# Config version. Do not change this config-version = "2.5" # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:25577" # What should be the MOTD? This gets displayed when the player adds your server to # their server list. Legacy color codes and JSON are accepted. motd = " add3A Velocity Server" # What should we display for the maximum number of players? (Velocity does not support a cap # on the number of players online.) show-max-players = 500 # Should we authenticate players with Mojang? By default, this is on. online-mode = true # Should the proxy enforce the new public key security standard? By default, this is on. force-key-authentication = true # If client's ISP/AS sent from this proxy is different from the one from Mojang's # authentication server, the player is kicked. This disallows some VPN and proxy # connections but is a weak form of protection. prevent-client-proxy-connections = false # Should we forward IP addresses and other data to backend servers? # Available options: # - "none": No forwarding will be done. All players will appear to be connecting # from the proxy and will have offline-mode UUIDs. # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this # if you run servers using Minecraft 1.12 or lower. # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard # plugin. Use this if you run servers using Minecraft 1.12 or lower, and are # unable to implement network level firewalling (on a shared host). # - "modern": Forward player IPs and UUIDs as part of the login process using # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. player-info-forwarding-mode = "legacy" # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. # The file is expected to be UTF-8 encoded and not empty. forwarding-secret-file = "forwarding.secret" # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on. # # If your network runs one modpack consistently, consider using ping-passthrough = "mods" # instead for a nicer display in the server list. announce-forge = false # If enabled (default is false) and the proxy is in online mode, Velocity will kick # any existing player who is online if a duplicate connection attempt is made. kick-existing-players = false # Should Velocity pass server list ping requests to a backend server? # Available options: # - "disabled": No pass-through will be done. The velocity.toml and server-icon.png # will determine the initial server list ping response. # - "mods": Passes only the mod list from your backend server into the response. # The first server in your try list (or forced host) with a mod list will be # used. If no backend servers can be contacted, Velocity won't display any # mod information. # - "description": Uses the description and mod list from the backend server. The first # server in the try (or forced host) list that responds is used for the # description and mod list. # - "all": Uses the backend server's response as the proxy response. The Velocity # configuration is used if no servers could be contacted. ping-passthrough = "DISABLED" # If not enabled (default is true) player IP addresses will be replaced by in logs enable-player-address-logging = true [servers] # Configure your servers here. Each key represents the server's name, and the value # represents the IP address of the server to connect to. lobby = "127.0.0.1:30066" factions = "127.0.0.1:30067" minigames = "127.0.0.1:30068" # In what order we should try servers when a player logs in or is kicked from a server. try = [ "lobby" ] [forced-hosts] # Configure your forced hosts here. "lobby.example.com" = [ "lobby" ] "factions.example.com" = [ "factions" ] "minigames.example.com" = [ "minigames" ] [advanced] # How large a Minecraft packet has to be before we compress it. Setting this to zero will # compress all packets, and setting it to -1 will disable compression entirely. compression-threshold = 256 # How much compression should be done (from 0-9). The default is -1, which uses the # default level of 6. compression-level = -1 # How fast (in milliseconds) are clients allowed to connect after the last connection? By # default, this is three seconds. Disable this by setting this to 0. login-ratelimit = 3000 # Specify a custom timeout for connection timeouts here. The default is five seconds. connection-timeout = 5000 # Specify a read timeout for connections here. The default is 30 seconds. read-timeout = 30000 # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then # don't enable it. haproxy-protocol = false # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. tcp-fast-open = false # Enables BungeeCord plugin messaging channel support on Velocity. bungee-plugin-message-channel = true # Shows ping requests to the proxy from clients. show-ping-requests = false # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly # loses connection to the server without an explicit disconnect message by attempting to fall the # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You # can disable this setting to use the BungeeCord behavior. failover-on-unexpected-server-disconnect = true # Declares the proxy commands to 1.13+ clients. announce-proxy-commands = true # Enables the logging of commands log-command-executions = false # Enables logging of player connections when connecting to the proxy, switching servers # and disconnecting from the proxy. log-player-connections = true [query] # Whether to enable responding to GameSpy 4 query responses or not. enabled = false # If query is enabled, on what port should the query protocol listen on? port = 25577 # This is the map name that is reported to the query services. map = "Velocity" # Whether plugins should be shown in query response by default or not show-plugins = false