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翼龙面板服务镜像
65645401e5
- Updated to latest Pterodactyl egg format - Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs). - Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded. -- Variables -- - Changed game ID to be numeric only. Also hidden from end-user for cleanliness. - Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user. - Added server binary field to allow flexibility. - Removed Steam Auth Code field because it isn't really practical. - Cleaned up Connect IP, Connect Password, Mods, and ServerMods fields. - Added server update and mods download/update fields. - Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters. |
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.github | ||
among_us | ||
bots | ||
cryofall/cryofall | ||
database | ||
enemy_territory/etlegacy | ||
example | ||
factorio | ||
gta | ||
leaguesandbox | ||
mindustry | ||
minecraft | ||
minetest | ||
openra | ||
rdr | ||
scripts | ||
starmade/starmade | ||
steamcmd_servers | ||
stock-eggs | ||
storage/minio | ||
teeworlds/teeworlds | ||
terraria | ||
tycoon_games/openttd | ||
unreal_engine/tower_unite | ||
vintage_story | ||
voice_servers | ||
xonotic/xonotic | ||
.gitignore | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md |
Parkers Pterodactyl eggs repo
I am working on adding a large collection of public eggs for the Pterodactyl community.
With that I am also accepting PR's for new services and also updates to the current ones.
If you are submitting PR's try and keep names and titles the same.
How to import an egg
If you are reading this it looks like you are looking to add an egg to your server.
- Download any of the json files located in the folders below.
- It's easiest to right click the
raw
button and save as.
- It's easiest to right click the
- In your panel go to the
Nests
section in the admin part of the panel - Click the green
Import Egg
button - Browse to the json file you saved earlier
- Select what nest you want to put the egg in.
- If you want a new nest you need to create it before importing the egg.
You must restart your daemon after importing an egg if you are using 0.7. This is not required on 1.X.
Please read the CONTRIBUTING.md before submitting PRs
Bots
- ATL Bot Node JS
- Bastion Node JS
- CorpBot Python
- discord.js Node JS generic
- discord.py Python generic
- discordgo Golang generic
- fragbot Golang
- JMusicBot Java
- parkertron Golang
- pixel-bot Python
- Redbot Python
- SinusBot
Database
In-Memory Databases
noSQL
SQL Databases
Voice Servers
Game Eggs
- GTA V
- GTA SA
Minetest (including MTG)
-
Bedrock Servers for Bedrock Minecraft (Windows 10, mobile, console)
-
Java Servers for Java Minecraft
-
Proxies Minecraft Server Proxies
SteamCMD Servers These eggs use SteamCMD to install
- 7 Days to Die
- ARK: Survival Evolved
- Arma
- Avorion
- Assetto Corsa
- Barotrauma
- Citadel: Forged with Fire
- Conan Exiles
- Don't Starve Together
- ECO
- HLDS Server
- Holdfast: Nations At War
- Hurtworld
- Insurgency: Sandstorm
- Killing Floor 2
- Mordhau
- Onset
- PixARK
- Project Zomboid
- Quake Live
- Rising World
- Rust
- SCP: Secret Laboratory
- Soldat
- Squad
- Starbound
- Stationeers
- Stormworks: Build and Rescue
- Sven Co-op
- The Forest
- Team Fortress 2 Classic
- Unturned