* Update egg-palworld.json
Fix install script for first run to create config file path
Set server public IP and Port so that Pal binary does not wipe out the file when not using default port 8211
* Update egg-palworld.json
Simplified code block
* Replacing WINE in favor of PROTON which saw a gigantic performance improvement with Enshrouded Dedicated server.
* Updating Egg to Proton, Take 2
* make this come from an internal repo
* Use our images
* Adding in Settings File Initialization.
* Fix server password
since version 0.1.3.0 you are able to join a password protected server by ip adress. i've tested this feature and it works as intended.
Co-Authored-By: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Update egg-squad.json
Fixed the beacon port as of the new EOS Back end update from Squad
* Export, and user can not edit ports
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Adding the Enshrouded Dedicated Server
New Egg running on Wine-Latest
* Enshrouded Dedicated Server Egg
* Adding to Readme's
* Readme
* Updating Server Name
* Cleanup
* This is cleaner
* make github happy
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Update `HumanitZ` egg
Changes:
- Added a missing variable, `LOOT_RESPAWN`. Apparently missed that in the original commit.
- Added a description for the variable `BUILDING_HEALTH`, now that it has been added to the official docs
- Added two new variables, `ALLOW_DISMANTLE` and `ALLOW_HOUSE_DISMANTLE`
* fixup!: numeric -> boolean
forgot to set to boolean
- corrected default game port
- added memory leak as known issue
- added some workaround tips / notes for knows issues
- updated RAM requirement as they changed their docs
- Fixing the ENV's to become uppercase, with underscores separating words
- Editing the Configuration parsing to accommodate new variable names
- Adding back the `-steamservername`, since it applies to the Steam server browser, and might be needed. I put it in quotes, as that was recommend earlier.
Update 8's switch to UE5 and multiplayer improvements have removed the large RAM requirements. New bare minimum numbers are based on a new world save and a lightly progressed save. Recommended numbers are based on an end-game save.
- Multiserver Fix & Known Issues updated
- Added a -Port flag in addition to the needed param to enable multiserver support ( @That411guy )
- Added Known Issue for Proxmox VMs in README
- add Authors / Contributors
- fix Server name having spaces + add That411Guy to the README
---------
Co-authored-by: Derrick A <da@protechino.com>
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Replace the old image to one that's supported. This solves the problem of "GLIBCXX_3.4.26" missing.
* Cleanup: Insurgency: Sandstorm
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
I don't really know why but I had problems with the dotnet6 installation but the installation is working well by installing mono first.
It seems others people than me was having the problem so it may be a good idea to add it as a default value.
- KeepAlive has been added due to extended up-times causing the next rcon command (DoExit) in-console to timeout; resulting in zombied servers.
- Added some very helpful troubleshooting tips to the README
- Added Known Issues to the README
- Bumped up the RAM requirements in the README
- quoting passwords helped fix some issues ( thanks @IxPrumxI )
- migrated ServerAdminPassword to end of params
- changed value to be more accurate for when server is running
- removed server map max length
- removed server name max length (cant guarnatee anything here)
- set server password requirements, if set, to prevent crashing (and ultimatly corrupting installs)
- added fix for existing servers that may be corrupted by an outdated egg (in regards to ? in ServerAdminPasswords=)
- added rcon variable
- added rcon saveworld on exit
- added rcon in-browser console support
- added better logging for more details
- updated install script to use latest steamcmd install ( @gOOvER )
Major thanks to @Log1x for a ton of troubleshooting, feedback, and suggestions!