Add Neverwinter Nights: Enhanced Edition (#2709)

* initial implementation

* readme update

* grammar

* updated music file path

---------

Co-authored-by: Robert Stivanson <rstivanson@blizzard.com>
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[Los Angeles Crimes](game_eggs/losangelescrimes)
[Neverwinter Nights: Enhanced Edition](game_eggs/neverwinter_nights_ee)
[Mindustry](game_eggs/mindustry)
[Minetest](game_eggs/minetest) (including MTG)

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[League Sandbox](leaguesandbox)
[Neverwinter Nights: Enhanced Edition](neverwinter_nights_ee)
[Mindustry](mindustry)
[Minecraft](minecraft)

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# Neverwinter Nights: Enhanced Edition
Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
Be mindful that this is a very old 32-bit application. Documentation and support is limited.
> [!IMPORTANT]
> Due to a bug in the current Pterodactyl Wings daemon ([git issue here](https://github.com/pterodactyl/panel/issues/3830)) your Wings daemon **must** be configured to use UID `1000`` when running this server. If not, then the server will crash upon opening. TLDR; The game expects the current user to exist as it uses it to build working directory paths, and by default the user created for the container has a UID of 1000.
### Server Ports
| Port | default |
| ---- | ------- |
| Game | 5121 |
| Script Debugger | 5122 |
## Content and Modules
This is a barebones server that does not include any content. All content must be self supplied. You can retrieve the official modules by purchasing the game and copying the data to your server. You may also consume player-made modules from various community websites, most popular of which is the [Neverwinter Vault](https://neverwintervault.org/project/nwnee/module/land-thuul).
### Installing official data
Official data can be transferred and used on the server, but you must own a copy of the game to get the data.
1. Browse to your local installation of the game.
2. Archive the `data/` directory.
3. In Pterodactyl, navigate to the server view and into the `Files` tab.
4. Upload the new `data.zip` archive to the server.
5. Unarchive the `data.zip` archive into the `data/` directory.
Official modules will be found at: `data/mod/`
### Installing custom modules
Custom modules are modules made my other players and distributed for consumption. They come in all shapes and sizes, and can be found readily on the internet. The most popular community for this is the [Neverwinter Vault](https://neverwintervault.org/project/nwnee/module/land-thuul).
Assuming you are using the [Neverwinter Vault](https://neverwintervault.org/project/nwnee/module/land-thuul), find the module you want to download. Download the corresponding files and upload them to the appropriate directories on your server. All custom modules (and custom data in general) live in the `user` directory.
The table below shows the different file types that you could potentially find in a custom module and in which directory they need to be placed. Some modules may deviate and require that some files be place into the `override` folder. Be sure to read the description of the modules and any README files to ensure these are place appropriately.
| File type | Folder | Purpose |
| --- | --- | --- |
| `.mod` | `user/modules` | Module master file |
| `.hak` | `user/hak` | Extra game resources |
| `.tlk` | `user/tlk` | Talk-tables (descriptions, names, etc.) |
| `.bic` | `user/localvault` | Character files |
| `.wav` / `.bmu` | `user/music` | Music files |

