eggs/game_eggs/steamcmd_servers/mount_blade_II_bannerlord
2024-01-10 09:57:32 +01:00
..
egg-mount--blade-i-i--bannerlord.json Update Mount & Blade II: Bannerlord to Linux (dotnet) 2024-01-10 09:48:36 +01:00
README.md Mention the need to disable IPV6 2024-01-10 09:57:32 +01:00

Mount & Blade II: Bannerlord

Documentation

Installation/System Requirements

Bare Minimum Recommended
Processor AMD64 only -
RAM 4 GiB 8 GiB
Storage 5 GiB 8 GiB
Network 60 packets to each player and each packet is less than 1.5 kilobytes -
Game Ownership Needed for the game token -

Server Ports

Ports required to run the server

Port default
Game 7210 (UDP)

Notes

You need to get your own AUTH token to run this server generated by an offical client

YT

Docs

IPV6

Because something is wrong with there server you will be ubanble to join as there IPV6 logic is broken (even if you dot not have IPV6). To fix this go to bin/Linux64_Shipping_Server, open the TaleWorlds.Starter.DotNetCore.Linux.runtimeconfig.json file and add:

"System.Net.DisableIPv6": true

Your file should then look something like this:

{
  "runtimeOptions": {
    "tfm": "net6.0",
    "framework": {
      "name": "Microsoft.NETCore.App",
      "version": "6.0.0"
    },
    "configProperties": {
      "System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
      "System.Net.DisableIPv6": true
    }
  }
}