# Advanced configuration file for Nukkit # Some of these settings are safe, others can break your server if modified incorrectly # New settings/defaults won't appear automatically on this file when upgrading settings: #Multi-language setting #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu language: "eng" #Whether to send all strings translated to server locale or let the device handle them force-language: false shutdown-message: "Server closed" #Allow listing plugins via Query query-plugins: true #Show a console message when a plugin uses deprecated API methods deprecated-verbose: true #Number of AsyncTask workers #If set to auto, it'll try to detect the number of cores (and at least 4) async-workers: auto network: #Threshold for batching packets, in bytes. Only these packets will be compressed #Set to 0 to compress everything, -1 to disable batch-threshold: 256 #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage compression-level: 7 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread async-compression: false debug: #If > 1, it will show debug messages in the console level: 1 #Enables commands: /status /gc commands: false timings: #Enable core and plugin timings by default enabled: false #Enable monitoring at verbose level, include high-frequency timings verbose: false #Interval between history frames in ticks #Default is 5 minutes (6000 ticks) history-interval: 6000 #Length of the whole timing history in ticks #Default is 1 hour (72000 ticks) #This value is capped at a maximum of history-interval * 12 history-length: 72000 #For special cases of servers with special permission to bypass the max #This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side #Setting this will not help you bypass the max unless Aikar has added an exception on the API side bypass-max: false #If set to true, name of your server won't be sent privacy: false #Settings sections to ignore. These sections won't be sent to Aikar's Timing parser #For example: [all] or [settings, timings] ignore: [] level-settings: #The default format that levels will use when created default-format: mcregion #Automatically change levels tick rate to maintain 20 ticks per second auto-tick-rate: true auto-tick-rate-limit: 20 #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) base-tick-rate: 1 #Tick all players each tick even when other settings disallow this always-tick-players: false chunk-sending: #Amount of chunks sent to players per tick per-tick: 4 #Amount of chunks sent around each player max-chunks: 192 #Amount of chunks that need to be sent before spawning the player spawn-threshold: 56 #Save a serialized copy of the chunk in memory for faster sending #Useful in mostly-static worlds where lots of players join at the same time cache-chunks: false chunk-ticking: #Max amount of chunks processed each tick per-tick: 40 #Radius of chunks around a player to tick tick-radius: 3 light-updates: false clear-tick-list: false chunk-generation: #Max. amount of chunks in the waiting queue to be generated queue-size: 8 #Max. amount of chunks in the waiting queue to be populated population-queue-size: 8 ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 6000 cache-cleanup: 900 spawn-limits: #Max amount of these entities monsters: 70 animals: 15 water-animals: 5 ambient: 15 player: #If true, player data will be saved as players/playername.dat #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. save-player-data: true aliases: #Aliases for commands #Examples: #showtheversion: version #savestop: [save-all, stop] worlds: #These settings will override the generator set in server.properties and allows loading multiple levels #Example: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)