mirror of
https://github.com/parkervcp/eggs.git
synced 2024-11-12 04:27:24 +08:00
122 lines
4.0 KiB
YAML
122 lines
4.0 KiB
YAML
# Advanced configuration file for Nukkit
|
|
# Some of these settings are safe, others can break your server if modified incorrectly
|
|
# New settings/defaults won't appear automatically on this file when upgrading
|
|
|
|
settings:
|
|
#Multi-language setting
|
|
#Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu
|
|
language: "eng"
|
|
#Whether to send all strings translated to server locale or let the device handle them
|
|
force-language: false
|
|
shutdown-message: "Server closed"
|
|
#Allow listing plugins via Query
|
|
query-plugins: true
|
|
#Show a console message when a plugin uses deprecated API methods
|
|
deprecated-verbose: true
|
|
#Number of AsyncTask workers
|
|
#If set to auto, it'll try to detect the number of cores (and at least 4)
|
|
async-workers: auto
|
|
|
|
network:
|
|
#Threshold for batching packets, in bytes. Only these packets will be compressed
|
|
#Set to 0 to compress everything, -1 to disable
|
|
batch-threshold: 256
|
|
#Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
|
|
compression-level: 7
|
|
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
|
|
async-compression: false
|
|
|
|
debug:
|
|
#If > 1, it will show debug messages in the console
|
|
level: 1
|
|
#Enables commands: /status /gc
|
|
commands: false
|
|
|
|
timings:
|
|
#Enable core and plugin timings by default
|
|
enabled: false
|
|
#Enable monitoring at verbose level, include high-frequency timings
|
|
verbose: false
|
|
#Interval between history frames in ticks
|
|
#Default is 5 minutes (6000 ticks)
|
|
history-interval: 6000
|
|
#Length of the whole timing history in ticks
|
|
#Default is 1 hour (72000 ticks)
|
|
#This value is capped at a maximum of history-interval * 12
|
|
history-length: 72000
|
|
#For special cases of servers with special permission to bypass the max
|
|
#This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
|
|
#Setting this will not help you bypass the max unless Aikar has added an exception on the API side
|
|
bypass-max: false
|
|
#If set to true, name of your server won't be sent
|
|
privacy: false
|
|
#Settings sections to ignore. These sections won't be sent to Aikar's Timing parser
|
|
#For example: [all] or [settings, timings]
|
|
ignore: []
|
|
|
|
level-settings:
|
|
#The default format that levels will use when created
|
|
default-format: mcregion
|
|
#Automatically change levels tick rate to maintain 20 ticks per second
|
|
auto-tick-rate: true
|
|
auto-tick-rate-limit: 20
|
|
#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
|
|
base-tick-rate: 1
|
|
#Tick all players each tick even when other settings disallow this
|
|
always-tick-players: false
|
|
|
|
chunk-sending:
|
|
#Amount of chunks sent to players per tick
|
|
per-tick: 4
|
|
#Amount of chunks sent around each player
|
|
max-chunks: 192
|
|
#Amount of chunks that need to be sent before spawning the player
|
|
spawn-threshold: 56
|
|
#Save a serialized copy of the chunk in memory for faster sending
|
|
#Useful in mostly-static worlds where lots of players join at the same time
|
|
cache-chunks: false
|
|
|
|
chunk-ticking:
|
|
#Max amount of chunks processed each tick
|
|
per-tick: 40
|
|
#Radius of chunks around a player to tick
|
|
tick-radius: 3
|
|
light-updates: false
|
|
clear-tick-list: false
|
|
|
|
chunk-generation:
|
|
#Max. amount of chunks in the waiting queue to be generated
|
|
queue-size: 8
|
|
#Max. amount of chunks in the waiting queue to be populated
|
|
population-queue-size: 8
|
|
|
|
ticks-per:
|
|
animal-spawns: 400
|
|
monster-spawns: 1
|
|
autosave: 6000
|
|
cache-cleanup: 900
|
|
|
|
spawn-limits:
|
|
#Max amount of these entities
|
|
monsters: 70
|
|
animals: 15
|
|
water-animals: 5
|
|
ambient: 15
|
|
|
|
player:
|
|
#If true, player data will be saved as players/playername.dat
|
|
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
|
|
save-player-data: true
|
|
|
|
aliases:
|
|
#Aliases for commands
|
|
#Examples:
|
|
#showtheversion: version
|
|
#savestop: [save-all, stop]
|
|
|
|
worlds:
|
|
#These settings will override the generator set in server.properties and allows loading multiple levels
|
|
#Example:
|
|
#world:
|
|
# seed: 404
|
|
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) |