eggs/game_eggs/minecraft/bedrock/PowerNukkitX/nukkit.yml

163 lines
5.2 KiB
YAML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Advanced configuration file for Nukkit
# Some of these settings are safe, others can break your server if modified incorrectly
# New settings/defaults won't appear automatically on this file when upgrading
settings:
# Multi-language setting
# Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, idn, cze, tur, fin, vie, fra
language: eng
# Whether to send all strings translated to server locale or let the device handle them
force-language: false
shutdown-message: "Server closed"
# Allow listing plugins via Query
query-plugins: true
# Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
# Number of AsyncTask workers
# If set to auto, it'll try to detect the number of cores (and at least 4)
async-workers: auto
safe-spawn: true
waterdogpe: false
network:
maximum-stale-datagrams: 512
# Threshold for batching packets, in bytes. Only these packets will be compressed
# Set to 0 to compress everything, -1 to disable
batch-threshold: 256
# Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 7
# Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
# 0Create a new compressor for each compression request
# 1All compression requests are done with only one thread and one compressor
# 2Using the original Nukkit server-side algorithm for high stability, using ThreadLocal to create a compressor for each thread
# 3Modern hardware acceleration using the PowerNukkitX server, which improves on the original algorithm.
zlib-provider: 2
snappy: false
debug:
# If > 1, it will show debug messages in the console
level: 1
# Enables commands: /status /gc
commands: false
ignored-packets:
- LevelChunkPacket
timings:
# Turn off the timing completely, no timing object will be created, which can help improve performance
completely-close: false
# Enable core and plugin timings by default
enabled: false
# Enable monitoring at verbose level, include high-frequency timings
verbose: false
# Interval between history frames in ticks
# Default is 5 minutes (6000 ticks)
history-interval: 6000
# Length of the whole timing history in ticks
# Default is 1 hour (72000 ticks)
# This value is capped at a maximum of history-interval * 12
history-length: 72000
# For special cases of servers with special permission to bypass the max
# This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
# Setting this will not help you bypass the max unless Aikar has added an exception on the API side
bypass-max: false
# If set to true, name of your server won't be sent
privacy: false
ignore: []
level-settings:
# The default format that levels will use when created
default-format: anvil
# Automatically change levels tick rate to maintain 20 ticks per second
auto-tick-rate: true
auto-tick-rate-limit: 20
# Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
base-tick-rate: 1
# Tick all players each tick even when other settings disallow this
always-tick-players: false
tick-redstone: true
chunk-saving:
maximum-size-per-chunk: 1048576
chunk-sending:
# Amount of chunks sent to players per tick
per-tick: 8
# Amount of chunks sent around each player
max-chunks: 192
# Amount of chunks that need to be sent before spawning the player
spawn-threshold: 56
# Save a serialized copy of the chunk in memory for faster sending
# Useful in mostly-static worlds where lots of players join at the same time
cache-chunks: false
chunk-ticking:
# Max amount of chunks processed each tick
per-tick: 40
# Radius of chunks around a player to tick
tick-radius: 3
light-updates: false
clear-tick-list: false
chunk-generation:
# Max. amount of chunks in the waiting queue to be generated
queue-size: 8
# Max. amount of chunks in the waiting queue to be populated
population-queue-size: 8
# Max tick rate for these entities
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
cache-cleanup: 900
memory-compression:
enable: true
slots: 32
default-temperature: 32
threshold:
freezing-point: 0
boiling-point: 1024
absolute-zero: -256
heat:
melting: 16
single-operation: 1
batch-operation: 32
# Max amount of these entities
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
player:
# If true, player data will be saved as players/playername.dat
# If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
# The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30
force-skin-trusted: false
check-movement: true
aliases:
# Aliases for commands
# Examples:
# showtheversion: version
# savestop: [save-all, stop]
worlds:
# These settings will override the generator set in server.properties and allows loading multiple levels
# Examples:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
anti-xray:
#world:
# enabled: true
# level: low
# pre-deobfuscate: true