eggs/game_eggs/steamcmd_servers/insurgency_sandstorm/egg-insurgency--sandstorm.json
maximilianovermeyer 1c77790a86
fix(insurgency) "Max Players" env variable typo (#1572)
"Max Players" var was defined as MAXPLAYERS, but referred as MAX_PLAYERS. Changed the definition instead of the startup command to keep it consistent with other steam games.
2022-03-01 22:55:12 +02:00

98 lines
5.5 KiB
JSON

{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1",
"update_url": null
},
"exported_at": "2021-11-26T14:52:26+01:00",
"name": "Insurgency: Sandstorm",
"author": "brycea@terrahost.cloud",
"description": "Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.",
"features": [
"steam_disk_space"
],
"images": [
"ghcr.io\/parkervcp\/games:source"
],
"file_denylist": [],
"startup": "\/home\/container\/Insurgency\/Binaries\/Linux\/InsurgencyServer-Linux-Shipping {{MAP_NAME}}?Scenario={{SCENARIO}}?MaxPlayers={{MAX_PLAYERS}} -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log -hostname=\"{{HOSTNAME}}\"",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"LogGameState: Match State Changed from LoadingAssets to WaitingToStart\",\r\n \"userInteraction\": []\r\n}",
"logs": "{\r\n \"custom\": false,\r\n \"location\": \"latest.log\"\r\n}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "apt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\nchmod +x \/mnt\/server\/Insurgency\/Binaries\/Linux\/InsurgencyServer-Linux-Shipping",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "App ID",
"description": "The ID corresponding to the game to download and run. Leave blank to avoid auto update.",
"env_variable": "SRCDS_APPID",
"default_value": "581330",
"user_viewable": true,
"user_editable": false,
"rules": "nullable|numeric"
},
{
"name": "Server Name",
"description": "The name to appear in the server in the server list.",
"env_variable": "HOSTNAME",
"default_value": "My Insurgency Server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:64"
},
{
"name": "Query Port",
"description": "Query port for your Insurgency server.",
"env_variable": "QUERY_PORT",
"default_value": "27131",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric"
},
{
"name": "Max Players",
"description": "Sets the maximum number of players.",
"env_variable": "MAX_PLAYERS",
"default_value": "28",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric"
},
{
"name": "Default Map",
"description": "Default map to run when starting the server. Scenario must be available with the provided map.",
"env_variable": "MAP_NAME",
"default_value": "Canyon",
"user_viewable": true,
"user_editable": true,
"rules": "required|string"
},
{
"name": "Scenario Name",
"description": "By default, a server will cycle through all Versus (PVP) scenarios available.",
"env_variable": "SCENARIO",
"default_value": "Scenario_Crossing_Checkpoint_Insurgents",
"user_viewable": true,
"user_editable": true,
"rules": "required|string"
},
{
"name": "Auto Update",
"description": "",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:20"
}
]
}