eggs/game_eggs/steamcmd_servers/project_zomboid/README.md
PLASMAchicken 18d2cc98d7
Project Zomboid: tmpfs limit (#2647)
* Project Zomboid:  mention backup issue with the tmpfs limit
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Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
2024-01-06 09:55:55 +01:00

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# Project Zomboid
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
## Configuration
Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: `java.util.concurrent.ExecutionException: java.io.IOException: No space left on device`.
Either disable Backups in the Project Zomboid Server Settings via `BackupsOnStart=false` or increase the `tmpfs_size` in your wings config.yml configuration file.
## Server Ports
Project Zomboid requires one port for game data and one port for Steam.
```log
> *** SERVER STARTED ****.
> *** Steam is enabled.
> Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection).
> Clients should use 16261 port for connections.
```
| Port | default |
|-------------|---------|
| DefaultPort | 16261 |
| UDPPort | 16262 |