This pr removes some useless code and removes the --production on npm install, as discord often uses -dev packages and removes confusion.
Makes it generally more simple for people to run bots without having to figure out to remove the --production (not needed for bots)
Hiya there! I was tired of having a "half ash" setup that this "stock" egg supplied so I "messed" with the .json and came up with the following...
Added --terminal so the server ACTUALLY starts in a working terminal just like Minecraft servers do (you can either talk in it without the "/" or execute commands as the set admin).
Changed Stop command from the "^C" now that "/shutdown" can be used because of a working terminal
Changed "done" to "Server for gameid" because it wasn't working after these changes for " listening on " on my end.
Updated Versioning to 5.4.1 instead of now dated 5.3.0
Caveat: Slightly annoying but the game requires you to input a name for the Admin User by the use of putting "name=youradmin" into the minetest.conf of the instance. As well as logging in as that admin WITH a ingame password. But hey that's progress I am not right?
Hope my hours helps those who were looking for a Minetest egg that is more productive as well up to date!
Uses latest purpur v2 API version, together with ignoring null values in jq contains that could trigger invalid results.
Removes java 14 that was deleted from yolks and expands echo debug messages
- Changed the image to the new Pterodactyl yolks image.
- Removed the ability to specify custom server.cfg and basic.cfg file locations, because it only complicated things and was rarely changed from their default root location.
- Added the ability to specify a custom basic.cfg URL location for installation (in case it updates in the future).
- Added file parsing of the server.cfg to set the server password, max players, and ensure the headless client IPs are correct.
- Fixed the stop code to actually kill the server
- Adjusted the installation script to pull from the basic.cfg specified URL, and made the SteamCMD login command more robust against credentials with spaces or special characters.
- Rearranged variables to be better grouped/ordered (will only apply if the egg is reinstalled on the panel).
- Rewording of some variables' descriptions.
- Added "Number of SteamCMD Retry Attempts" variable.
- Added "Max Players" variable.
- Added "Server Password" variable.
- Added "Disable Mod Downloads/Updates" variable.
- Added "Download Creator DLCs" variable.
- Added "Modlist File" variable for defining an Arma 3 Launcher exported HTML modlist file for loading.
- Renamed "Mods" to "Additional Mods"
- Added "Validate Server Files" variable.
- Added "HC Hide Console Output" variable.
- Added "Clear HC Profiles Cache on Startup" variable.