diff --git a/game_eggs/steamcmd_servers/black_mesa/egg-black-mesa.json b/game_eggs/steamcmd_servers/black_mesa/egg-black-mesa.json new file mode 100644 index 00000000..8d2dfdbc --- /dev/null +++ b/game_eggs/steamcmd_servers/black_mesa/egg-black-mesa.json @@ -0,0 +1,92 @@ +{ + "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", + "meta": { + "version": "PTDL_v2", + "update_url": null + }, + "exported_at": "2022-07-17T07:02:24+02:00", + "name": "Black Mesa", + "author": "yamiru@yamiru.com", + "description": "Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine.", + "features": null, + "docker_images": { + "quay.io\/pterodactyl\/core:source": "quay.io\/pterodactyl\/core:source" + }, + "file_denylist": [], + "startup": ".\/srcds_run -game {{SRCDS_GAME}} -strictportbind -ip 0.0.0.0 -port {{SERVER_PORT}} +clientport {{SRCDS_CPORT}} +tv_port {{SRCDS_STV}} +map {{SRCDS_MAP}} +servercfgfile server.cfg -maxplayers {{MAX_PLAYERS}}", + "config": { + "files": "{}", + "startup": "{\r\n \"done\": \"gameserver Steam ID\"\r\n}", + "logs": "{\r\n \"custom\": true,\r\n \"location\": \"logs\/latest.log\"\r\n}", + "stop": "quit" + }, + "scripts": { + "installation": { + "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so", + "container": "debian:buster-slim", + "entrypoint": "bash" + } + }, + "variables": [ + { + "name": "Game ID", + "description": "nmrih id", + "env_variable": "SRCDS_APPID", + "default_value": "346680", + "user_viewable": true, + "user_editable": false, + "rules": "required|string|max:20", + "field_type": "text" + }, + { + "name": "Game Name", + "description": "game name", + "env_variable": "SRCDS_GAME", + "default_value": "bms", + "user_viewable": true, + "user_editable": false, + "rules": "required|string|max:20", + "field_type": "text" + }, + { + "name": "Default Map", + "description": "default map", + "env_variable": "SRCDS_MAP", + "default_value": "dm_crossfire", + "user_viewable": true, + "user_editable": true, + "rules": "required|string|max:25", + "field_type": "text" + }, + { + "name": "Client port", + "description": "client port", + "env_variable": "SRCDS_CPORT", + "default_value": "27005", + "user_viewable": true, + "user_editable": false, + "rules": "required|regex:\/^(\\w{1,20})$\/", + "field_type": "text" + }, + { + "name": "Source TV", + "description": "source TV", + "env_variable": "SRCDS_STV", + "default_value": "27020", + "user_viewable": true, + "user_editable": false, + "rules": "required|string|max:20", + "field_type": "text" + }, + { + "name": "Max Players", + "description": "The maximum amount of players allowed on your game server.", + "env_variable": "MAX_PLAYERS", + "default_value": "32", + "user_viewable": true, + "user_editable": true, + "rules": "required|integer|max:128", + "field_type": "text" + } + ] +} \ No newline at end of file