# This is the main Krypton configuration file. All settings in this file apply globally # across the entire server, regardless of what they are. # # If you need any help with any of the settings in this file, you can join us on Discord # at https://discord.gg/4QuwYACDRX # Advanced settings. Don't touch these unless you know what you're doing. advanced { # Whether to attempt to register the server as a JMX bean. enable-jmx-monitoring=true # Whether we should use the DSYNC option for saving region files to disk. synchronize-chunk-writes=true } # Other settings that don't quite fit in anywhere else. other { # If we should enable bStats metrics for the server metrics=true # The duration (in seconds) a single tick must take before the single tick profiler reports it. save-threshold=5 } # Proxy IP forwarding settings. proxy { # # The method to use for forwarding a connecting user's information on # to Krypton from a proxy server. Supported values are: # - NONE - Disable forwarding support completely # - LEGACY - Use the BungeeCord/pre-1.13 method # - MODERN - Use Velocity's modern forwarding protocol # When any mode other than NONE is used, the server will be forced offline # and will ONLY accept connections from proxies. No users will be able to # direct connect. mode=NONE # The forwarding secret from Velocity. Only used in the MODERN forwarding protocol. secret="" } # Settings for the GS4 query protocol listener. If you don't know what that means, don't touch these :) query { # Whether to enable the query protocol. enabled=false # The port the query listener should listen on. port=25566 } # The main server settings. server { # The threshold at which packets larger will be compressed. Set to -1 to disable. compression-threshold=256 # The IP used by players to connect. 0.0.0.0 means listen on all interfaces. ip="0.0.0.0" # Whether the server authenticates users with Mojang. online-mode=true # The port used by players to connect. port=25565 } # Status configuration status { # The upper limit of the player count. Any players that try to join when this is reached will be kicked. max-players=20 # The message of the day. Supports legacy and hex codes (using &#). motd="ὀffKrypton is a Minecraft server written in Kotlin!" } # Watchdog settings. The watchdog monitors the server for freezes. watchdog { # The time (in milliseconds) before watchdog first warns you about the server not responding early-warning-delay=10000 # How often (in milliseconds) watchdog should warn you in advanced that the server isn't responding early-warning-interval=5000 # The message to send to players when we restart the server. Supports legacy and hex codes (&# format). restart-message="&cServer closed." # Whether we should attempt to restart the server if it crashes restart-on-crash=true # The script we should use to attempt to restart the server. restart-script="./start.sh" # The time (in seconds) that the server must not respond for before watchdog considers it dead. timeout-time=60 } # Global world configuration options world { # The amount of time (in ticks) between automatic world saves. autosave-interval=6000 # The default difficulty. Valid values are: 0-3 (legacy), peaceful, easy, normal and hard (case insensitive). difficulty=normal # Forces the above gamemode for all players in all worlds. force-default-gamemode=false # The gamemode for this world. Valid values are: 0-3 (legacy), survival, creative, adventure and spectator (case insensitive). gamemode=survival # If this server is in hardcore mode. Currently does nothing. hardcore=false # The name of the folder with the world to load in it. name=world # The render distance of the server. This is how many chunks you can see in front of you, excluding the one you are in. view-distance=10 }