Update HumanitZ egg (#2672)

* Update `HumanitZ` egg

Changes:
- Added a missing variable, `LOOT_RESPAWN`. Apparently missed that in the original commit.
- Added a description for the variable `BUILDING_HEALTH`, now that it has been added to the official docs
- Added two new variables, `ALLOW_DISMANTLE` and `ALLOW_HOUSE_DISMANTLE`

* fixup!: numeric -> boolean

forgot to set to boolean
This commit is contained in:
vp-en 2024-01-23 09:20:47 +01:00 committed by GitHub
parent ef32941ac9
commit d89453921a
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@ -4,7 +4,7 @@
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2023-12-25T11:27:01+01:00",
"exported_at": "2024-01-20T12:41:59+01:00",
"name": "HumanitZ",
"author": "admin@marx.ps",
"description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.",
@ -15,7 +15,7 @@
"file_denylist": [],
"startup": ".\/TSSGame\/Binaries\/Linux\/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -steamservername=\"{{SERVER_NAME}}\"",
"config": {
"files": "{\r\n \"TSSGame\/GameServerSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.PASSWORD}}\\\"\",\r\n \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SAVE_NAME}}\\\"\",\r\n \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.ADMIN_PASS}}\\\"\",\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n \"PermaDeath=\": \"PermaDeath={{server.build.env.PERMA_DEATH}}\",\r\n \"OnDeath=\": \"OnDeath={{server.build.env.ON_DEATH}}\",\r\n \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n \"ClearInfection=\": \"ClearInfection={{server.build.env.CLEAR_INFECTION}}\",\r\n \"EagleEye=\": \"EagleEye={{server.build.env.EAGLE_EYE}}\",\r\n \"AirDrop=\": \"AirDrop={{server.build.env.AIR_DROP}}\",\r\n \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WEAPON_BREAK}}\",\r\n \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n \"LootRespawn=\": \"LootRespawn={{server.build.env.LOOT_RESPAWN}}\",\r\n \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n \"LootRarity=\": \"LootRarity={{server.build.env.LOOT_RARITY}}\",\r\n \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AIR_DROP_INTERVAL}}\",\r\n \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HUMAN_DIFFICULTY}}\",\r\n \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n \"StartingSeason=\": \"StartingSeason={{server.build.env.STARTING_SEASON}}\",\r\n \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DAYS_PER_SEASON}}\",\r\n \"DayDur=\": \"DayDur={{server.build.env.DAY_DUR}}\",\r\n \"NightDur=\": \"NightDur={{server.build.env.NIGHT_DUR}}\",\r\n \"VitalDrain=\": \"VitalDrain={{server.build.env.VITAL_DRAIN}}\",\r\n \"DogEnabled=\": \"DogEnabled={{server.build.env.DOG_ENABLED}}\",\r\n \"DogNum=\": \"DogNum={{server.build.env.DOG_NUM}}\",\r\n \"RecruitDog=\": \"RecruitDog={{server.build.env.RECRUIT_DOG}}\",\r\n \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BUILDING_HEALTH}}\",\r\n \"CompanionHealth=\": \"CompanionHealth={{server.build.env.COMPANION_HEALTH}}\",\r\n \"CompanionDmg=\": \"CompanionDmg={{server.build.env.COMPANION_DMG}}\"\r\n }\r\n }\r\n}",
"files": "{\r\n \"TSSGame\/GameServerSettings.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.PASSWORD}}\\\"\",\r\n \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SAVE_NAME}}\\\"\",\r\n \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.ADMIN_PASS}}\\\"\",\r\n \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n \"PermaDeath=\": \"PermaDeath={{server.build.env.PERMA_DEATH}}\",\r\n \"OnDeath=\": \"OnDeath={{server.build.env.ON_DEATH}}\",\r\n \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n \"ClearInfection=\": \"ClearInfection={{server.build.env.CLEAR_INFECTION}}\",\r\n \"EagleEye=\": \"EagleEye={{server.build.env.EAGLE_EYE}}\",\r\n \"AirDrop=\": \"AirDrop={{server.build.env.AIR_DROP}}\",\r\n \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WEAPON_BREAK}}\",\r\n \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n \"LootRespawn=\": \"LootRespawn={{server.build.env.LOOT_RESPAWN}}\",\r\n \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n \"LootRarity=\": \"LootRarity={{server.build.env.LOOT_RARITY}}\",\r\n \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AIR_DROP_INTERVAL}}\",\r\n \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HUMAN_DIFFICULTY}}\",\r\n \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n \"StartingSeason=\": \"StartingSeason={{server.build.env.STARTING_SEASON}}\",\r\n \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DAYS_PER_SEASON}}\",\r\n \"DayDur=\": \"DayDur={{server.build.env.DAY_DUR}}\",\r\n \"NightDur=\": \"NightDur={{server.build.env.NIGHT_DUR}}\",\r\n \"VitalDrain=\": \"VitalDrain={{server.build.env.VITAL_DRAIN}}\",\r\n \"DogEnabled=\": \"DogEnabled={{server.build.env.DOG_ENABLED}}\",\r\n \"DogNum=\": \"DogNum={{server.build.env.DOG_NUM}}\",\r\n \"RecruitDog=\": \"RecruitDog={{server.build.env.RECRUIT_DOG}}\",\r\n \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BUILDING_HEALTH}}\",\r\n \"CompanionHealth=\": \"CompanionHealth={{server.build.env.COMPANION_HEALTH}}\",\r\n \"CompanionDmg=\": \"CompanionDmg={{server.build.env.COMPANION_DMG}}\",\r\n \"AllowDismantle=\": \"AllowDismantle={{server.build.env.ALLOW_DISMANTLE}}\",\r\n \"AllowHouseDismantle=\": \"AllowHouseDismantle={{server.build.env.ALLOW_HOUSE_DISMANTLE}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"LogKaiHelper: Session created!\"\r\n}",
"logs": "{}",
"stop": "^C"
@ -220,7 +220,7 @@
},
{
"name": "Building Health",
"description": "Nothing provided in docs regarding this variable. Default value is \"1\".",
"description": "Health multiplier of player placed buildings. By default set to \"1\".",
"env_variable": "BUILDING_HEALTH",
"default_value": "1",
"user_viewable": true,
@ -230,6 +230,16 @@
},
{
"name": "Loot Respawn",
"description": "1=Loot does respawn, 0=Never respawn",
"env_variable": "LOOT_RESPAWN",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Loot Respawn Timer",
"description": "If loot respawns, how long does it take in seconds",
"env_variable": "LOOT_RESPAWN_TIMER",
"default_value": "90",
@ -467,6 +477,26 @@
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Allow Dismantle",
"description": "1 = Enable players to dismantle their own buildings, 0 = Disable",
"env_variable": "ALLOW_DISMANTLE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Allow House Dismantle",
"description": "1 = Players are able to dismantle house props, 0 = Disable",
"env_variable": "ALLOW_HOUSE_DISMANTLE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
}
]
}