eggs/game_eggs/steamcmd_servers/arma/arma3/egg-arma3-config/basic.cfg
2021-07-02 03:34:01 +03:00

60 lines
2.5 KiB
INI

// ****************************************************************************
// *
// ArmA 3 Basic Network Config File - basic.cfg *
// *
// More info about parameters: *
// https://community.bistudio.com/wiki/basic.cfg *
// *
// ****************************************************************************
// Defines network tuning parameters.
//
// This file is to be passed to the -cfg parameter on the command line for the server.
// The following settings are the suggested settings.
// Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it.
// BANDWIDTH SETTINGS
// Bandwidth the server is guaranteed to have (in bps)
// General guideline is NumberOfPlayers * 256kb
// Default: 131072
//MinBandwidth=5120000;
// Bandwidth the server can never go above (in bps)
// For a single server, use full network speed; decrease when running multiple servers
//MaxBandwidth=10240000;
// PACKET SETTINGS
// Maximum number of packets per frame.
// Increasing the value potentially decreases lag, but increases desync
// Default: 128
//MaxMsgSend=2048;
// Maximum payload of guaranteed packet (in b)
// Small messages are packed to larger packets
// Guaranteed packets are used for non-repetitive events, like shooting
// Lower value means more packets are sent, so less events will get combined
// Default: 512
MaxSizeGuaranteed=512;
// Maximum payload of non-guaranteed packet (in b)
// Increasing this value may improve bandwidth requirement, but may also increase lag
// Largest factor in desync
// Guidance is half of MaxSizeGuaranteed
// Default: 256
MaxSizeNonguaranteed=256;
// Maximal size of a packet sent over the network
// Only necessary if ISP forces lower packet size and there are connectivity issues
// Default: 1400
//class sockets{maxPacketSize=1400};
// SMOOTHNESS SETTINGS
// Minimal error required to send network updates for far units
// Smaller values will make for smoother movement at long ranges, but will increase network traffic
// Default: 0.003
//MinErrorToSend=0.01;
// Minimal error required to send network updates for near units
// Using larger value can reduce traffic sent for near units
// Also controls client to server traffic
// Default: 0.01
//MinErrorToSendNear=0.02;