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Add Mod List functionality & descriptions clean up
This commit is contained in:
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f10379b228
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# DayZ (Experimental)
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# DayZ (Experimental)
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**Author's Notice:** This egg ***only*** works with the experimental branch of DayZ (Standalone), and it will ***only*** accept players who are running the experimental client! At time of writing (May 2022), there is ***no*** Stable branch native Linux server binary, and compatibility with Wine is poor.
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**Author's Notice:** This egg ***only*** works with the experimental branch of DayZ (Standalone), and it will ***only*** accept players who are running the experimental client! At time of writing (May 2022), there is ***no*** native Linux server binary for the Stable branch, and compatibility with Wine is poor for the Windows binary.
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___
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@ -38,6 +38,7 @@ ___
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- Also accepts server-side only mods.
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- Also accepts server-side only mods.
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- Checks for mod updates against their Steam Workshop page's last update for quick and efficient update checks.
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- Checks for mod updates against their Steam Workshop page's last update for quick and efficient update checks.
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- Automatically moves mod `.bikey`'s to the `/keys/` directory.
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- Automatically moves mod `.bikey`'s to the `/keys/` directory.
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- Note: These features only work with mods in the `@workshopID#` format. Manually uploaded mods are not automatically updated.
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- Multiple basic settings found within the `serverDZ.cfg` file can be easily set from the server's Startup tab
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- Multiple basic settings found within the `serverDZ.cfg` file can be easily set from the server's Startup tab
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- Server name, passwords, disable third person, persistant time, and more...
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- Server name, passwords, disable third person, persistant time, and more...
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- Max Players is configurable and able to be host enforced (\*see [Recommended Egg Modifications](#recommended-egg-modifications))
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- Max Players is configurable and able to be host enforced (\*see [Recommended Egg Modifications](#recommended-egg-modifications))
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{
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{
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"_comment": "Pterodactyl DayZ (Experimental) Egg ~ David Wolfe (Red-Thirten) ~ 2022-05-22",
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"_comment": "Pterodactyl DayZ (Experimental) Egg ~ David Wolfe (Red-Thirten) ~ 2022-05-26",
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"meta": {
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"meta": {
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"version": "PTDL_v1",
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"version": "PTDL_v1",
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"update_url": null
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"update_url": null
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@ -23,7 +23,7 @@
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},
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},
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"scripts": {
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"scripts": {
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"installation": {
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"installation": {
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"script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl DayZ (Experimental) Egg - egg-dayz-experimental.json\r\n## Author: David Wolfe (Red-Thirten)\r\n## Date: 2022\/05\/22\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Install packages. Default packages below are skipped if using image noted above, thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n# Download and install SteamCMD\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd \/mnt\/server\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server \"+login \\\"${STEAM_USER}\\\" \\\"${STEAM_PASS}\\\"\" +app_update ${STEAMCMD_APPID} ${STEAMCMD_EXTRA_FLAGS} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so",
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"script": "#!\/bin\/bash\r\n\r\n## File: Pterodactyl DayZ (Experimental) Egg - egg-dayz-experimental.json\r\n## Author: David Wolfe (Red-Thirten)\r\n## Date: 2022\/05\/26\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Install packages. Default packages below are skipped if using image noted above, thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n# Download and install SteamCMD\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd \/mnt\/server\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# Install game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server \"+login \\\"${STEAM_USER}\\\" \\\"${STEAM_PASS}\\\"\" +app_update ${STEAMCMD_APPID} ${STEAMCMD_EXTRA_FLAGS} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so",
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"container": "ghcr.io\/parkervcp\/installers:debian",
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"container": "ghcr.io\/parkervcp\/installers:debian",
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"entrypoint": "\/bin\/bash"
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"entrypoint": "\/bin\/bash"
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}
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}
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},
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},
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{
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{
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"name": "Number of SteamCMD Retry Attempts",
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"name": "Number of SteamCMD Retry Attempts",
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"description": "How many times SteamCMD should retry downloading a server or mod after a recoverable error. (ie. A particularly large mod like CUP or RHS download times out)",
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"description": "How many times SteamCMD should retry downloading a server or mod after a recoverable error. (ie. A particularly large mod download times out)",
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"env_variable": "STEAMCMD_ATTEMPTS",
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"env_variable": "STEAMCMD_ATTEMPTS",
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"default_value": "3",
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"default_value": "3",
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"user_viewable": false,
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"user_viewable": false,
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"name": "Max Players",
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"name": "Max Players",
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"description": "Maximum number of players allowed to join the server.",
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"description": "Maximum number of players allowed to join the server.",
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"env_variable": "MAX_PLAYERS",
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"env_variable": "MAX_PLAYERS",
