# Config version. Do not change this config-version = "1.0" # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:25577" # What should be the MOTD? This gets displayed when the player adds your server to # their server list. Legacy color codes and JSON are accepted. motd = "&3A Velocity Server" # What should we display for the maximum number of players? (Velocity does not support a cap # on the number of players online.) show-max-players = 500 # Should we authenticate players with Mojang? By default, this is on. online-mode = true # Should we forward IP addresses and other data to backend servers? # Available options: # - "none": No forwarding will be done. All players will appear to be connecting from the # proxy and will have offline-mode UUIDs. # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if # you run servers using Minecraft 1.12 or lower. # - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's # native forwarding. Only applicable for Minecraft 1.13 or higher. player-info-forwarding-mode = "NONE" # If you are using modern IP forwarding, configure an unique secret here. forwarding-secret = "FrP42MxySW6Y" # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on. announce-forge = false [servers] # Configure your servers here. Each key represents the server's name, and the value # represents the IP address of the server to connect to. lobby = "127.0.0.1:30066" minigames = "127.0.0.1:30068" factions = "127.0.0.1:30067" # In what order we should try servers when a player logs in or is kicked from aserver. try = [ "lobby" ] [forced-hosts] # Configure your forced hosts here. "minigames.example.com" = [ "minigames" ] "lobby.example.com" = [ "lobby" ] "factions.example.com" = [ "factions" ] [advanced] # How large a Minecraft packet has to be before we compress it. Setting this to zero will # compress all packets, and setting it to -1 will disable compression entirely. compression-threshold = 256 # How much compression should be done (from 0-9). The default is -1, which uses the # default level of 6. compression-level = -1 # How fast (in milliseconds) are clients allowed to connect after the last connection? By # default, this is three seconds. Disable this by setting this to 0. login-ratelimit = 3000 # Specify a custom timeout for connection timeouts here. The default is five seconds. connection-timeout = 5000 # Specify a read timeout for connections here. The default is 30 seconds. read-timeout = 30000 # Enables compatibility with HAProxy. proxy-protocol = false [query] # Whether to enable responding to GameSpy 4 query responses or not. enabled = false # If query is enabled, on what port should the query protocol listen on? port = 25577 # This is the map name that is reported to the query services. map = "Velocity" # Whether plugins should be shown in query response by default or not show-plugins = false [metrics] # Whether metrics will be reported to bStats (https://bstats.org). # bStats collects some basic information, like how many people use Velocity and their # player count. We recommend keeping bStats enabled, but if you're not comfortable with # this, you can turn this setting off. There is no performance penalty associated with # having metrics enabled, and data sent to bStats can't identify your server. enabled = true # A unique, anonymous ID to identify this proxy with. id = "b12f2e77-133c-4a5f-b288-d8833be3dc4d" log-failure = false