eggs/game_eggs/minecraft/java/nanolimbo/settings.yml

115 lines
2.6 KiB
YAML

#
# NanoLimbo configuration
#
# Server's host address and port. Set ip empty to use public address
bind:
ip: 'localhost'
port: 65535
# Max amount of players can join to server
# Set -1 to make it infinite
maxPlayers: 100
# Server's data in servers list
ping:
description: '{"text": "&9NanoLimbo"}'
version: 'NanoLimbo'
# Available dimensions: OVERWORLD, NETHER, THE_END
dimension: THE_END
# Whether to display the player in the player list
# For 1.16.5 clients player list will be sent even if disabled, to avoid crash
playerList:
enable: false
username: 'NanoLimbo'
# Whether to display header and footer in player list
headerAndFooter:
enable: false
header: '{"text": "&eWelcome!"}'
footer: '{"text": "&9NanoLimbo"}'
# Spawn position in the world
spawnPosition:
x: 0.0
y: 64.0
z: 0.0
yaw: 0.0
pitch: 0.0
# Setup player's game mode
# 0 - Survival
# 1 - Creative (hide HP and food bar)
# 2 - Adventure
# 3 - Spectator (hide all UI bars)
gameMode: 3
# Server name which is shown under F3
brandName:
enable: true
content: 'NanoLimbo'
# Message sends when player join to server
joinMessage:
enable: true
text: '{"text": "&eWelcome to the Limbo!"}'
# BossBar displays when player join to server
# Works on 1.9+ clients only
bossBar:
enable: true
text: '{"text": "Welcome to the Limbo!"}'
health: 1.0
# Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
color: PINK
# Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20
division: SOLID
# Display title and subtitle
title:
enable: true
# Set title text value empty, if you need only subtitle
title: '{"text": "&9&lWelcome!"}'
# Set subtitle text value empty, if you need only title
subtitle: '{"text": "&6NanoLimbo"}'
# Fade in time in ticks (1 sec = 20 ticks)
fadeIn: 10
# Stay time in ticks
stay: 100
# Fade out time in ticks
fadeOut: 10
# Player info forwarding support.
# Available types:
# - NONE
# - LEGACY
# - MODERN
# - BUNGEE_GUARD
# Don't use secret if you not use MODERN type
infoForwarding:
type: NONE
secret: '<YOUR_SECRET_HERE>'
tokens:
- '<BUNGEE_GUARD_TOKEN>'
# Read timeout for connections in milliseconds
readTimeout: 30000
# Define log level. For production, I'd recommend to use level 2
# Log levels:
# 0 - Display only errors
# 1 - Display errors, warnings
# 2 - Display errors, warnings, info
# 3 - Display errors, warnings, info, debug
debugLevel: 2
# Warning! Do not touch params of this block, if you not completely sure what is this!
netty:
# Use Linux native transport type, if it possible
useEpoll: true
# EventLoopGroup threads count
threads:
bossGroup: 1
workerGroup: 4