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2024-01-30T23:02:22-08:00",
"name": "Neverwinter Nights: Enhanced Edition",
"author": "git@robsti.dev",
"description": "Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!",
"features": null,
"docker_images": {
"ghcr.io\/parkervcp\/yolks:debian": "ghcr.io\/parkervcp\/yolks:debian"
},
"file_denylist": [],
"startup": "cd bin\/linux-x86 && .\/nwserver-linux -port $SERVER_PORT -userdirectory '\/home\/container\/user' -servername \"${SERVER_NAME}\" -module \"${MODULE_NAME}\" -publicserver \"${IS_PUBLIC}\" -maxclients \"${MAX_CLIENTS}\" -minlevel \"${MIN_LEVEL}\" -maxlevel \"${MAX_LEVEL}\" -pauseandplay \"${PAUSE_AND_PLAY}\" -pvp \"${PVP}\" -servervault \"${SERVER_VAULT}\" -elc \"${ELC}\" -ilr \"${ILR}\" -gametype \"${GAME_TYPE}\" -oneparty \"${ONE_PARTY}\" -difficulty \"${DIFFICULTY}\" -autosaveinterval \"${AUTO_SAVE_INTERVAL}\" -playerpassword \"${PLAYER_PASSWORD}\" -dmpassword \"${DM_PASSWORD}\" -reloadwhenempty \"${RELOAD_WHEN_EMPTY}\"",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"Server: Module loaded\"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# Neverwinter Nights Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\n# Download the latest version from the Beamdog website\r\nif [ -z \"$NWN_VERSION\" ] || [ \"$NWN_VERSION\" == \"latest\" ]; then\r\n NWN_VERSION=$(curl -L -s 'https:\/\/registry.hub.docker.com\/v2\/repositories\/beamdog\/nwserver\/tags' | jq -r '[.\"results\"[][\"name\"] | select(test(\"\\\\d*\\\\.\\\\d*$\"))][0]')\r\nfi\r\n\r\ncd \/mnt\/server\r\ncurl -o nwnee.zip -L https:\/\/nwn.beamdog.net\/downloads\/nwnee-dedicated-${NWN_VERSION}.zip\r\nunzip -u nwnee.zip -d .\r\n\r\n# Run the server once to generate default files and directories\r\ncd bin\/linux-x86 && .\/nwserver-linux\r\n\r\n# Copy generated files into the volume and update relevant paths\r\nmv \/root\/.local\/share\/Neverwinter\\ Nights \/mnt\/server\/user\r\nsed -i 's\/\\\/root\\\/.local\\\/share\\\/Neverwinter Nights\/\\\/home\\\/container\\\/user\/g' \/mnt\/server\/user\/nwn.ini\r\nsed -i 's\/\\\/root\\\/.local\\\/share\\\/Neverwinter Nights\/\\\/home\\\/container\\\/user\/g' \/mnt\/server\/user\/nwnplayer.ini\r\nsed -i 's\/\\\/root\\\/.local\\\/share\\\/Neverwinter Nights\/\\\/home\\\/container\\\/user\/g' \/mnt\/server\/user\/settings.tml\r\n\r\necho \"Installation complete.\"",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Game Version",
"description": "Version of the game to install",
"env_variable": "NWN_VERSION",
"default_value": "latest",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:20",
"field_type": "text"
},
{
"name": "Module Name",
"description": "Name of the module we want to load. Official modules are stored in `~\/data` and custom modules need to be stored in `~\/user`. Must match the file name exactly without the extension.",
"env_variable": "MODULE_NAME",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Load Slot #",
"description": "Save game slot number to load on boot.",
"env_variable": "SAVE_SLOT",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|numeric",
"field_type": "text"
},
{
"name": "Max Number Of Clients",
"description": "Maximum number of connections to the game server.",
"env_variable": "MAX_CLIENTS",
"default_value": "96",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric|min:1",
"field_type": "text"
},
{
"name": "Minimum Level",
"description": "Minimum character level required to access the game server.",
"env_variable": "MIN_LEVEL",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
"field_type": "text"
},
{
"name": "Maximum Level",
"description": "Maximum character level required to access the game server.",
"env_variable": "MAX_LEVEL",
"default_value": "100",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
"field_type": "text"
},
{
"name": "Pause And Play",
"description": "Toggle game pausing permissions.\r\n0 = game can only be paused by DM\r\n1 = game can by paused by players",
"env_variable": "PAUSE_AND_PLAY",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "PvP Mode",
"description": "The mode of PvP enabled.\r\n0 = none\r\n1 = party\r\n2 = full",
"env_variable": "PVP",
"default_value": "2",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric|in:0,1,2",
"field_type": "text"
},
{
"name": "Server Vault Mode",
"description": "0 = local characters only\r\n1 = server characters only",
"env_variable": "SERVER_VAULT",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric|in:0,1",
"field_type": "text"
},
{
"name": "Enforce Legal Characters",
"description": "Toggle enforcement of legal characters.",
"env_variable": "ELC",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Enforce Item Level Restrictions",
"description": "Toggle enforcement of item level restrictions.",
"env_variable": "ILR",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Game Type",
"description": "Set which game room to post the game to. This only applies if the game is public.",
"env_variable": "GAME_TYPE",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric",
"field_type": "text"
},
{
"name": "Toggle Single Parties",
"description": "Toggle if multiple parties are allowed.",
"env_variable": "ONE_PARTY",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Difficulty",
"description": "Game difficulty selection.\r\n1 = easy\r\n2 = normal\r\n3 = D&D hardcore\r\n4 = very difficult",
"env_variable": "DIFFICULTY",
"default_value": "3",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric|in:1,2,3,4",
"field_type": "text"
},
{
"name": "Auto Save Interval",
"description": "Interval between autosaves in minutes.",
"env_variable": "AUTO_SAVE_INTERVAL",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric|min:0",
"field_type": "text"
},
{
"name": "Player Password",
"description": "Password needed to join the server as a player.",
"env_variable": "PLAYER_PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string",
"field_type": "text"
},
{
"name": "DM Password",
"description": "Password needed to join the server as a DM.",
"env_variable": "DM_PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string",
"field_type": "text"
},
{
"name": "Server Name",
"description": "Name of the server as shown on the server browser.",
"env_variable": "SERVER_NAME",
"default_value": "A Pterodactyl hosted server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Is Public Game",
"description": "Toggle indicating if this is a public or private game.",
"env_variable": "IS_PUBLIC",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Reload When Empty",
"description": "Determines if the module state is persistent when the server is empty.",
"env_variable": "RELOAD_WHEN_EMPTY",
"default_value": "0",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
}
]
}