# Waterdog Main Configuration file # Configure your desired network settings here. # A list of all downstream servers that are available right after starting # address field is formatted using ip:port # publicAddress is optional and can be set to the ip players can directly connect through servers: lobby1: address: 127.0.0.1:19133 public_address: play.myserver.com:19133 listener: # The Motd which will be displayed in the server tab of a player and returned during ping motd: §bWaterdog§3PE # The server priority list. If not changed by plugins, the proxy will connect the player to the first of those servers priorities: - lobby1 # The address to bind the server to host: 0.0.0.0:19132 # The maximum amount of players that can connect to this proxy instance max_players: 20 # Map the ip a player joined through to a specific server # for example skywars.xyz.com => SkyWars-1 # when a player connects using skywars-xyz.com as the serverIp, he will be connected to SkyWars-1 directly forced_hosts: {} # Case-Sensitive permission list for players (empty using {}) permissions: TobiasDev: - waterdog.player.transfer - waterdog.player.list alemiz003: - waterdog.player.transfer - waterdog.player.list # List of permissions each player should get by default (empty using []) permissions_default: - waterdog.command.help - waterdog.command.info # Whether the debug output in the console should be enabled or not enable_debug: false # If enabled, encrypted connection between client and proxy will be created upstream_encryption: true # If enabled, only players which are authenticated with XBOX Live can join. If disabled, anyone can connect *with any name* online_mode: true # If enabled, the proxy will be able to bind to an Ipv6 Address enable_ipv6: false # If enabled, the proxy will pass information like XUID or IP to the downstream server using custom fields in the LoginPacket use_login_extras: true # Replaces username spaces with underscores if enabled replace_username_spaces: false # Whether server query should be enabled enable_query: true # If enabled, when receiving a McpeTransferPacket, the proxy will check if the target server is in the downstream list, and if yes, use the fast transfer mechanism prefer_fast_transfer: true # Fast-codec only decodes the packets required by the proxy, everything else will be passed rawly. Disabling this can create a performance hit use_fast_codec: true # If enabled, the proxy will inject all the proxy commands in the AvailableCommandsPacket, enabling autocompletion inject_proxy_commands: true # Upstream server compression ratio(proxy to client), higher = less bandwidth, more cpu, lower vice versa upstream_compression_level: 6 # Upstream server compression ratio(proxy to downstream server), higher = less bandwidth, more cpu, lower vice versa downstream_compression_level: 2 # Education features require small adjustments to work correctly. Enable this option if any of downstream servers support education features. enable_edu_features: false # Enable/Disable the resource pack system enable_packs: true # Whether texture packs should be enforced force_apply_packs: false # You can set maximum pack size in MB to be cached. pack_cache_size: 16 # Creating threads may be in some situations expensive. Specify minimum count of idle threads per internal thread executors. Set to -1 to auto-detect by core count. default_idle_threads: -1