mirror of
https://github.com/parkervcp/eggs.git
synced 2025-01-23 16:42:52 +08:00
.. | ||
egg-mount--blade-i-i--bannerlord.json | ||
README.md |
Mount & Blade II: Bannerlord
Documentation
Installation/System Requirements
Bare Minimum | Recommended | |
---|---|---|
Processor | AMD64 only | - |
RAM | 4 GiB | 8 GiB |
Storage | 5 GiB | 8 GiB |
Network | 60 packets to each player and each packet is less than 1.5 kilobytes | - |
Game Ownership | Needed for the game token | - |
Server Ports
Ports required to run the server
Port | default |
---|---|
Game | 7210 (UDP) |
Notes
You need to get your own AUTH token to run this server generated by an offical client
IPv6
Because something is wrong with their server, you will be unable to join as their IPV6 logic is broken (even if you don't have IPV6).
To fix this, go to bin/Linux64_Shipping_Server
, open the TaleWorlds.Starter.DotNetCore.Linux.runtimeconfig.json
file and add:
"System.Net.DisableIPv6": true
To the configProperties
object.
Your file should then look something like this:
{
"runtimeOptions": {
"tfm": "net6.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "6.0.0"
},
"configProperties": {
"System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
"System.Net.DisableIPv6": true
}
}
}