mirror of
https://github.com/parkervcp/eggs.git
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025588b2df
Enabled TCP fast open as the container runs on debian. Cleared the forwarding secret, security measure. Renamed forwarding mode to LEGACY so users don't get the initial startup error, and would work out of the box.
135 lines
7.0 KiB
TOML
135 lines
7.0 KiB
TOML
# Config version. Do not change this
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config-version = "1.0"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Legacy color codes and JSON are accepted.
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motd = "&3A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# If client's ISP/AS sent from this proxy is different from the one from Mojang's
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# authentication server, the player is kicked. This disallows some VPN and proxy
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# connections but is a weak form of protection.
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prevent-client-proxy-connections = false
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting
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# from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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# if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "legacy"
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# If you are using modern or BungeeGuard IP forwarding, configure an unique secret here.
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forwarding-secret = ""
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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# instead for a nicer display in the server list.
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announce-forge = false
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# If enabled (default is false) and the proxy is in online mode, Velocity will kick
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# any existing player who is online if a duplicate connection attempt is made.
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kick-existing-players = false
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# Should Velocity pass server list ping requests to a backend server?
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# Available options:
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# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
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# will determine the initial server list ping response.
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# - "mods": Passes only the mod list from your backend server into the response.
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# The first server in your try list (or forced host) with a mod list will be
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# used. If no backend servers can be contacted, Velocity won't display any
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# mod information.
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# - "description": Uses the description and mod list from the backend server. The first
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# server in the try (or forced host) list that responds is used for the
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# description and mod list.
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# - "all": Uses the backend server's response as the proxy response. The Velocity
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# configuration is used if no servers could be contacted.
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ping-passthrough = "DISABLED"
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "127.0.0.1:30066"
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minigames = "127.0.0.1:30068"
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# In what order we should try servers when a player logs in or is kicked from aserver.
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try = ["lobby"]
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factions = "127.0.0.1:30067"
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[forced-hosts]
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"minigames.example.com" = ["minigames"]
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# Configure your forced hosts here.
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"lobby.example.com" = ["lobby"]
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"factions.example.com" = ["factions"]
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[advanced]
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# Specify a custom timeout for connection timeouts here. The default is five seconds.
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connection-timeout = 5000
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# Enables BungeeCord plugin messaging channel support on Velocity.
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bungee-plugin-message-channel = true
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# Specify a read timeout for connections here. The default is 30 seconds.
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read-timeout = 30000
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# Enables compatibility with HAProxy.
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proxy-protocol = false
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# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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tcp-fast-open = true
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# Shows ping requests to the proxy from clients.
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show-ping-requests = false
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# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
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# loses connection to the server without an explicit disconnect message by attempting to fall the
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# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
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# can disable this setting to use the BungeeCord behavior.
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failover-on-unexpected-server-disconnect = true
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# How much compression should be done (from 0-9). The default is -1, which uses the
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# default level of 6.
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compression-level = -1
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# Declares the proxy commands to 1.13+ clients.
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announce-proxy-commands = true
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# Enables the logging of commands
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log-command-executions = false
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# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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# compress all packets, and setting it to -1 will disable compression entirely.
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compression-threshold = 256
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# How fast (in milliseconds) are clients allowed to connect after the last connection? By
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# default, this is three seconds. Disable this by setting this to 0.
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login-ratelimit = 3000
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[query]
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# If query is enabled, on what port should the query protocol listen on?
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port = 25577
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# Whether plugins should be shown in query response by default or not
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show-plugins = false
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# This is the map name that is reported to the query services.
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map = "Velocity"
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# Whether to enable responding to GameSpy 4 query responses or not.
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enabled = false
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[metrics]
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# A unique, anonymous ID to identify this proxy with.
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id = ""
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log-failure = false
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# Whether metrics will be reported to bStats (https://bstats.org).
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# bStats collects some basic information, like how many people use Velocity and their
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# player count. We recommend keeping bStats enabled, but if you're not comfortable with
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# this, you can turn this setting off. There is no performance penalty associated with
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# having metrics enabled, and data sent to bStats can't identify your server.
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enabled = false
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# Legacy color codes and JSON are accepted in all messages.
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[messages]
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generic-connection-error = "&cAn internal error occurred in your connection."
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already-connected = "&cYou are already connected to this proxy!"
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online-mode-only = "&cThis server only accepts connections from online-mode clients.\n\n&7Did you change your username? Sign out of Minecraft, sign back in, and try again."
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# Prefix when the player is disconnected from a server.
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# First argument '%s': the server name
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disconnect-prefix = "&cCan't connect to %s: "
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no-available-servers = "&cThere are no available servers."
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# Prefix when the player gets kicked from a server.
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# First argument '%s': the server name
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kick-prefix = "&cKicked from %s: "
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moved-to-new-server-prefix = "&cThe server you were on kicked you: " |