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"default_value": "60",
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"default_value": "64",
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"user_viewable": true,
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"user_viewable": true,
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"user_editable": true,
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"user_editable": true,
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"rules": "required|integer|gt:0"
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"rules": "required|integer|gt:0"
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},
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},
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{
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{
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"name": "Automatic Updates",
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"name": "Automatic Updates",
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"description": "Quickly checks for any server or mod updates on startup, and updates if necessary. (1 ON | 0 OFF)",
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"description": "Quickly checks for any server or mod updates on startup, and updates if necessary.",
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"env_variable": "UPDATE_SERVER",
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"env_variable": "UPDATE_SERVER",
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"default_value": "1",
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"default_value": "1",
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"user_viewable": true,
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"user_viewable": true,
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"rules": "boolean"
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"rules": "boolean"
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},
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},
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{
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{
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"name": "Client Mods",
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"name": "Modlist File (Exported from DayZ Launcher)",
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"description": "A semicolon-separated list of mod folders to load. Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;@123456789;@987654321;etc;)",
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"description": "Filename for an exported modlist. This file will be parsed for mod installation and loading. Upload your HTML file to the root directory (eg. \/home\/container\/modlist.html). Leave blank to disable loading mods from a modlist.",
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"env_variable": "MODIFICATIONS",
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"env_variable": "MOD_FILE",
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"default_value": "",
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"default_value": "modlist.html",
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"user_viewable": true,
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"user_viewable": true,
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"user_editable": true,
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"user_editable": true,
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"rules": "nullable|string"
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"rules": "nullable|string"
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},
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},
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{
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{
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"name": "Enforce Game Version",
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"name": "Additional Mods",
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"description": "When ON, the server will allow the connection only to clients with same the .exe revision as the server. (1 ON | 0 OFF)",
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"description": "A semicolon-separated list of mod folders to load from the root directory. Useful for loading manually uploaded mods. Any mods in this list that are in \"@workshopID\" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;@123456789;@987654321;etc;)",
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"env_variable": "ENFORCE_BUILD",
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"env_variable": "MODIFICATIONS",
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"default_value": "1",
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"default_value": "",
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"user_viewable": true,
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"user_viewable": true,
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"user_editable": true,
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"user_editable": true,
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"rules": "boolean"
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"rules": "nullable|string"
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},
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},
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{
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{
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"name": "Verify Signatures",
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"name": "Verify Signatures",
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"user_editable": true,
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"user_editable": true,
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"rules": "required|string|in:0,2"
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"rules": "required|string|in:0,2"
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},
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},
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{
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"name": "Enforce Game Version",
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"description": "When ON, the server will allow the connection only to clients with same the version as the server.",
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"env_variable": "ENFORCE_BUILD",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "boolean"
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},
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{
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{
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"name": "Disable VoN",
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"name": "Disable VoN",
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"description": "When ON, will disable Voice over Network (voice chat) in the server. (1 ON | 0 OFF)",
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"description": "When ON, will disable Voice over Network (voice chat) in the server.",
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"env_variable": "DISABLE_VON",
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"env_variable": "DISABLE_VON",
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"default_value": "0",
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"default_value": "0",
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"user_viewable": true,
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"user_viewable": true,
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},
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},
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{
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{
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"name": "Disable Third Person",
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"name": "Disable Third Person",
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"description": "When ON, will disable third person view while on the server. (1 ON | 0 OFF)",
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"description": "When ON, will disable third person view while on the server.",
