Merge pull request #2409 from xXTheBigBearXx/Update-Velocity-Egg

Update velocity egg
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Michael (Parker) Parker 2023-12-17 10:05:08 -05:00 committed by GitHub
commit d1a3cc35a6
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2 changed files with 15 additions and 15 deletions

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@ -4,7 +4,7 @@
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2023-04-03T16:55:25+02:00",
"exported_at": "2023-08-05T03:24:56+01:00",
"name": "Velocity",
"author": "parker@parkervcp.com",
"description": "Velocity is a Minecraft server proxy with unparalleled server support, scalability, and flexibility.",
@ -37,7 +37,7 @@
"variables": [
{
"name": "Velocity Version",
"description": "The Velocity Proxy version to download.\r\n\r\nSet to 'latest ' the download the last stable build.\r\nSet to '1.1.x-SNAPSHOT' to get the latest dev build.",
"description": "The Velocity Proxy version to download.\r\n\r\nSet to 'latest ' the download the last stable build.",
"env_variable": "VELOCITY_VERSION",
"default_value": "latest",
"user_viewable": true,

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@ -1,12 +1,12 @@
# Config version. Do not change this
config-version = "2.5"
config-version = "2.6"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Legacy color codes and JSON are accepted.
motd = "&#09add3A Velocity Server"
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>A Velocity Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
@ -34,7 +34,7 @@ prevent-client-proxy-connections = false
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "legacy"
player-info-forwarding-mode = "NONE"
# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
@ -42,7 +42,7 @@ forwarding-secret-file = "forwarding.secret"
# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false
@ -72,25 +72,25 @@ enable-player-address-logging = true
[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "127.0.0.1:30066"
factions = "127.0.0.1:30067"
minigames = "127.0.0.1:30068"
lobby = "172.18.0.1:30066"
factions = "172.18.0.1:30067"
minigames = "172.18.0.1:30068"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"lobby"
"lobby"
]
[forced-hosts]
# Configure your forced hosts here.
"lobby.example.com" = [
"lobby"
"lobby"
]
"factions.example.com" = [
"factions"
"factions"
]
"minigames.example.com" = [
"minigames"
"minigames"
]
[advanced]
@ -152,4 +152,4 @@ port = 25577
map = "Velocity"
# Whether plugins should be shown in query response by default or not
show-plugins = false
show-plugins = false