* Update egg-palworld.json
Fix install script for first run to create config file path
Set server public IP and Port so that Pal binary does not wipe out the file when not using default port 8211
* Update egg-palworld.json
Simplified code block
* Replacing WINE in favor of PROTON which saw a gigantic performance improvement with Enshrouded Dedicated server.
* Updating Egg to Proton, Take 2
* make this come from an internal repo
* Use our images
* Adding in Settings File Initialization.
* Fix server password
since version 0.1.3.0 you are able to join a password protected server by ip adress. i've tested this feature and it works as intended.
Co-Authored-By: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Update egg-squad.json
Fixed the beacon port as of the new EOS Back end update from Squad
* Export, and user can not edit ports
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Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Adding the Enshrouded Dedicated Server
New Egg running on Wine-Latest
* Enshrouded Dedicated Server Egg
* Adding to Readme's
* Readme
* Updating Server Name
* Cleanup
* This is cleaner
* make github happy
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Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Update `HumanitZ` egg
Changes:
- Added a missing variable, `LOOT_RESPAWN`. Apparently missed that in the original commit.
- Added a description for the variable `BUILDING_HEALTH`, now that it has been added to the official docs
- Added two new variables, `ALLOW_DISMANTLE` and `ALLOW_HOUSE_DISMANTLE`
* fixup!: numeric -> boolean
forgot to set to boolean
- corrected default game port
- added memory leak as known issue
- added some workaround tips / notes for knows issues
- updated RAM requirement as they changed their docs
- Fixing the ENV's to become uppercase, with underscores separating words
- Editing the Configuration parsing to accommodate new variable names
- Adding back the `-steamservername`, since it applies to the Steam server browser, and might be needed. I put it in quotes, as that was recommend earlier.
Update 8's switch to UE5 and multiplayer improvements have removed the large RAM requirements. New bare minimum numbers are based on a new world save and a lightly progressed save. Recommended numbers are based on an end-game save.