Egg:
- Changed the startup command to call the binary directly to avoid end-users changing the provided bash file to run whatever they'd like.
- Changed the install script to check that the server successfully installed, and makes the server binary executable. Also added Software-Noob as a contributor.
- Fixed the startup command to support custom ports. The SERVER_PORT variable is now tied to the Server Query Port (because that is what clients use to connect to the server). The GAME_PORT variable was added for the Game Port. Also changed the Game Port to use the correct flag.
- Changed the Server Query Port variable to be the Game Port and provided a better description.
- Updated the Beacon Port description to be more accurate. Also unlocked it's restriction to port 15000 because it can be changed now.
README:
- Updated any text mentioning restricted ports to text explaining their configuration. Also used clearer verbiage for the port table.
- Added Software-Noob as a contributor.
- Added info on "initializing"/"claiming" a server.
- Added info on the command line.
- Added "SDL" warning as a warning to safely ignore.
- Changed the Install Script Container to use Pterodactyl Debian Installer Yolk image.
- Removed the apt update code that is already handled by the installer image.
- Mentioned only one server can be run on Ptero due to the port limitation.
- Added mention that external ports must match internal ports (because the game client only looks for port 7777 at the moment)
- Removed them from view of the end user as they less relevant at the moment (because they cannot be changed from the defaults).
- Reworded the Beacon port's description to be more correct and clear.
- Temporarily restricted the Beacon port to 15000 because it currently cannot be changed.
- Fixed misinformation of required ports and made it clear that the default ports are currently required to be used for the server to work.
- Fixed typos.
- Updated the recommended RAM amount, based off an update to the developer's wiki made today.
* eggs(rust): disallow invalid characters for RCON
Do not allow invalid characters for RCON password that would break the connection, similar to original Rust egg.
* docs(rust-autowipe): Specify that wipe is performed on reinstall
* Changed server startup verification messaage
* Changed install container from mono to debian buster slim
* Changed install source to compiled mod instead of compiling it when installing the server
* Added the possibility to download the latest release from github (default)
* Added variables for the savegame format (SterilizerMode) and for the auto portforwarding (AutoPortForward)
* Added additional configuration parameters in the default config created by the install script
* Removed now unused packages from install script
Updates Ark Survival Evolved egg to fix some common issues and requests.
RCON Password is required for RCON to function and has been changed from nullable to required.
The option to disable RCON is removed because RCON is required.
Added additional arguments variable to resolve users' issues inserting them in the wrong place due to the complicated startup parameters.
Removed deprecated userInteraction and logs location from the egg.
- Changed the image to the new Pterodactyl yolks image.
- Removed the ability to specify custom server.cfg and basic.cfg file locations, because it only complicated things and was rarely changed from their default root location.
- Added the ability to specify a custom basic.cfg URL location for installation (in case it updates in the future).
- Added file parsing of the server.cfg to set the server password, max players, and ensure the headless client IPs are correct.
- Fixed the stop code to actually kill the server
- Adjusted the installation script to pull from the basic.cfg specified URL, and made the SteamCMD login command more robust against credentials with spaces or special characters.
- Rearranged variables to be better grouped/ordered (will only apply if the egg is reinstalled on the panel).
- Rewording of some variables' descriptions.
- Added "Number of SteamCMD Retry Attempts" variable.
- Added "Max Players" variable.
- Added "Server Password" variable.
- Added "Disable Mod Downloads/Updates" variable.
- Added "Download Creator DLCs" variable.
- Added "Modlist File" variable for defining an Arma 3 Launcher exported HTML modlist file for loading.
- Renamed "Mods" to "Additional Mods"
- Added "Validate Server Files" variable.
- Added "HC Hide Console Output" variable.
- Added "Clear HC Profiles Cache on Startup" variable.
- Added info on new Egg Capabilities
- Added info on Recommended Egg Modifications
- Rearranged topics in order of importance
- Rewording to make things more clear
- Grammar and spell checking