- Updated to latest Pterodactyl egg format
- Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs).
- Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded.
-- Variables --
- Changed game ID to be numeric only. Also hidden from end-user for cleanliness.
- Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user.
- Added server binary field to allow flexibility.
- Removed Steam Auth Code field because it isn't really practical.
- Cleaned up Connect IP, Connect Password, Mods, and ServerMods fields.
- Added server update and mods download/update fields.
- Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.