Commit Graph

5 Commits

Author SHA1 Message Date
Red-Thirten
bf03a3af07
Update egg-arma3.json
- Fixed startup command to properly escape quotation characters so that they are actually included in the startup command after it is parsed by the image.
- Changed the "Arma 3 Dedicated Server App ID" variable to be an integer instead of numeric to prevent decimal numbers.
- Changed the "Server Binary" variable to only allow commonly accepted server binaries. This helps prevent the end user from running an arbitrary script or binary on the container, increasing security.
- Added "-noLogs" as a recommended value for the "Extra Startup Parameters" variable to prevent console spam (and potential Pterodactyl rate limiting) out of the box.
- Changed the variable name "MODS" to "MODIFICATIONS". This fixes an odd bug where, if the variable name is specifically "MODS", it will intermittently not be read as an environment variable. No, I have no idea why this works. Yes, it makes no sense, but it works.
- Moved the "Extra Flags for SteamCMD" variable down in the list, and marked it as an advanced setting.
- Made it clear that the Mod Auto-Downloader option may not be able to download particularly large mods, due to a limitation of SteamCMD's +workshop_download_item function.
- Integrated Arma 3's Headless Client (HC) functionality into the egg, so that it can run HCs in parallel with the main server, within the same container (the image handles all this under the hood). Allows the user to specify how many HCs they want to run (up to 5), and what password to connect with (if the server is password locked).
2021-01-30 15:14:17 -08:00
Red-Thirten
12ee708965
Update egg-arma3.json
Removed currently unsupported `file_denylist` variable for now.
2021-01-26 20:51:55 -08:00
Red-Thirten
21b3e30d53
Update egg-arma3.json
- Updated to latest Pterodactyl egg format
- Made startup command a little more robust, and added a server binary variable to allow for the choice of 32-bit, 64-bit, and profiling binaries to be run within the same egg (as opposed to a bunch of separate eggs).
- Adjusted startup complete message to more accurately represent when the server is started. It also is not dependent on if the user uses the -noLogs extra startup flag (which the previous complete message did).
- Install script was adjusted slightly: No longer does missing username check, because "anonymous" user cannot be used to download Arma 3. Also sets correct permissions for the .cfg files downloaded. Adds 64-bit libraries. Lastly, allows for extra steam flags to be passed to allow beta builds to be downloaded.

-- Variables --
- Changed game ID to be numeric only. Also hidden from end-user for cleanliness.
- Added more verbose descriptions for Steam username and password fields to make it more clear what is required, and what is visible to the end-user.
- Added server binary field to allow flexibility.
- Removed Steam Auth Code field because it isn't really practical.
- Cleaned up Mods, ServerMods, server.cfg, and basic.cfg fields.
- Added server update and mods download/update fields.
- Added "Set Mods to Lowercase" field incase the user manually uploads a mod, which likely has uppercase files/folders. The Linux Arma 3 server does not like to load any files/folders with uppercase characters.
2021-01-26 14:22:00 -08:00
parkervcp
2b06981117 update arma 3 config links
Updates the arma3 config links.
Also updates the install scripts.
2019-12-26 15:51:38 -05:00
parkervcp
f4c069eb93 organize repo
update readme for steamcmd games
move arma into the right folder.
2019-12-21 14:21:00 -05:00