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egg-mount--blade-i-i--bannerlord.json | ||
README.md |
Mount & Blade II: Bannerlord
Documentation
Installation/System Requirements
Bare Minimum | Recommended | |
---|---|---|
Processor | AMD64 only | - |
RAM | 4 GiB | 8 GiB |
Storage | 5 GiB | 8 GiB |
Network | 60 packets to each player and each packet is less than 1.5 kilobytes | - |
Game Ownership | Needed for the game token | - |
Server Ports
Ports required to run the server
Port | default |
---|---|
Game | 7210 (UDP) |
Notes
You need to get your own AUTH token to run this server generated by an offical client
IPV6
Because something is wrong with there server you will be ubanble to join as there IPV6 logic is broken (even if you dot not have IPV6).
To fix this go to bin/Linux64_Shipping_Server
, open the TaleWorlds.Starter.DotNetCore.Linux.runtimeconfig.json
file and add:
"System.Net.DisableIPv6": true
Your file should then look something like this:
{
"runtimeOptions": {
"tfm": "net6.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "6.0.0"
},
"configProperties": {
"System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
"System.Net.DisableIPv6": true
}
}
}