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"env_variable": "DISABLE_THIRD",
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"env_variable": "DISABLE_THIRD",
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"default_value": "0",
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"default_value": "0",
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"user_viewable": true,
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"user_viewable": true,
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},
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},
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{
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{
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"name": "Disable Crosshair",
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"name": "Disable Crosshair",
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"description": "When ON, will disable the crosshair from being visible while on the server. (1 ON | 0 OFF)",
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"description": "When ON, will disable the crosshair from being visible while on the server.",
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"env_variable": "DISABLE_CROSSHAIR",
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"env_variable": "DISABLE_CROSSHAIR",
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"default_value": "0",
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"default_value": "0",
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"user_viewable": true,
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"user_viewable": true,
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},
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},
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{
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{
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"name": "Disable Personal Light",
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"name": "Disable Personal Light",
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"description": "When ON, will disable a personal light positioned above all clients during the night time while on the server. (1 ON | 0 OFF)",
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"description": "When ON, will disable a personal light positioned above all clients during the night time while on the server.",
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"env_variable": "DISABLE_PERSONAL_LIGHT",
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"env_variable": "DISABLE_PERSONAL_LIGHT",
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"default_value": "1",
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"default_value": "1",
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"user_viewable": true,
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"user_viewable": true,
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},
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},
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{
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{
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"name": "Darker Nights",
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"name": "Darker Nights",
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"description": "When ON, will make nights darker (more accurate nights, but hard to see without a light). (1 ON | 0 OFF)",
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"description": "When ON, will make nights darker (more accurate nights, but hard to see without a light).",
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"env_variable": "LIGHTING_CONFIG",
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"env_variable": "LIGHTING_CONFIG",
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"default_value": "0",
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"default_value": "0",
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"user_viewable": true,
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"user_viewable": true,
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},
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},
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{
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{
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"name": "Persistent Time",
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"name": "Persistent Time",
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"description": "The actual server time is saved to storage, so when ON, the next server start will use the saved time value. (1 ON | 0 OFF)",
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"description": "The actual server time is saved to storage, so when ON, the next server start will use the saved time value.",
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"env_variable": "PERSISTENT_TIME",
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"env_variable": "PERSISTENT_TIME",
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"default_value": "0",
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"default_value": "0",
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"user_viewable": true,
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"user_viewable": true,
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},
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},
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{
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{
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"name": "[Repair] Make Mod Files Lowercase",
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"name": "[Repair] Make Mod Files Lowercase",
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"description": "Every mod that is set to be loaded will have its folder and files changed to lowercase (to prevent errors). It is recommended to enable this for one server boot after copying a mod from a Windows machine to the server, or if mods seem to not be loading. (1 ON | 0 OFF)",
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"description": "Every mod that is set to be loaded will have its folder and files changed to lowercase (to prevent errors). It is recommended to enable this for one server boot after copying a mod from a Windows machine to the server, or if mods seem to not be loading.",
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"env_variable": "MODS_LOWERCASE",
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"env_variable": "MODS_LOWERCASE",
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"default_value": "0",
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"default_value": "0",
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"user_viewable": true,
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"user_viewable": true,
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@ -229,7 +238,7 @@
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},
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},
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{
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{
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"name": "[Repair] Validate Server Files",
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"name": "[Repair] Validate Server Files",
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"description": "Validates all server files when Automatic Updates is ON. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed. (1 ON | 0 OFF)",
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"description": "Validates all server files when Automatic Updates is ON. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.",
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"env_variable": "VALIDATE_SERVER",
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"env_variable": "VALIDATE_SERVER",
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"default_value": "0",
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"default_value": "0",
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"user_viewable": true,
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"user_viewable": true,
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