
"description": "IP Address to Eugen Matchmaking server",
|
|
"env_variable": "SRV_MMS_IP",
|
|
"default_value": "178.32.126.73",
|
|
"user_viewable": true,
|
|
"user_editable": false,
|
|
"rules": "required|ip"
|
|
},
|
|
{
|
|
"name": "Matchmaking server port",
|
|
"description": "Port used to connect to Eugen Matchmaking server",
|
|
"env_variable": "SRV_MMS_PORT",
|
|
"default_value": "10002",
|
|
"user_viewable": true,
|
|
"user_editable": false,
|
|
"rules": "required|integer|min:1"
|
|
}
|
|
]
|
|
} |